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2013-10-25 15:54:40 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Phaser Class: Text</title>
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<a href="Phaser.html">Phaser</a>
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<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
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<li>
<a href="Phaser.Animation.html">Animation</a>
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<a href="Phaser.AnimationManager.html">AnimationManager</a>
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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<a href="Phaser.BitmapData.html">BitmapData</a>
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<a href="Phaser.BitmapFont.html">BitmapFont</a>
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<a href="Phaser.BitmapText.html">BitmapText</a>
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<a href="Phaser.Camera.html">Camera</a>
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<a href="Phaser.Canvas.html">Canvas</a>
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<a href="Phaser.Circle.html">Circle</a>
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<a href="Phaser.Color.html">Color</a>
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<a href="Phaser.Device.html">Device</a>
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<a href="Phaser.Easing.html">Easing</a>
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<a href="Phaser.Easing.Bounce.html">Bounce</a>
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<a href="Phaser.Easing.Exponential.html">Exponential</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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<a href="Phaser.Events.html">Events</a>
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<a href="Phaser.Filter.html">Filter</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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<a href="Phaser.Line.html">Line</a>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.Body.html">Body</a>
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<a href="Phaser.Physics.Material.html">Material</a>
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<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
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<a href="Phaser.Physics.Spring.html">Spring</a>
</li>
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<a href="Phaser.Physics.World.html">World</a>
</li>
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<li>
<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
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<a href="Phaser.Point.html">Point</a>
</li>
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<a href="Phaser.Pointer.html">Pointer</a>
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<a href="Phaser.Polygon.html">Polygon</a>
</li>
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<li>
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.Sound.html">Sound</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Sprite.html">Sprite</a>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
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<a href="Phaser.State.html">State</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Text.html">Text</a>
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<a href="Phaser.Tile.html">Tile</a>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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<a href="Phaser.Tileset.html">Tileset</a>
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<li>
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
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<a href="Phaser.Time.html">Time</a>
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<li>
<a href="Phaser.Timer.html">Timer</a>
</li>
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<li>
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
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<li>
<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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<a href="Phaser.World.html">World</a>
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<a href="SignalBinding.html">SignalBinding</a>
</li>
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<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
</li>
<li>
<a href="global.html#getBounds">getBounds</a>
</li>
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<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
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<a href="global.html#hex2rgb">hex2rgb</a>
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<a href="global.html#hitTest">hitTest</a>
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<a href="global.html#rgb2hex">rgb2hex</a>
</li>
</ul>
</li>
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</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Class: Text</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Text
</h2>
<div class="class-description"><p>Phaser.Text</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="Text"><span class="type-signature"></span>new Text<span class="signature">(game, x, y, text, style)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Create a new <code>Text</code> object. This uses a local hidden Canvas object and renders the type into it. It then makes a texture from this for renderning to the view.
Because of this you can only display fonts that are currently loaded and available to the browser. It won't load the fonts for you.
Here is a compatibility table showing the available default fonts across different mobile browsers: <a href="http://www.jordanm.co.uk/tinytype">http://www.jordanm.co.uk/tinytype</a></p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Current game instance.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>X position of the new text object.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Y position of the new text object.</p></td>
</tr>
<tr>
<td class="name"><code>text</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The actual text that will be written.</p></td>
</tr>
<tr>
<td class="name"><code>style</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The style object containing style attributes like font, font size ,</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-21">line 21</a>
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</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Extends</h3>
<ul>
<li>PIXI.Text</li>
</ul>
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<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="align"><span class="type-signature"></span>align<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>align</code></td>
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<td class="type">
<span class="param-type">string</span>
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</td>
<td class="description last"><p>Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-533">line 533</a>
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</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="angle"><span class="type-signature"></span>angle<span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Indicates the rotation of the Text, in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation.
Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement player.angle = 450 is the same as player.angle = 90.
If you wish to work in radians instead of degrees use the property Sprite.rotation instead.</p>
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</div>
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<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>angle</code></td>
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<td class="type">
<span class="param-type">number</span>
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</td>
<td class="description last"><p>Gets or sets the angle of rotation in degrees.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-398">line 398</a>
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</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="cameraOffset"><span class="type-signature"></span>cameraOffset<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>cameraOffset</code></td>
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<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
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</td>
<td class="description last"><p>If this object is fixedToCamera then this stores the x/y offset that its drawn at, from the top-left of the camera view.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-99">line 99</a>
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</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="events"><span class="type-signature"></span>events<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>events</code></td>
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<td class="type">
<span class="param-type"><a href="Phaser.Events.html">Phaser.Events</a></span>
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</td>
<td class="description last"><p>The Events you can subscribe to that are dispatched when certain things happen on this Sprite or its components.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-89">line 89</a>
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</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="exists"><span class="type-signature"></span>exists<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>exists</code></td>
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<td class="type">
<span class="param-type">boolean</span>
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</td>
<td class="description last"><p>If exists = false then the Text isn't updated by the core game loop.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-37">line 37</a>
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</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fill"><span class="type-signature"></span>fill<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>fill</code></td>
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<td class="type">
<span class="param-type">object</span>
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</td>
<td class="description last"><p>A canvas fillstyle that will be used on the text eg 'red', '#00FF00'.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-511">line 511</a>
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</li></ul></dd>
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</dl>
</dd>
<dt>
<h4 class="name" id="fixedToCamera"><span class="type-signature"></span>fixedToCamera<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>An Text that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera. These are stored in Text.cameraOffset.
