2015-02-25 02:59:00 +00:00
/* Phaser v2.3.0 - http://phaser.io - @photonstorm - (c) 2015 Photon Storm Ltd. */
( function ( ) { var a = this , b = b || { } ; b . WEBGL _RENDERER = 0 , b . CANVAS _RENDERER = 1 , b . VERSION = "v2.2.5c" , b . _UID = 0 , "undefined" != typeof Float32Array ? ( b . Float32Array = Float32Array , b . Uint16Array = Uint16Array , b . Uint32Array = Uint32Array , b . ArrayBuffer = ArrayBuffer ) : ( b . Float32Array = Array , b . Uint16Array = Array ) , b . PI _2 = 2 * Math . PI , b . RAD _TO _DEG = 180 / Math . PI , b . DEG _TO _RAD = Math . PI / 180 , b . RETINA _PREFIX = "@2x" , b . defaultRenderOptions = { view : null , transparent : ! 1 , antialias : ! 1 , preserveDrawingBuffer : ! 1 , resolution : 1 , clearBeforeRender : ! 0 , autoResize : ! 1 } , b . DisplayObject = function ( ) { this . position = new b . Point , this . scale = new b . Point ( 1 , 1 ) , this . transformCallback = null , this . transformCallbackContext = null , this . pivot = new b . Point ( 0 , 0 ) , this . rotation = 0 , this . alpha = 1 , this . visible = ! 0 , this . hitArea = null , this . buttonMode = ! 1 , this . renderable = ! 1 , this . parent = null , this . stage = null , this . worldAlpha = 1 , this . _interactive = ! 1 , this . defaultCursor = "pointer" , this . worldTransform = new b . Matrix , this . _sr = 0 , this . _cr = 1 , this . filterArea = null , this . _bounds = new b . Rectangle ( 0 , 0 , 1 , 1 ) , this . _currentBounds = null , this . _mask = null , this . _cacheAsBitmap = ! 1 , this . _cacheIsDirty = ! 1 } , b . DisplayObject . prototype . constructor = b . DisplayObject , Object . defineProperty ( b . DisplayObject . prototype , "interactive" , { get : function ( ) { return this . _interactive } , set : function ( a ) { this . _interactive = a , this . stage && ( this . stage . dirty = ! 0 ) } } ) , Object . defineProperty ( b . DisplayObject . prototype , "worldVisible" , { get : function ( ) { var a = this ; do { if ( ! a . visible ) return ! 1 ; a = a . parent } while ( a ) ; return ! 0 } } ) , Object . defineProperty ( b . DisplayObject . prototype , "mask" , { get : function ( ) { return this . _mask } , set : function ( a ) { this . _mask && ( this . _mask . isMask = ! 1 ) , this . _mask = a , this . _mask && ( this . _mask . isMask = ! 0 ) } } ) , Object . defineProperty ( b . DisplayObject . prototype , "filters" , { get : function ( ) { return this . _filters } , set : function ( a ) { if ( a ) { for ( var b = [ ] , c = 0 ; c < a . length ; c ++ ) for ( var d = a [ c ] . passes , e = 0 ; e < d . length ; e ++ ) b . push ( d [ e ] ) ; this . _filterBlock = { target : this , filterPasses : b } } this . _filters = a } } ) , Object . defineProperty ( b . DisplayObject . prototype , "cacheAsBitmap" , { get : function ( ) { return this . _cacheAsBitmap } , set : function ( a ) { this . _cacheAsBitmap !== a && ( a ? this . _generateCachedSprite ( ) : this . _destroyCachedSprite ( ) , this . _cacheAsBitmap = a ) } } ) , b . DisplayObject . prototype . updateTransform = function ( ) { var a , c , d , e , f , g , h = this . parent . worldTransform , i = this . worldTransform ; this . rotation % b . PI _2 ? ( this . rotation !== this . rotationCache && ( this . rotationCache = this . rotation , this . _sr = Math . sin ( this . rotation ) , this . _cr = Math . cos ( this . rotation ) ) , a = this . _cr * this . scale . x , c = this . _sr * this . scale . x , d = - this . _sr * this . scale . y , e = this . _cr * this . scale . y , f = this . position . x , g = this . position . y , ( this . pivot . x || this . pivot . y ) && ( f -= this . pivot . x * a + this . pivot . y * d , g -= this . pivot . x * c + this . pivot . y * e ) , i . a = a * h . a + c * h . c , i . b = a * h . b + c * h . d , i . c = d * h . a + e * h . c , i . d = d * h . b + e * h . d , i . tx = f * h . a + g * h . c + h . tx , i . ty = f * h . b + g * h . d + h . ty ) : ( a = this . scale . x , e = this . scale . y , f = this . position . x - this . pivot . x * a , g = this . position . y - this . pivot . y * e , i . a = a * h . a , i . b = a * h . b , i . c = e * h . c , i . d = e * h . d , i . tx = f * h . a + g * h . c + h . tx , i . ty = f * h . b + g * h . d + h . ty ) , this . worldAlpha = this . alpha * this . parent . worldAlpha , this . transformCallback && this . transformCallback . call ( this . transformCallbackContext , i , h ) } , b . DisplayObject . prototype . displayObjectUpdateTransform = b . DisplayObject . prototype . updateTransform , b . DisplayObject . prototype . getBounds = function ( a ) { return a = a , b . EmptyRectangle } , b . DisplayObject . prototype . getLocalBounds = function ( ) { return this . getBounds ( b . identityMatrix ) } , b . DisplayObject . prototype . setStageReference = function ( a ) { this . stage = a , this . _interactive && ( this . stage . dirty = ! 0 ) } , b . DisplayObject . prototype . generateTexture = function ( a , c , d ) { var e = this . getLocalBounds ( ) , f = new b . RenderTexture ( 0 | e . width , 0 | e . height , d , c , a ) ; return b . DisplayObject . _tempMatrix . tx = - e . x , b . DisplayObject . _tempMatrix . ty = - e . y , f . render ( this , b . DisplayObject . _tempMatrix ) , f } , b . DisplayObject . prototype . updateCache = function ( ) { this . _generateCachedSprite ( ) } , b . DisplayObject . prototype . toGlobal = function ( a ) { return this . displayObjectUpdateTransform ( ) , this . worldTransform . apply ( a ) } , b . DisplayObject . prototype . toLocal = function ( a , b ) { return b && ( a = b . toGlobal ( a ) ) , this . displayObjectUpdateTransform ( ) , this . worldTransform . applyInverse ( a ) } , b . DisplayO
