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< title > Phaser Class: State< / title >
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< a href = "Phaser.Animation.html" > Animation< / a >
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< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
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< li >
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< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
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< a href = "Phaser.BitmapData.html" > BitmapData< / a >
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< a href = "Phaser.BitmapFont.html" > BitmapFont< / a >
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< a href = "Phaser.BitmapText.html" > BitmapText< / a >
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< a href = "Phaser.Cache.html" > Cache< / a >
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< li >
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< a href = "Phaser.Camera.html" > Camera< / a >
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< li >
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< a href = "Phaser.Canvas.html" > Canvas< / a >
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< / li >
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< li >
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< a href = "Phaser.Circle.html" > Circle< / a >
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< li >
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< a href = "Phaser.Color.html" > Color< / a >
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< li >
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< a href = "Phaser.Device.html" > Device< / a >
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< / li >
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< li >
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< a href = "Phaser.Easing.html" > Easing< / a >
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< a href = "Phaser.Easing.Back.html" > Back< / a >
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< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
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< a href = "Phaser.Easing.Circular.html" > Circular< / a >
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< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
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< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
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< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
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< a href = "Phaser.Easing.Linear.html" > Linear< / a >
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< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
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< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
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< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
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< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
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< a href = "Phaser.Ellipse.html" > Ellipse< / a >
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< a href = "Phaser.Events.html" > Events< / a >
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< a href = "Phaser.Filter.html" > Filter< / a >
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< a href = "Phaser.Frame.html" > Frame< / a >
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< a href = "Phaser.FrameData.html" > FrameData< / a >
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< a href = "Phaser.Game.html" > Game< / a >
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< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
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< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
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< a href = "Phaser.Gamepad.html" > Gamepad< / a >
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< a href = "Phaser.GamepadButton.html" > GamepadButton< / a >
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< a href = "Phaser.Graphics.html" > Graphics< / a >
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< a href = "Phaser.Group.html" > Group< / a >
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< a href = "Phaser.Image.html" > Image< / a >
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< a href = "Phaser.Input.html" > Input< / a >
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< a href = "Phaser.InputHandler.html" > InputHandler< / a >
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< a href = "Phaser.Key.html" > Key< / a >
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< a href = "Phaser.Keyboard.html" > Keyboard< / a >
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< a href = "Phaser.Line.html" > Line< / a >
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< a href = "Phaser.LinkedList.html" > LinkedList< / a >
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< li >
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< a href = "Phaser.Loader.html" > Loader< / a >
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< li >
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< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
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< a href = "Phaser.Math.html" > Math< / a >
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< a href = "Phaser.Mouse.html" > Mouse< / a >
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< a href = "Phaser.MSPointer.html" > MSPointer< / a >
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< li >
< a href = "Phaser.Net.html" > Net< / a >
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< a href = "Phaser.Particles.html" > Particles< / a >
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< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
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< a href = "Phaser.Physics.html" > Physics< / a >
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< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
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< a href = "Phaser.Physics.Body.html" > Body< / a >
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< a href = "Phaser.Physics.CollisionGroup.html" > CollisionGroup< / a >
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< a href = "Phaser.Physics.ContactMaterial.html" > ContactMaterial< / a >
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< a href = "Phaser.Physics.InversePointProxy.html" > InversePointProxy< / a >
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< a href = "Phaser.Physics.Material.html" > Material< / a >
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< a href = "Phaser.Physics.PointProxy.html" > PointProxy< / a >
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< a href = "Phaser.Physics.Spring.html" > Spring< / a >
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< a href = "Phaser.Physics.World.html" > World< / a >
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< li >
< a href = "Phaser.Plugin.html" > Plugin< / a >
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< li >
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
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< li >
< a href = "Phaser.Point.html" > Point< / a >
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< li >
< a href = "Phaser.Pointer.html" > Pointer< / a >
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< a href = "Phaser.Polygon.html" > Polygon< / a >
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< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
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< a href = "Phaser.Rectangle.html" > Rectangle< / a >
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< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
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< li >
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
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< li >
< a href = "Phaser.Signal.html" > Signal< / a >
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< li >
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
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< li >
< a href = "Phaser.Sound.html" > Sound< / a >
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< li >
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
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< li >
< a href = "Phaser.Sprite.html" > Sprite< / a >
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< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
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< a href = "Phaser.Stage.html" > Stage< / a >
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< li >
< a href = "Phaser.StageScaleMode.html" > StageScaleMode< / a >
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< li >
< a href = "Phaser.State.html" > State< / a >
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< li >
< a href = "Phaser.StateManager.html" > StateManager< / a >
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< a href = "Phaser.Text.html" > Text< / a >
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< a href = "Phaser.Tile.html" > Tile< / a >
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< a href = "Phaser.Tilemap.html" > Tilemap< / a >
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< li >
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
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< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
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< a href = "Phaser.Tileset.html" > Tileset< / a >
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< a href = "Phaser.TileSprite.html" > TileSprite< / a >
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< a href = "Phaser.Time.html" > Time< / a >
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< a href = "Phaser.Timer.html" > Timer< / a >
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< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
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< a href = "Phaser.Touch.html" > Touch< / a >
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< li >
< a href = "Phaser.Tween.html" > Tween< / a >
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< a href = "Phaser.TweenManager.html" > TweenManager< / a >
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< li >
< a href = "Phaser.Utils.html" > Utils< / a >
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< li >
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
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< li >
< a href = "Phaser.World.html" > World< / a >
< / li >
< li >
< a href = "SignalBinding.html" > SignalBinding< / a >
< / li >
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "global.html#canUseNewCanvasBlendModes" > canUseNewCanvasBlendModes< / a >
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< a href = "global.html#getBounds" > getBounds< / a >
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< a href = "global.html#getNextPowerOfTwo" > getNextPowerOfTwo< / a >
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< a href = "global.html#hex2rgb" > hex2rgb< / a >
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< a href = "global.html#hitTest" > hitTest< / a >
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< a href = "global.html#rgb2hex" > rgb2hex< / a >
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< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Class: State< / h1 >
< section >
< header >
< h2 >
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< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
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State
< / h2 >
< div class = "class-description" > < p > Phaser.State< / p > < / div >
< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name" id = "State" > < span class = "type-signature" > < / span > new State< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > This is a base State class which can be extended if you are creating your own game.