Note that the cameraOffset values are in addition to any parent in the display list.
So if this Text was in a Group that has x: 200, then this will be added to the cameraOffset.x</p>
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</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>fixedToCamera</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Set to true to fix this Text to the Camera at its current world coordinates.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-789">line 789</a>
2014-02-05 06:29:17 +00:00
</li></ul></dd>
2013-10-25 15:54:40 +00:00
</dl>
</dd>
<dt>
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<h4 class="name" id="font"><span class="type-signature"></span>font<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>font</code></td>
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<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The font the text will be rendered in, i.e. 'Arial'. Must be loaded in the browser before use.</p></td>
2013-10-25 15:54:40 +00:00
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-440">line 440</a>
2013-10-25 15:54:40 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fontSize"><span class="type-signature"></span>fontSize<span class="type-signature"></span></h4>
2013-10-25 15:54:40 +00:00
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>fontSize</code></td>
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<td class="type">
<span class="param-type">number</span>
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</td>
<td class="description last"><p>The size of the font in pixels.</p></td>
2013-10-25 15:54:40 +00:00
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-463">line 463</a>
2013-10-25 15:54:40 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fontWeight"><span class="type-signature"></span>fontWeight<span class="type-signature"></span></h4>
2013-10-25 15:54:40 +00:00
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>fontWeight</code></td>
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<td class="type">
<span class="param-type">number</span>
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</td>
<td class="description last"><p>The weight of the font: 'normal', 'bold', 'italic'. You can combine settings too, such as 'bold italic'.</p></td>
2013-10-25 15:54:40 +00:00
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-488">line 488</a>
2013-10-25 15:54:40 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
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<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
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</td>
<td class="description last"><p>A reference to the currently running Game.</p></td>
2013-11-28 15:57:09 +00:00
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-31">line 31</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="input"><span class="type-signature"></span>input<span class="type-signature"></span></h4>
2013-11-28 15:57:09 +00:00
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>input</code></td>
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<td class="type">
<span class="param-type"><a href="Phaser.InputHandler.html">Phaser.InputHandler</a></span>
|
<span class="param-type">null</span>
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</td>
<td class="description last"><p>The Input Handler for this object. Needs to be enabled with image.inputEnabled = true before you can use it.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-94">line 94</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="inputEnabled"><span class="type-signature"></span>inputEnabled<span class="type-signature"></span></h4>
2013-11-28 15:57:09 +00:00
</dt>
<dd>
<div class="description">
<p>By default a Text object won't process any input events at all. By setting inputEnabled to true the Phaser.InputHandler is
activated for this object and it will then start to process click/touch events and more.</p>
</div>
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<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>inputEnabled</code></td>
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<td class="type">
<span class="param-type">boolean</span>
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</td>
<td class="description last"><p>Set to true to allow this object to receive input events.</p></td>
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</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-753">line 753</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="lineSpacing"><span class="type-signature"></span>lineSpacing<span class="type-signature"></span></h4>
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</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>lineSpacing</code></td>
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<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Additional spacing (in pixels) between each line of text if multi-line.</p></td>
2013-11-28 15:57:09 +00:00
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-643">line 643</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="name"><span class="type-signature"></span>name<span class="type-signature"></span></h4>
2013-11-28 15:57:09 +00:00
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
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<td class="type">
<span class="param-type">string</span>
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</td>
<td class="description last"><p>The user defined name given to this object.</p></td>
2013-11-28 15:57:09 +00:00
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-43">line 43</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="shadowBlur"><span class="type-signature"></span>shadowBlur<span class="type-signature"></span></h4>
2013-11-28 15:57:09 +00:00
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>shadowBlur</code></td>
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<td class="type">
<span class="param-type">number</span>
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</td>
<td class="description last"><p>The shadowBlur value. Make the shadow softer by applying a Gaussian blur to it. A number from 0 (no blur) up to approx. 10 (depending on scene).</p></td>
2013-10-25 15:54:40 +00:00
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-731">line 731</a>
2013-10-25 15:54:40 +00:00
</li></ul></dd>
</dl>
</dd>
2013-10-25 15:54:40 +00:00
<dt>
<h4 class="name" id="shadowColor"><span class="type-signature"></span>shadowColor<span class="type-signature"></span></h4>
2013-10-25 15:54:40 +00:00
</dt>
<dd>
2013-10-25 15:54:40 +00:00
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>shadowColor</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The color of the shadow, as given in CSS rgba format. Set the alpha component to 0 to disable the shadow.</p></td>
</tr>
</tbody>
</table>
</dl>
2013-10-25 15:54:40 +00:00
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-709">line 709</a>
2013-10-25 15:54:40 +00:00
</li></ul></dd>
</dl>
</dd>
2013-10-25 15:54:40 +00:00
<dt>
<h4 class="name" id="shadowOffsetX"><span class="type-signature"></span>shadowOffsetX<span class="type-signature"></span></h4>
2013-10-25 15:54:40 +00:00
</dt>
<dd>
2013-10-25 15:54:40 +00:00
2013-10-25 15:54:40 +00:00
<dl class="details">
2013-10-25 15:54:40 +00:00
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
2013-10-25 15:54:40 +00:00