} , b . PixiFastShader . prototype . constructor = b . PixiFastShader , b . PixiFastShader . prototype . init = function ( ) { var a = this . gl , c = b . compileProgram ( a , this . vertexSrc , this . fragmentSrc ) ; a . useProgram ( c ) , this . uSampler = a . getUniformLocation ( c , "uSampler" ) , this . projectionVector = a . getUniformLocation ( c , "projectionVector" ) , this . offsetVector = a . getUniformLocation ( c , "offsetVector" ) , this . dimensions = a . getUniformLocation ( c , "dimensions" ) , this . uMatrix = a . getUniformLocation ( c , "uMatrix" ) , this . aVertexPosition = a . getAttribLocation ( c , "aVertexPosition" ) , this . aPositionCoord = a . getAttribLocation ( c , "aPositionCoord" ) , this . aScale = a . getAttribLocation ( c , "aScale" ) , this . aRotation = a . getAttribLocation ( c , "aRotation" ) , this . aTextureCoord = a . getAttribLocation ( c , "aTextureCoord" ) , this . colorAttribute = a . getAttribLocation ( c , "aColor" ) , - 1 === this . colorAttribute && ( this . colorAttribute = 2 ) , this . attributes = [ this . aVertexPosition , this . aPositionCoord , this . aScale , this . aRotation , this . aTextureCoord , this . colorAttribute ] , this . program = c } , b . PixiFastShader . prototype . destroy = function ( ) { this . gl . deleteProgram ( this . program ) , this . uniforms = null , this . gl = null , this . attributes = null } , b . StripShader = function ( a ) { this . _UID = b . _UID ++ , this . gl = a , this . program = null , this . fragmentSrc = [ "precision mediump float;" , "varying vec2 vTextureCoord;" , "uniform float alpha;" , "uniform sampler2D uSampler;" , "void main(void) {" , " gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * alpha;" , "}" ] , this . vertexSrc = [ "attribute vec2 aVertexPosition;" , "attribute vec2 aTextureCoord;" , "uniform mat3 translationMatrix;" , "uniform vec2 projectionVector;" , "uniform vec2 offsetVector;" , "varying vec2 vTextureCoord;" , "void main(void) {" , " vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);" , " v -= offsetVector.xyx;" , " gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);" , " vTextureCoord = aTextureCoord;" , "}" ] , this . init ( ) } , b . StripShader . prototype . constructor = b . StripShader , b . StripShader . prototype . init = function ( ) { var a = this . gl , c = b . compileProgram ( a , this . vertexSrc , this . fragmentSrc ) ; a . useProgram ( c ) , this . uSampler = a . getUniformLocation ( c , "uSampler" ) , this . projectionVector = a . getUniformLocation ( c , "projectionVector" ) , this . offsetVector = a . getUniformLocation ( c , "offsetVector" ) , this . colorAttribute = a . getAttribLocation ( c , "aColor" ) , this . aVertexPosition = a . getAttribLocation ( c , "aVertexPosition" ) , this . aTextureCoord = a . getAttribLocation ( c , "aTextureCoord" ) , this . attributes = [ this . aVertexPosition , this . aTextureCoord ] , this . translationMatrix = a . getUniformLocation ( c , "translationMatrix" ) , this . alpha = a . getUniformLocation ( c , "alpha" ) , this . program = c } , b . StripShader . prototype . destroy = function ( ) { this . gl . deleteProgram ( this . program ) , this . uniforms = null , this . gl = null , this . attribute = null } , b . PrimitiveShader = function ( a ) { this . _UID = b . _UID ++ , this . gl = a , this . program = null , this . fragmentSrc = [ "precision mediump float;" , "varying vec4 vColor;" , "void main(void) {" , " gl_FragColor = vColor;" , "}" ] , this . vertexSrc = [ "attribute vec2 aVertexPosition;" , "attribute vec4 aColor;" , "uniform mat3 translationMatrix;" , "uniform vec2 projectionVector;" , "uniform vec2 offsetVector;" , "uniform float alpha;" , "uniform float flipY;" , "uniform vec3 tint;" , "varying vec4 vColor;" , "void main(void) {" , " vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);" , " v -= offsetVector.xyx;" , " gl_Position = vec4( v.x / projectionVector.x -1.0, (v.y / projectionVector.y * -flipY) + flipY , 0.0, 1.0);" , " vColor = aColor * vec4(tint * alpha, alpha);" , "}" ] , this . init ( ) } , b . PrimitiveShader . prototype . constructor = b . PrimitiveShader , b . PrimitiveShader . prototype . init = function ( ) { var a = this . gl , c = b . compileProgram ( a , this . vertexSrc , this . fragmentSrc ) ; a . useProgram ( c ) , this . projectionVector = a . getUniformLocation ( c , "projectionVector" ) , this . offsetVector = a . getUniformLocation ( c , "offsetVector" ) , this . tintColor = a . getUniformLocation ( c , "tint" ) , this . flipY = a . getUniformLocation ( c , "flipY" ) , this . aVertexPosition = a . getAttribLocation ( c , "aVertexPosition" ) , this . colorAttribute = a . getAttribLocation ( c , "aColor" ) , this . attributes = [ this . aVertexPosition , this . colorAttribute ] , this . translationMatrix = a . getUniformLocation
var s = this . renderSession . projection ; c . uniform2f ( a . projectionVector , s . x , s . y ) ; var t = this . renderSession . offset ; c . uniform2f ( a . offsetVector , t . x , t . y ) } j ++ } this . renderBatch ( l , j , k ) , this . currentBatchSize = 0 } } , b . WebGLSpriteBatch . prototype . renderBatch = function ( a , b , c ) { if ( 0 !== b ) { var d = this . gl ; a . _dirty [ d . id ] ? this . renderSession . renderer . updateTexture ( a ) : d . bindTexture ( d . TEXTURE _2D , a . _glTextures [ d . id ] ) , d . drawElements ( d . TRIANGLES , 6 * b , d . UNSIGNED _SHORT , 6 * c * 2 ) , this . renderSession . drawCount ++ } } , b . WebGLSpriteBatch . prototype . stop = function ( ) { this . flush ( ) , this . dirty = ! 0 } , b . WebGLSpriteBatch . prototype . start = function ( ) { this . dirty = ! 0 } , b . WebGLSpriteBatch . prototype . destroy = function ( ) { this . vertices = null , this . indices = null , this . gl . deleteBuffer ( this . vertexBuffer ) , this . gl . deleteBuffer ( this . indexBuffer ) , this . currentBaseTexture = null , this . gl = null } , b . WebGLFastSpriteBatch = function ( a ) { this . vertSize = 10 , this . maxSize = 6e3 , this . size = this . maxSize ; var c = 4 * this . size * this . vertSize , d = 6 * this . maxSize ; this . vertices = new b . Float32Array ( c ) , this . indices = new b . Uint16Array ( d ) , this . vertexBuffer = null , this . indexBuffer = null , this . lastIndexCount = 0 ; for ( var e = 0 , f = 0 ; d > e ; e += 6 , f += 4 ) this . indices [ e + 0 ] = f + 0 , this . indices [ e + 1 ] = f + 1 , this . indices [ e + 2 ] = f + 2 , this . indices [ e + 3 ] = f + 0 , this . indices [ e + 4 ] = f + 2 , this . indices [ e + 5 ] = f + 3 ; this . drawing = ! 