It provides quick access to common functions such as the camera, cache, input, match, sound and more.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-15" > line 15< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
< h4 class = "name" id = "add" > < span class = "type-signature" > < / span > add< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > add< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.GameObjectFactory.html" > Phaser.GameObjectFactory< / a > < / span >
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< / td >
< td class = "description last" > < p > Reference to the GameObjectFactory.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-26" > line 26< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "cache" > < span class = "type-signature" > < / span > cache< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > cache< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Cache.html" > Phaser.Cache< / a > < / span >
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< / td >
< td class = "description last" > < p > Reference to the assets cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-38" > line 38< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "camera" > < span class = "type-signature" > < / span > camera< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > camera< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Camera.html" > Phaser.Camera< / a > < / span >
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< / td >
< td class = "description last" > < p > A handy reference to world.camera.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-32" > line 32< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > A reference to the currently running Game.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-20" > line 20< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "input" > < span class = "type-signature" > < / span > input< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > input< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Input.html" > Phaser.Input< / a > < / span >
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< / td >
< td class = "description last" > < p > Reference to the input manager< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-44" > line 44< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "load" > < span class = "type-signature" > < / span > load< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > load< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Loader.html" > Phaser.Loader< / a > < / span >
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< / td >
< td class = "description last" > < p > Reference to the assets loader.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-50" > line 50< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "math" > < span class = "type-signature" > < / span > math< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > math< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Math.html" > Phaser.Math< / a > < / span >
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< / td >
< td class = "description last" > < p > Reference to the math helper.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-56" > line 56< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "particles" > < span class = "type-signature" > < / span > particles< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > particles< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Particles.html" > Phaser.Particles< / a > < / span >
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< / td >
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< td class = "description last" > < p > The Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-92" > line 92< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "physics" > < span class = "type-signature" > < / span > physics< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > physics< / code > < / td >
< td class = "type" >
< span class = "param-type" > Phaser.Physics.PhysicsManager< / span >
< / td >
< td class = "description last" > < p > Reference to the physics manager.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-98" > line 98< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "sound" > < span class = "type-signature" > < / span > sound< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > sound< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.SoundManager.html" > Phaser.SoundManager< / a > < / span >
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< / td >
< td class = "description last" > < p > Reference to the sound manager.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-62" > line 62< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "stage" > < span class = "type-signature" > < / span > stage< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > stage< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Stage.html" > Phaser.Stage< / a > < / span >
< / td >
< td class = "description last" > < p > Reference to the stage.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-68" > line 68< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "time" > < span class = "type-signature" > < / span > time< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > time< / code > < / td >
< td class = "type" >
< span class = "param-type" > Phaser.TimeManager< / span >
< / td >
< td class = "description last" > < p > Reference to game clock.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-74" > line 74< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "tweens" > < span class = "type-signature" > < / span > tweens< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > tweens< / code > < / td >
< td class = "type" >
2013-10-03 01:38:35 +00:00
< span class = "param-type" > < a href = "Phaser.TweenManager.html" > Phaser.TweenManager< / a > < / span >
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< / td >
< td class = "description last" > < p > Reference to the tween manager.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-80" > line 80< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "world" > < span class = "type-signature" > < / span > world< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > world< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.World.html" > Phaser.World< / a > < / span >
< / td >
< td class = "description last" > < p > Reference to the world.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-86" > line 86< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name" id = "create" > < span class = "type-signature" > < / span > create< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > This method is called after the game engine successfully switches states.
Feel free to add any setup code here (do not load anything here, override preload() instead).< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-129" > line 129< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "destroy" > < span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > This method will be called when the state is destroyed.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-162" > line 162< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "loadRender" > < span class = "type-signature" > < / span > loadRender< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Put render operations here.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-121" > line 121< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "loadUpdate" > < span class = "type-signature" > < / span > loadUpdate< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Put update logic here.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-113" > line 113< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "paused" > < span class = "type-signature" > < / span > paused< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > This method will be called when game paused.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-154" > line 154< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "preload" > < span class = "type-signature" > < / span > preload< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Override this method to add some load operations.
If you need to use the loader, you may need to use them here.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-104" > line 104< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "render" > < span class = "type-signature" > < / span > render< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Put render operations here.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-146" > line 146< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "update" > < span class = "type-signature" > < / span > update< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Put update logic here.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "State.js.html" > core/State.js< / a > , < a href = "State.js.html#sunlight-1-line-138" > line 138< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
2014-02-05 06:29:17 +00:00
Phaser Copyright © 2012-2014 Photon Storm Ltd.
2013-10-02 11:11:22 +00:00
< / span >
< br / >
< span class = "jsdoc-message" >
2013-10-25 15:54:40 +00:00
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-02-24 12:14:30 +00:00
on Mon Feb 24 2014 12:11:46 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2013-10-02 11:11:22 +00:00
< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >