phaser/v3/src/gameobjects/text/static/TextCanvasRenderer.js

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var TextCanvasRenderer = function (renderer, src, interpolationPercentage, camera)
{
if (src.renderMask !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id)))
{
return;
}
var ctx = renderer.currentContext;
// Blend Mode
if (renderer.currentBlendMode !== src.blendMode)
{
renderer.currentBlendMode = src.blendMode;
ctx.globalCompositeOperation = renderer.blendModes[src.blendMode];
}
// Alpha
if (renderer.currentAlpha !== src.alpha)
{
renderer.currentAlpha = src.alpha;
ctx.globalAlpha = src.alpha;
}
// Smoothing
if (renderer.currentScaleMode !== src.scaleMode)
{
renderer.currentScaleMode = src.scaleMode;
}
var canvas = src.canvas;
ctx.save();
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ctx.translate(src.x - camera.scrollX * src.scrollFactorX, src.y - camera.scrollY * src.scrollFactorY);
ctx.rotate(src.rotation);
ctx.scale(src.scaleX, src.scaleY);
ctx.translate(canvas.width * (src.flipX ? 1 : 0), canvas.height * (src.flipY ? 1 : 0));
ctx.scale(src.flipX ? -1 : 1, src.flipY ? -1 : 1);
ctx.drawImage(canvas, 0, 0, canvas.width, canvas.height, -src.displayOriginX, -src.displayOriginY, canvas.width, canvas.height);
ctx.restore();
};
module.exports = TextCanvasRenderer;