1 , this . currentBatchSize = 0 , this . currentBaseTexture = null , this . currentBlendMode = 0 , this . renderSession = null , this . shader = null , this . matrix = null , this . setContext ( a ) } , b . WebGLFastSpriteBatch . prototype . constructor = b . WebGLFastSpriteBatch , b . WebGLFastSpriteBatch . prototype . setContext = function ( a ) { this . gl = a , this . vertexBuffer = a . createBuffer ( ) , this . indexBuffer = a . createBuffer ( ) , a . bindBuffer ( a . ELEMENT _ARRAY _BUFFER , this . indexBuffer ) , a . bufferData ( a . ELEMENT _ARRAY _BUFFER , this . indices , a . STATIC _DRAW ) , a . bindBuffer ( a . ARRAY _BUFFER , this . vertexBuffer ) , a . bufferData ( a . ARRAY _BUFFER , this . vertices , a . DYNAMIC _DRAW ) } , b . WebGLFastSpriteBatch . prototype . begin = function ( a , b ) { this . renderSession = b , this . shader = this . renderSession . shaderManager . fastShader , this . matrix = a . worldTransform . toArray ( ! 0 ) , this . start ( ) } , b . WebGLFastSpriteBatch . prototype . end = function ( ) { this . flush ( ) } , b . WebGLFastSpriteBatch . prototype . render = function ( a ) { var b = a . children , c = b [ 0 ] ; if ( c . texture . _uvs ) { this . currentBaseTexture = c . texture . baseTexture , c . blendMode !== this . renderSession . blendModeManager . currentBlendMode && ( this . flush ( ) , this . renderSession . blendModeManager . setBlendMode ( c . blendMode ) ) ; for ( var d = 0 , e = b . length ; e > d ; d ++ ) this . renderSprite ( b [ d ] ) ; this . flush ( ) } } , b . WebGLFastSpriteBatch . prototype . renderSprite = function ( a ) { if ( a . visible && ( a . texture . baseTexture === this . currentBaseTexture || ( this . flush ( ) , this . currentBaseTexture = a . texture . baseTexture , a . texture . _uvs ) ) ) { var b , c , d , e , f , g , h , i , j = this . vertices ; if ( b = a . texture . _uvs , c = a . texture . frame . width , d = a . texture . frame . height , a . texture . trim ) { var k = a . texture . trim ; f = k . x - a . anchor . x * k . width , e = f + a . texture . crop . width , h = k . y - a . anchor . y * k . height , g = h + a . texture . crop . height } else e = a . texture . frame . width * ( 1 - a . anchor . x ) , f = a . texture . frame . width * - a . anchor . x , g = a . texture . frame . height * ( 1 - a . anchor . y ) , h = a . texture . frame . height * - a . anchor . y ; i = 4 * this . currentBatchSize * this . vertSize , j [ i ++ ] = f , j [ i ++ ] = h , j [ i ++ ] = a . position . x , j [ i ++ ] = a . position . y , j [ i ++ ] = a . scale . x , j [ i ++ ] = a . scale . y , j [ i ++ ] = a . rotation , j [ i ++ ] = b . x0 , j [ i ++ ] = b . y1 , j [ i ++ ] = a . alpha , j [ i ++ ] = e , j [ i ++ ] = h , j [ i ++ ] = a . position . x , j [ i ++ ] = a . position . y , j [ i ++ ] = a . scale . x , j [ i ++ ] = a . scale . y , j [ i ++ ] = a . rotation , j [ i ++ ] = b . x1 , j [ i ++ ] = b . y1 , j [ i ++ ] = a . alpha , j [ i ++ ] = e , j [ i ++ ] = g , j [ i ++ ] = a . position . x , j [ i ++ ] = a . position . y , j [ i ++ ] = a . scale . x , j [ i ++ ] = a . scale . y , j [ i ++ ] = a . rotation , j [ i ++ ] = b . x2 , j [ i ++ ] = b . y2 , j [ i ++ ] = a . alpha , j [ i ++ ] = f , j [ i ++ ] = g , j [ i ++ ] = a . position . x , j [ i ++ ] = a . position . y , j [ i ++ ] = a . scale . x , j [ i ++ ] = a . scale . y , j [ i ++ ] = a . rotation , j [ i ++ ] = b . x3 , j [ i ++ ] = b . y3 , j [ i ++ ] = a . alpha , this . currentBatchSize ++ , this . currentBatchSize >= this . size && this . flush ( ) } } , b . WebGLFastSpriteBatch . prototype . flush = function ( ) { if ( 0 !== this . currentBatchSize ) { var a = this . gl ; if ( this . currentBaseTexture . _glTextures [ a . id ] || this . renderSession . renderer . updateTexture ( this . currentBaseTexture , a ) , a . bindTexture ( a . TEXTURE _2D , this . currentBaseTexture . _glTextures [ a . id ] ) , this . currentBatchSize > . 5 * this . size ) a . bufferSubDat
return y = y > q ? q : y , y = y > s ? s : y , y = y > u ? u : y , z = z > r ? r : z , z = z > t ? t : z , z = z > v ? v : z , w = q > w ? q : w , w = s > w ? s : w , w = u > w ? u : w , x = r > x ? r : x , x = t > x ? t : x , x = v > x ? v : x , this . _bounds . x = y , this . _bounds . width = w - y , this . _bounds . y = z , this . _bounds . height = x - z , this . _bounds } , b . Graphics . prototype . updateLocalBounds = function ( ) { var a = 1 / 0 , c = - 1 / 0 , d = 1 / 0 , e = - 1 / 0 ; if ( this . graphicsData . length ) for ( var f , g , h , i , j , k , l = 0 ; l < this . graphicsData . length ; l ++ ) { var m = this . graphicsData [ l ] , n = m . type , o = m . lineWidth ; if ( f = m . shape , n === b . Graphics . RECT || n === b . Graphics . RREC ) h = f . x - o / 2 , i = f . y - o / 2 , j = f . width + o , k = f . height + o , a = a > h ? h : a , c = h + j > c ? h + j : c , d = d > i ? i : d , e = i + k > e ? i + k : e ; else if ( n === b . Graphics . CIRC ) h = f . x , i = f . y , j = f . radius + o / 2 , k = f . radius + o / 2 , a = a > h - j ? h - j : a , c = h + j > c ? h + j : c , d = d > i - k ? i - k : d , e = i + k > e ? i + k : e ; else if ( n === b . Graphics . ELIP ) h = f . x , i = f . y , j = f . width + o / 2 , k = f . height + o / 2 , a = a > h - j ? h - j : a , c = h + j > c ? h + j : c , d = d > i - k ? i - k : d , e = i + k > e ? i + k : e ; else { g = f . points ; for ( var p = 0 ; p < g . length ; p ++ ) g [ p ] instanceof Phaser . Point ? ( h = g [ p ] . x , i = g [ p ] . y ) : ( h = g [ p ] , i = g [ p + 1 ] , p < g . length - 1 && p ++ ) , a = a > h - o ? h - o : a , c = h + o > c ? h + o : c , d = d > i - o ? i - o : d , e = i + o > e ? i + o : e } } else a = 0 , c = 0 , d = 0 , e = 0 ; var q = this . boundsPadding ; this . _localBounds . x = a - q , this . _localBounds . width = c - a + 2 * q , this . _localBounds . y = d - q , this . _localBounds . height = e - d + 2 * q } , b . Graphics . prototype . _generateCachedSprite = function ( ) { var a = this . getLocalBounds ( ) ; if ( this . _cachedSprite ) this . _cachedSprite . buffer . resize ( a . width , a . height ) ; else { var c = new b . CanvasBuffer ( a . width , a . height ) , d = b . Texture . fromCanvas ( c . canvas ) ; this . _cachedSprite = new b . Sprite ( d ) , this . _cachedSprite . buffer = c , this . _cachedSprite . worldTransform = this . worldTransform } this . _cachedSprite . anchor . x = - ( a . x / a . width ) , this . _cachedSprite . anchor . y = - ( a . y / a . height ) , this . _cachedSprite . buffer . context . translate ( - a . x , - a . y ) , this . worldAlpha = 1 , b . CanvasGraphics . renderGraphics ( this , this . _cachedSprite . buffer . context ) , this . _cachedSprite . alpha = this . alpha } , b . Graphics . prototype . updateCachedSpriteTexture = function ( ) { var a = this . _cachedSprite , b = a . texture , c = a . buffer . canvas ; b . baseTexture . width = c . width , b . baseTexture . height = c . height , b . crop . width = b . frame . width = c . width , b . crop . height = b . frame . height = c . height , a . _width = c . width , a . _height = c . height , b . baseTexture . dirty ( ) } , b . Graphics . prototype . destroyCachedSprite = function ( ) { this . _cachedSprite . texture . destroy ( ! 