<td class="name"><code>shadowOffsetX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.</p></td>
</tr>
</tbody>
</table>
</dl>
2013-10-25 15:54:40 +00:00
2013-10-25 15:54:40 +00:00
2013-10-25 15:54:40 +00:00
2013-10-25 15:54:40 +00:00
2013-10-25 15:54:40 +00:00
2013-10-25 15:54:40 +00:00
2013-10-25 15:54:40 +00:00
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-665">line 665</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="shadowOffsetY"><span class="type-signature"></span>shadowOffsetY<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>shadowOffsetY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-687">line 687</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="stroke"><span class="type-signature"></span>stroke<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>stroke</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-555">line 555</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="strokeThickness"><span class="type-signature"></span>strokeThickness<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>strokeThickness</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>A number that represents the thickness of the stroke. Default is 0 (no stroke)</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-577">line 577</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="text"><span class="type-signature"></span>text<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The text string to be displayed by this Text object, taking into account the style settings.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>text</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The text string to be displayed by this Text object, taking into account the style settings.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-417">line 417</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="type"><span class="type-signature"></span>type<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>type</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The const type of this object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-49">line 49</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="wordWrap"><span class="type-signature"></span>wordWrap<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>wordWrap</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Indicates if word wrap should be used.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-599">line 599</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="wordWrapWidth"><span class="type-signature"></span>wordWrapWidth<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>wordWrapWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The width at which text will wrap.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-621">line 621</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="world"><span class="type-signature"></span>world<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>world</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"><p>The world coordinates of this Sprite. This differs from the x/y coordinates which are relative to the Sprites container.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-54">line 54</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-182">line 182</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="postUpdate"><span class="type-signature"></span>postUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Automatically called by World.postUpdate.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-168">line 168</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="preUpdate"><span class="type-signature"></span>preUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Automatically called by World.preUpdate.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-125">line 125</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setShadow"><span class="type-signature"></span>setShadow<span class="signature">(<span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">color</span>, <span class="optional">blur</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be.</p></td>
</tr>
<tr>
<td class="name"><code>color</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'rgba(0,0,0,0)'
</td>
<td class="description last"><p>The color of the shadow, as given in CSS rgba format. Set the alpha component to 0 to disable the shadow.</p></td>
</tr>
<tr>
<td class="name"><code>blur</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The shadowBlur value. Make the shadow softer by applying a Gaussian blur to it. A number from 0 (no blur) up to approx. 10 (depending on scene).</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-220">line 220</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setStyle"><span class="type-signature"></span>setStyle<span class="signature">(<span class="optional">style</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Set the style of the text by passing a single style object to it.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>style</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The style parameters</p>
<h6>Properties</h6>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>font</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'bold 20pt Arial'
</td>
<td class="description last"><p>The style and size of the font</p></td>
</tr>
<tr>
<td class="name"><code>fill</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'black'
</td>
<td class="description last"><p>A canvas fillstyle that will be used on the text eg 'red', '#00FF00'</p></td>
</tr>
<tr>
<td class="name"><code>align</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'left'
</td>
<td class="description last"><p>Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text</p></td>
</tr>
<tr>
<td class="name"><code>stroke</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'black'
</td>
<td class="description last"><p>A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'</p></td>
</tr>
<tr>
<td class="name"><code>strokeThickness</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>A number that represents the thickness of the stroke. Default is 0 (no stroke)</p></td>
</tr>
<tr>
<td class="name"><code>wordWrap</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Indicates if word wrap should be used</p></td>
</tr>
<tr>
<td class="name"><code>wordWrapWidth</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
100
</td>
<td class="description last"><p>The width at which text will wrap</p></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
2013-10-25 15:54:40 +00:00
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-237">line 237</a>
2013-10-25 15:54:40 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Override and use this function in your own custom objects to handle any update requirements you may have.</p>
2013-10-25 15:54:40 +00:00
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Text.js.html">gameobjects/Text.js</a>, <a href="Text.js.html#sunlight-1-line-158">line 158</a>
2013-10-25 15:54:40 +00:00
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
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<span class="copyright">
2014-02-05 06:29:17 +00:00
Phaser Copyright © 2012-2014 Photon Storm Ltd.
2013-10-25 15:54:40 +00:00
</span>
<br />
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Mon Feb 24 2014 12:11:46 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
2013-10-25 15:54:40 +00:00
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