phaser/v3/src/gameobjects/image/ImageWebGLRenderer.js

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var ImageWebGLRenderer = function (renderer, src, interpolationPercentage, camera)
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{
if (src.renderMask !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id)))
{
return;
}
renderer.spriteBatch.addSprite(src, camera);
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};
module.exports = ImageWebGLRenderer;