0 ) , this . _cachedSprite = null } , b . Graphics . prototype . drawShape = function ( a ) { this . currentPath && this . currentPath . shape . points . length <= 2 && this . graphicsData . pop ( ) , this . currentPath = null , a instanceof b . Polygon && a . flatten ( ) ; var c = new b . GraphicsData ( this . lineWidth , this . lineColor , this . lineAlpha , this . fillColor , this . fillAlpha , this . filling , a ) ; return this . graphicsData . push ( c ) , c . type === b . Graphics . POLY && ( c . shape . closed = this . filling , this . currentPath = c ) , this . dirty = ! 0 , c } , Object . defineProperty ( b . Graphics . prototype , "cacheAsBitmap" , { get : function ( ) { return this . _cacheAsBitmap } , set : function ( a ) { this . _cacheAsBitmap = a , this . _cacheAsBitmap ? this . _generateCachedSprite ( ) : ( this . destroyCachedSprite ( ) , this . dirty = ! 0 ) } } ) , b . GraphicsData = function ( a , b , c , d , e , f , g ) { this . lineWidth = a , this . lineColor = b , this . lineAlpha = c , this . _lineTint = b , this . fillColor = d , this . fillAlpha = e , this . _fillTint = d , this . fill = f , this . shape = g , this . type = g . type } , b . Strip = function ( a ) { b . DisplayObjectContainer . call ( this ) , this . texture = a , this . uvs = new b . Float32Array ( [ 0 , 1 , 1 , 1 , 1 , 0 , 0 , 1 ] ) , this . vertices = new b . Float32Array ( [ 0 , 0 , 100 , 0 , 100 , 100 , 0 , 100 ] ) , this . colors = new b . Float32Array ( [ 1 , 1 , 1 , 1 ] ) , this . indices = new b . Uint16Array ( [ 0 , 1 , 2 , 3 ] ) , this . dirty = ! 0 , this . blendMode = b . blendModes . NORMAL , this . canvasPadding = 0 , this . drawMode = b . Strip . DrawModes . TRIANGLE _STRIP } , b . Strip . prototype = Object . create ( b . DisplayObjectContainer . prototype ) , b . Strip . prototype . constructor = b . Strip , b . Strip . prototype . _renderWebGL = function ( a ) { ! this . visible || this . alpha <= 0 || ( a . spriteBatch . stop ( ) , this . _vertexBuffer || this . _initWebGL ( a ) , a . shaderManager . setShader ( a . shaderManager . stripShader ) , this . _renderStrip ( a ) , a . spriteBatch . start ( ) ) } , b . Strip . prototype . _initWebGL = function ( a ) { var b = a . gl ; this . _vertexBuffer = b . createBuffer ( ) , this . _indexBuffer = b . createBuffer ( ) , this . _uvBuffer = b . createBuffer ( ) , this . _colorBuffer = b . createBuffer ( ) , b . bindBuffer ( b . ARRAY _BUFFER , this . _vertexBuffer ) , b . bufferData ( b . ARRAY _BUFFER , this . vertices , b . DYNAMIC _DRAW
} , set : function ( a ) { this . width = a < this . x ? 0 : a - this . x } } ) , Object . defineProperty ( c . Ellipse . prototype , "top" , { get : function ( ) { return this . y } , set : function ( a ) { this . y = a } } ) , Object . defineProperty ( c . Ellipse . prototype , "bottom" , { get : function ( ) { return this . y + this . height } , set : function ( a ) { this . height = a < this . y ? 0 : a - this . y } } ) , Object . defineProperty ( c . Ellipse . prototype , "empty" , { get : function ( ) { return 0 === this . width || 0 === this . height } , set : function ( a ) { a === ! 0 && this . setTo ( 0 , 0 , 0 , 0 ) } } ) , c . Ellipse . contains = function ( a , b , c ) { if ( a . width <= 0 || a . height <= 0 ) return ! 1 ; var d = ( b - a . x ) / a . width - . 5 , e = ( c - a . y ) / a . height - . 5 ; return d *= d , e *= e , . 25 > d + e } , PIXI . Ellipse = c . Ellipse , c . Line = function ( a , b , d , e ) { a = a || 0 , b = b || 0 , d = d || 0 , e = e || 0 , this . start = new c . Point ( a , b ) , this . end = new c . Point ( d , e ) , this . type = c . LINE } , c . Line . prototype = { setTo : function ( a , b , c , d ) { return this . start . setTo ( a , b ) , this . end . setTo ( c , d ) , this } , fromSprite : function ( a , b , c ) { return "undefined" == typeof c && ( c = ! 1 ) , c ? this . setTo ( a . center . x , a . center . y , b . center . x , b . center . y ) : this . setTo ( a . x , a . y , b . x , b . y ) } , fromAngle : function ( a , b , c , d ) { return this . start . setTo ( a , b ) , this . end . setTo ( a + Math . cos ( c ) * d , b + Math . sin ( c ) * d ) , this } , intersects : function ( a , b , d ) { return c . Line . intersectsPoints ( this . start , this . end , a . start , a . end , b , d ) } , reflect : function ( a ) { return c . Line . reflect ( this , a ) } , pointOnLine : function ( a , b ) { return ( a - this . start . x ) * ( this . end . y - this . start . y ) === ( this . end . x - this . start . x ) * ( b - this . start . y ) } , pointOnSegment : function ( a , b ) { var c = Math . min ( this . start . x , this . end . x ) , d = Math . max ( this . start . x , this . end . x ) , e = Math . min ( this . start . y , this . end . y ) , f = Math . max ( this . start . y , this . end . y ) ; return this . pointOnLine ( a , b ) && a >= c && d >= a && b >= e && f >= b } , coordinatesOnLine : function ( a , b ) { "undefined" == typeof a && ( a = 1 ) , "undefined" == typeof b && ( b = [ ] ) ; var c = Math . round ( this . start . x ) , d = Math . round ( this . start . y ) , e = Math . round ( this . end . x ) , f = Math . round ( this . end . y ) , g = Math . abs ( e - c ) , h = Math . abs ( f - d ) , i = e > c ? 1 : - 1 , j = f > d ? 1 : - 1 , k = g - h ; b . push ( [ c , d ] ) ; for ( var l = 1 ; c != e || d != f ; ) { var m = k << 1 ; m > - h && ( k -= h , c += i ) , g > m && ( k += g , d += j ) , l % a === 0 && b . push ( [ c , d ] ) , l ++ } return b } , clone : function ( a ) { return "undefined" == typeof a || null === a ? a = new c . Line ( this . start . x , this . start . y , this . end . x , this . end . y ) : a . setTo ( this . start . x , this . start . y , this . end . x , this . end . y ) , a } } , Object . defineProperty ( c . Line . prototype , "length" , { get : function ( ) { return Math . sqrt ( ( this . end . x - this . start . x ) * ( this . end . x - this . start . x ) + ( this . end . y - this . start . y ) * ( this . end . y - this . start . y ) ) } } ) , Object . defineProperty ( c . Line . prototype , "angle" , { get : function ( ) { return Math . atan2 ( this . end . y - this . start . y , this . end . x - this . start . x ) } } ) , Object . defineProperty ( c . Line . prototype , "slope" , { get : function ( ) { return ( this . end . y - this . start . y ) / ( this . end . x - this . start . x ) } } ) , Object . defineProperty ( c . Line . prototype , "perpSlope" , { get : function ( ) { return - ( ( this . end . x - this . start . x ) / ( this . end . y - this . start . y ) ) } } ) , Object . defineProperty ( c . Line . prototype , "x" , { get : function ( ) { return Math . min ( this . start . x , this . end . x ) } } ) , Object . defineProperty ( c . Line . prototype , "y" , { get : function ( ) { return Math . min ( this . start . y , this . end . y ) } } ) , Object . defineProperty ( c . Line . prototype , "left" , { get : function ( ) { return Math . min ( this . start . x , this . end . x ) } } ) , Object . defineProperty ( c . Line . prototype , "right" , { get : function ( ) { return Math . max ( this . start . x , this . end . x ) } } ) , Object . defineProperty ( c . Line . prototype , "top" , { get : function ( ) { return Math . min ( this . start . y , this . end . y ) } } ) , Object . defineProperty ( c . Line . prototype , "bottom" , { get : function ( ) { return Math . max ( this . start . y , this . end . y ) } } ) , Object . defineProperty ( c . Line . prototype , "width" , { get : function ( ) { return Math . abs ( this . start . x - this . end . x ) } } ) , Object . defineProperty ( c . Line . prototype , "height" , { get : function ( ) { return Math . abs ( this . start . y - this . end . y ) } } ) , Object . defineProperty ( c . Line . prototype , "normalX" , { get : function ( ) { return Math . cos ( this . angle - 1.5707963267948966 ) } } ) , Object . defineProperty ( c . Line . prototype , "normalY" , { get : function ( ) { return Math . sin ( this . angle - 1.5707963267948966 ) } } ) , Object . defineProperty ( c . Line . prototype , "normalAngle" , { get : function ( ) { return c . Math . wrap ( this . angle - 1.5707963267948966 , - Math . PI , Math . PI ) } } ) , c . Line . intersectsPoints = function ( a , b , d , e , f , g ) { "undefined" == typeof f && ( f = ! 0 ) , "undefined" == typeof g && ( g = new c . Point ) ; var h = b . y - a . y , i = e . y
for ( var c , d = this . _bindings . length ; d -- ; ) if ( c = this . _bindings [ d ] , c . _listener === a && c . context === b ) return d ; return - 1 } , has : function ( a , b ) { return - 1 !== this . _indexOfListener ( a , b ) } , add : function ( a , b , c ) { return this . validateListener ( a , "add" ) , this . _registerListener ( a , ! 1 , b , c ) } , addOnce : function ( a , b , c ) { return this . validateListener ( a , "addOnce" ) , this . _registerListener ( a , ! 0 , b , c ) } , remove : function ( a , b ) { this . validateListener ( a , "remove" ) ; var c = this . _indexOfListener ( a , b ) ; return - 1 !== c && ( this . _bindings [ c ] . _destroy ( ) , this . _bindings . splice ( c , 1 ) ) , a } , removeAll : function ( a ) { if ( "undefined" == typeof a && ( a = null ) , this . _bindings ) { for ( var b = this . _bindings . length ; b -- ; ) a ? this . _bindings [ b ] . context === a && ( this . _bindings [ b ] . _destroy ( ) , this . _bindings . splice ( b , 1 ) ) : this . _bindings [ b ] . _destroy ( ) ; a || ( this . _bindings . length = 0 ) } } , getNumListeners : function ( ) { return this . _bindings ? this . _bindings . length : 0 } , halt : function ( ) { this . _shouldPropagate = ! 1 } , dispatch : function ( ) { if ( this . active && this . _bindings ) { var a , b = Array . prototype . slice . call ( arguments ) , c = this . _bindings . length ; if ( this . memorize && ( this . _prevParams = b ) , c ) { a = this . _bindings . slice ( ) , this . _shouldPropagate = ! 0 ; do c -- ; while ( a [ c ] && this . _shouldPropagate && a [ c ] . execute ( b ) !== ! 1 ) } } } , forget : function ( ) { this . _prevParams && ( this . _prevParams = null ) } , dispose : function ( ) { this . removeAll ( ) , this . _bindings = null , this . _prevParams && ( this . _prevParams = null ) } , toString : function ( ) { return "[Phaser.Signal active:" + this . active + " numListeners:" + this . getNumListeners ( ) + "]" } } , Object . defineProperty ( c . Signal . prototype , "boundDispatch" , { get : function ( ) { var a = this ; return this . _boundDispatch || ( this . _boundDispatch = function ( ) { return a . dispatch . apply ( a , arguments ) } ) } } ) , c . Signal . prototype . constructor = c . Signal , c . SignalBinding = function ( a , b , c , d , e ) { this . _listener = b , c && ( this . _isOnce = ! 0 ) , null != d && ( this . context = d ) , this . _signal = a , e && ( this . _priority = e ) } , c . SignalBinding . prototype = { context : null , _isOnce : ! 1 , _priority : 0 , callCount : 0 , active : ! 0 , params : null , execute : function ( a ) { var b , c ; return this . active && this . _listener && ( c = this . params ? this . params . concat ( a ) : a , b = this . _listener . apply ( this . context , c ) , this . callCount ++ , this . _isOnce && this . detach ( ) ) , b } , detach : function ( ) { return this . isBound ( ) ? this . _signal . remove ( this . _listener , this . context ) : null } , isBound : function ( ) { return ! ! this . _signal && ! ! this . _listener } , isOnce : function ( ) { return this . _isOnce } , getListener : function ( ) { return this . _listener } , getSignal : function ( ) { return this . _signal } , _destroy : function ( ) { delete this . _signal , delete this . _listener , delete this . context } , toString : function ( ) { return "[Phaser.SignalBinding isOnce:" + this . _isOnce + ", isBound:" + this . isBound ( ) + ", active:" + this . active + "]" } } , c . SignalBinding . prototype . constructor = c . SignalBinding , c . Filter = function ( a , b , d ) { this . game = a , this . type = c . WEBGL _FILTER , this . passes = [ this ] , this . shaders = [ ] , this . dirty = ! 0 , this . padding = 0 , this . prevPoint = new c . Point ; var e = new Date ; if ( this . uniforms = { resolution : { type : "2f" , value : { x : 256 , y : 256 } } , time : { type : "1f" , value : 0 } , mouse : { type : "2f" , value : { x : 0 , y : 0 } } , date : { type : "4fv" , value : [ e . getFullYear ( ) , e . getMonth ( ) , e . getDate ( ) , 60 * e . getHours ( ) * 60 + 60 * e . getMinutes ( ) + e . getSeconds ( ) ] } , sampleRate : { type : "1f" , value : 44100 } , iChannel0 : { type : "sampler2D" , value : null , textureData : { repeat : ! 0 } } , iChannel1 : { type : "sampler2D" , value : null , textureData : { repeat : ! 0 } } , iChannel2 : { type : "sampler2D" , value : null , textureData : { repeat : ! 0 } } , iChannel3 : { type : "sampler2D" , value : null , textureData : { repeat : ! 0 } } } , b ) for ( var f in b ) this . uniforms [ f ] = b [ f ] ; this . fragmentSrc = d || [ ] } , c . Filter . prototype = { init : function ( ) { } , setResolution : function ( a , b ) { this . uniforms . resolution . value . x = a , this . uniforms . resolution . value . y = b } , update : function ( a ) { if ( "undefined" != typeof a ) { var b = a . x / this . game . width , c = 1 - a . y / this . game . height ; ( b !== this . prevPoint . x || c !== this . prevPoint . y ) && ( this . uniforms . mouse . value . x = b . toFixed ( 2 ) , this . uniforms . mouse . value . y = c . toFixed ( 2 ) , this . prevPoint . set ( b , c ) ) } this . uniforms . time . value = this . game . time . totalElapsedSeconds ( ) } , destroy : function ( ) { this . game = null } } , c . Filter . prototype . constructor = c . Filter , Object . defineProperty ( c . Filter . prototype , "width" , { get : function ( ) { return this . uniforms . resolution . value . x } , set : function ( a ) { this . uniforms . resolution . value . x = a }
} , c . ScaleManager . EXACT _FIT = 0 , c . ScaleManager . NO _SCALE = 1 , c . ScaleManager . SHOW _ALL = 2 , c . ScaleManager . RESIZE = 3 , c . ScaleManager . USER _SCALE = 4 , c . ScaleManager . prototype = { boot : function ( ) { var a = this . compatibility ; a . supportsFullScreen = this . game . device . fullscreen && ! this . game . device . cocoonJS , this . game . device . iPad || this . game . device . webApp || this . game . device . desktop || ( a . scrollTo = this . game . device . android && ! this . game . device . chrome ? new c . Point ( 0 , 1 ) : new c . Point ( 0 , 0 ) ) , this . game . device . desktop ? ( a . orientationFallback = "screen" , a . clickTrampoline = "when-not-mouse" ) : ( a . orientationFallback = "" , a . clickTrampoline = "" ) ; var b = this ; this . _orientationChange = function ( a ) { return b . orientationChange ( a ) } , this . _windowResize = function ( a ) { return b . windowResize ( a ) } , window . addEventListener ( "orientationchange" , this . _orientationChange , ! 1 ) , window . addEventListener ( "resize" , this . _windowResize , ! 1 ) , this . compatibility . supportsFullScreen && ( this . _fullScreenChange = function ( a ) { return b . fullScreenChange ( a ) } , this . _fullScreenError = function ( a ) { return b . fullScreenError ( a ) } , document . addEventListener ( "webkitfullscreenchange" , this . _fullScreenChange , ! 1 ) , document . addEventListener ( "mozfullscreenchange" , this . _fullScreenChange , ! 1 ) , document . addEventListener ( "MSFullscreenChange" , this . _fullScreenChange , ! 1 ) , document . addEventListener ( "fullscreenchange" , this . _fullScreenChange , ! 1 ) , document . addEventListener ( "webkitfullscreenerror" , this . _fullScreenError , ! 1 ) , document . addEventListener ( "mozfullscreenerror" , this . _fullScreenError , ! 1 ) , document . addEventListener ( "MSFullscreenError" , this . _fullScreenError , ! 1 ) , document . addEventListener ( "fullscreenerror" , this . _fullScreenError , ! 1 ) ) , this . game . onResume . add ( this . _gameResumed , this ) , this . dom . getOffset ( this . game . canvas , this . offset ) , this . bounds . setTo ( this . offset . x , this . offset . y , this . width , this . height ) , this . setGameSize ( this . game . width , this . game . height ) , this . screenOrientation = this . dom . getScreenOrientation ( this . compatibility . orientationFallback ) , this . grid = new c . FlexGrid ( this , this . width , this . height ) } , parseConfig : function ( a ) { a . scaleMode && ( this . scaleMode = a . scaleMode ) , a . fullScreenScaleMode && ( this . fullScreenScaleMode = a . fullScreenScaleMode ) , a . fullScreenTarget && ( this . fullScreenTarget = a . fullScreenTarget ) } , setupScale : function ( a , b ) { var d , e = new c . Rectangle ; "" !== this . game . parent && ( "string" == typeof this . game . parent ? d = document . getElementById ( this . game . parent ) : this . game . parent && 1 === this . game . parent . nodeType && ( d = this . game . parent ) ) , d ? ( this . parentNode = d , this . parentIsWindow = ! 1 , this . getParentBounds ( this . _parentBounds ) , e . width = this . _parentBounds . width , e . height = this . _parentBounds . height , this . offset . set ( this . _parentBounds . x , this . _parentBounds . y ) ) : ( this . parentNode = null , this . parentIsWindow = ! 0 , e . width = this . dom . visualBounds . width , e . height = this . dom . visualBounds . height , this . offset . set ( 0 , 0 ) ) ; var f = 0 , g = 0 ; "number" == typeof a ? f = a : ( this . parentScaleFactor . x = parseInt ( a , 10 ) / 100 , f = e . width * this . parentScaleFactor . x ) , "number" == typeof b ? g = b : ( this . parentScaleFactor . y = parseInt ( b , 10 ) / 100 , g = e . height * this . parentScaleFactor . y ) , this . _gameSize . setTo ( 0 , 0 , f , g ) , this . updateDimensions ( f , g , ! 1 ) } , _gameResumed : function ( ) { this . queueUpdate ( ! 0 ) } , setGameSize : function ( a , b ) { this . _gameSize . setTo ( 0 , 0 , a , b ) , this . currentScaleMode !== c . ScaleManager . RESIZE && this . updateDimensions ( a , b , ! 0 ) , this . queueUpdate ( ! 0 ) } , setUserScale : function ( a , b , c , d ) { this . _userScaleFactor . setTo ( a , b ) , this . _userScaleTrim . setTo ( 0 | c , 0 | d ) , this . queueUpdate ( ! 0 ) } , setResizeCallback : function ( a , b ) { this . onResize = a , this . onResizeContext = b } , signalSizeChange : function ( ) { if ( ! c . Rectangle . sameDimensions ( this , this . _lastReportedCanvasSize ) || ! c . Rectangle . sameDimensions ( this . game , this . _lastReportedGameSize ) ) { var a = this . width , b = this . height ; this . _lastReportedCanvasSize . setTo ( 0 , 0 , a , b ) , this . _lastReportedGameSize . setTo ( 0 , 0 , this . game . width , this . game . height ) , this . grid . onResize ( a , b ) , this . onSizeChange . dispatch ( this , a , b ) , this . currentScaleMode === c . ScaleManager . RESIZE && ( this . game . state . resize ( a , b ) , this . game . load . resize ( a , b ) ) } } , setMinMax : function ( a , b , c , d ) { this . minWidth = a , this . minHeight = b , "undefined" != typeof c && ( this . maxWidth = c ) , "undefined" != typeof d && ( this . maxHeight = d ) } , preUpdate : function ( ) { if ( ! ( this . game . time . tim
if ( c . identifier === a ) return c } return null } , getPointerFromId : function ( a ) { for ( var b = 0 ; b < this . pointers . length ; b ++ ) { var c = this . pointers [ b ] ; if ( c . pointerId === a ) return c } return null } , getLocalPosition : function ( a , b , d ) { "undefined" == typeof d && ( d = new c . Point ) ; var e = a . worldTransform , f = 1 / ( e . a * e . d + e . c * - e . b ) ; return d . setTo ( e . d * f * b . x + - e . c * f * b . y + ( e . ty * e . c - e . tx * e . d ) * f , e . a * f * b . y + - e . b * f * b . x + ( - e . ty * e . a + e . tx * e . b ) * f ) } , hitTest : function ( a , b , d ) { if ( ! a . worldVisible ) return ! 1 ; if ( this . getLocalPosition ( a , b , this . _localPoint ) , d . copyFrom ( this . _localPoint ) , a . hitArea && a . hitArea . contains ) return a . hitArea . contains ( this . _localPoint . x , this . _localPoint . y ) ; if ( a instanceof c . TileSprite ) { var e = a . width , f = a . height , g = - e * a . anchor . x ; if ( this . _localPoint . x >= g && this . _localPoint . x < g + e ) { var h = - f * a . anchor . y ; if ( this . _localPoint . y >= h && this . _localPoint . y < h + f ) return ! 0 } } else if ( a instanceof PIXI . Sprite ) { var e = a . texture . frame . width , f = a . texture . frame . height , g = - e * a . anchor . x ; if ( this . _localPoint . x >= g && this . _localPoint . x < g + e ) { var h = - f * a . anchor . y ; if ( this . _localPoint . y >= h && this . _localPoint . y < h + f ) return ! 0 } } else if ( a instanceof c . Graphics ) for ( var i = 0 ; i < a . graphicsData . length ; i ++ ) { var j = a . graphicsData [ i ] ; if ( j . fill && j . shape && j . shape . contains ( this . _localPoint . x , this . _localPoint . y ) ) return ! 0 } for ( var i = 0 , k = a . children . length ; k > i ; i ++ ) if ( this . hitTest ( a . children [ i ] , b , d ) ) return ! 0 ; return ! 1 } , onClickTrampoline : function ( ) { this . activePointer . processClickTrampolines ( ) } } , c . Input . prototype . constructor = c . Input , Object . defineProperty ( c . Input . prototype , "x" , { get : function ( ) { return this . _x } , set : function ( a ) { this . _x = Math . floor ( a ) } } ) , Object . defineProperty ( c . Input . prototype , "y" , { get : function ( ) { return this . _y } , set : function ( a ) { this . _y = Math . floor ( a ) } } ) , Object . defineProperty ( c . Input . prototype , "pollLocked" , { get : function ( ) { return this . pollRate > 0 && this . _pollCounter < this . pollRate } } ) , Object . defineProperty ( c . Input . prototype , "totalInactivePointers" , { get : function ( ) { return this . pointers . length - this . countActivePointers ( ) } } ) , Object . defineProperty ( c . Input . prototype , "totalActivePointers" , { get : function ( ) { return this . countActivePointers ( ) } } ) , Object . defineProperty ( c . Input . prototype , "worldX" , { get : function ( ) { return this . game . camera . view . x + this . x } } ) , Object . defineProperty ( c . Input . prototype , "worldY" , { get : function ( ) { return this . game . camera . view . y + this . y } } ) , Object . defineProperty ( c . Input . prototype , "disabled" , { get : function ( ) { return ! this . enabled } , set : function ( a ) { this . enabled = ! a } } ) , c . Mouse = function ( a ) { this . game = a , this . callbackContext = this . game , this . mouseDownCallback = null , this . mouseMoveCallback = null , this . mouseUpCallback = null , this . mouseOutCallback = null , this . mouseOverCallback = null , this . mouseWheelCallback = null , this . capture = ! 1 , this . button = - 1 , this . wheelDelta = 0 , this . enabled = ! 0 , this . locked = ! 1 , this . stopOnGameOut = ! 1 , this . pointerLock = new c . Signal , this . event = null , this . _onMouseDown = null , this . _onMouseMove = null , this . _onMouseUp = null , this . _onMouseOut = null , this . _onMouseOver = null , this . _onMouseWheel = null , this . _wheelEvent = null } , c . Mouse . NO _BUTTON = - 1 , c . Mouse . LEFT _BUTTON = 0 , c . Mouse . MIDDLE _BUTTON = 1 , c . Mouse . RIGHT _BUTTON = 2 , c . Mouse . WHEEL _UP = 1 , c . Mouse . WHEEL _DOWN = - 1 , c . Mouse . prototype = { start : function ( ) { if ( ( ! this . game . device . android || this . game . device . chrome !== ! 1 ) && null === this . _onMouseDown ) { var b = this ; this . _onMouseDown = function ( a ) { return b . onMouseDown ( a ) } , this . _onMouseMove = function ( a ) { return b . onMouseMove ( a ) } , this . _onMouseUp = function ( a ) { return b . onMouseUp ( a ) } , this . _onMouseUpGlobal = function ( a ) { return b . onMouseUpGlobal ( a ) } , this . _onMouseOut = function ( a ) { return b . onMouseOut ( a ) } , this . _onMouseOver = function ( a ) { return b . onMouseOver ( a ) } , this . _onMouseWheel = function ( a ) { return b . onMouseWheel ( a ) } , this . game . canvas . addEventListener ( "mousedown" , this . _onMouseDown , ! 0 ) , this . game . canvas . addEventListener ( "mousemove" , this . _onMouseMove , ! 0 ) , this . game . canvas . addEventListener ( "mouseup" , this . _onMouseUp , ! 0 ) , this . game . device . cocoonJS || ( window . addEventListener ( "mouseup" , this . _onMouseUpGlobal , ! 0 ) , this . game . canvas . addEventListener ( "mouseover" , this . _onMouseOver , ! 0 ) , this . game . canvas . addEventListener ( "mouseout" , this . _onMouseOut , ! 0 ) ) ; var c = this . game . device . wheelEvent ; c && ( this . game . canvas . addEventListener ( c , this . _onMouseWh
} , justReleased : function ( a , b ) { return a = a || 0 , b = b || 500 , this . _pointerData [ a ] . isUp && this . game . time . time - this . _pointerData [ a ] . timeUp < b } , overDuration : function ( a ) { return a = a || 0 , this . _pointerData [ a ] . isOver ? this . game . time . time - this . _pointerData [ a ] . timeOver : - 1 } , downDuration : function ( a ) { return a = a || 0 , this . _pointerData [ a ] . isDown ? this . game . time . time - this . _pointerData [ a ] . timeDown : - 1 } , enableDrag : function ( a , b , d , e , f , g ) { "undefined" == typeof a && ( a = ! 1 ) , "undefined" == typeof b && ( b = ! 1 ) , "undefined" == typeof d && ( d = ! 1 ) , "undefined" == typeof e && ( e = 255 ) , "undefined" == typeof f && ( f = null ) , "undefined" == typeof g && ( g = null ) , this . _dragPoint = new c . Point , this . draggable = ! 0 , this . bringToTop = b , this . dragOffset = new c . Point , this . dragFromCenter = a , this . pixelPerfectClick = d , this . pixelPerfectAlpha = e , f && ( this . boundsRect = f ) , g && ( this . boundsSprite = g ) } , disableDrag : function ( ) { if ( this . _pointerData ) for ( var a = 0 ; 10 > a ; a ++ ) this . _pointerData [ a ] . isDragged = ! 1 ; this . draggable = ! 1 , this . isDragged = ! 1 , this . _draggedPointerID = - 1 } , startDrag : function ( a ) { var b = this . sprite . x , c = this . sprite . y ; if ( this . isDragged = ! 0 , this . _draggedPointerID = a . id , this . _pointerData [ a . id ] . isDragged = ! 0 , this . sprite . fixedToCamera ) this . dragFromCenter ? ( this . sprite . centerOn ( a . x , a . y ) , this . _dragPoint . setTo ( this . sprite . cameraOffset . x - a . x , this . sprite . cameraOffset . y - a . y ) ) : this . _dragPoint . setTo ( this . sprite . cameraOffset . x - a . x , this . sprite . cameraOffset . y - a . y ) ; else { if ( this . dragFromCenter ) { var d = this . sprite . getBounds ( ) ; this . sprite . x = this . globalToLocalX ( a . x ) + ( this . sprite . x - d . centerX ) , this . sprite . y = this . globalToLocalY ( a . y ) + ( this . sprite . y - d . centerY ) } this . _dragPoint . setTo ( this . sprite . x - this . globalToLocalX ( a . x ) , this . sprite . y - this . globalToLocalY ( a . y ) ) } this . updateDrag ( a ) , this . bringToTop && ( this . _dragPhase = ! 0 , this . sprite . bringToTop ( ) ) , this . sprite . events . onDragStart$dispatch ( this . sprite , a , b , c ) } , globalToLocalX : function ( a ) { return this . scaleLayer && ( a -= this . game . scale . grid . boundsFluid . x , a *= this . game . scale . grid . scaleFluidInversed . x ) , a } , globalToLocalY : function ( a ) { return this . scaleLayer && ( a -= this . game . scale . grid . boundsFluid . y , a *= this . game . scale . grid . scaleFluidInversed . y ) , a } , stopDrag : function ( a ) { this . isDragged = ! 1 , this . _draggedPointerID = - 1 , this . _pointerData [ a . id ] . isDragged = ! 1 , this . _dragPhase = ! 1 , this . snapOnRelease && ( this . sprite . fixedToCamera ? ( this . sprite . cameraOffset . x = Math . round ( ( this . sprite . cameraOffset . x - this . snapOffsetX % this . snapX ) / this . snapX ) * this . snapX + this . snapOffsetX % this . snapX , this . sprite . cameraOffset . y = Math . round ( ( this . sprite . cameraOffset . y - this . snapOffsetY % this . snapY ) / this . snapY ) * this . snapY + this . snapOffsetY % this . snapY ) : ( this . sprite . x = Math . round ( ( this . sprite . x - this . snapOffsetX % this . snapX ) / this . snapX ) * this . snapX + this . snapOffsetX % this . snapX , this . sprite . y = Math . round ( ( this . sprite . y - this . snapOffsetY % this . snapY ) / this . snapY ) * this . snapY + this . snapOffsetY % this . snapY ) ) , this . sprite . events . onDragStop$dispatch ( this . sprite , a ) , this . checkPointerOver ( a ) === ! 1 && this . _pointerOutHandler ( a ) } , setDragLock : function ( a , b ) { "undefined" == typeof a && ( a = ! 0 ) , "undefined" == typeof b && ( b = ! 0 ) , this . allowHorizontalDrag = a , this . allowVerticalDrag = b } , enableSnap : function ( a , b , c , d , e , f ) { "undefined" == typeof c && ( c = ! 0 ) , "undefined" == typeof d && ( d = ! 1 ) , "undefined" == typeof e && ( e = 0 ) , "undefined" == typeof f && ( f = 0 ) , this . snapX = a , this . snapY = b , this . snapOffsetX = e , this . snapOffsetY = f , this . snapOnDrag = c , this . snapOnRelease = d } , disableSnap : function ( ) { this . snapOnDrag = ! 1 , this . snapOnRelease = ! 1 } , checkBoundsRect : function ( ) { this . sprite . fixedToCamera ? ( this . sprite . cameraOffset . x < this . boundsRect . left ? this . sprite . cameraOffset . x = this . boundsRect . left : this . sprite . cameraOffset . x + this . sprite . width > this . boundsRect . right && ( this . sprite . cameraOffset . x = this . boundsRect . right - this . sprite . width ) , this . sprite . cameraOffset . y < this . boundsRect . top ? this . sprite . cameraOffset . y = this . boundsRect . top : this . sprite . cameraOffset . y + this . sprite . height > this . boundsRect . bottom && ( this . sprite . cameraOffset . y = this . boundsRect . bottom - this . sprite . height ) ) : ( this . sprite . left < this . boundsRect . left ? this . sprite . x = this . boundsRect . x + this . sprite . offsetX : this . sprite . right > this . boundsRect . right && ( this . sprite . x = this . boundsRect . right - ( this . sprite . width - this . sprite . offsetX ) ) , this . sprite . top < th
} , onAddedToGroup : null , onRemovedFromGroup : null , onRemovedFromWorld : null , onDestroy : null , onKilled : null , onRevived : null , onOutOfBounds : null , onEnterBounds : null , onInputOver : null , onInputOut : null , onInputDown : null , onInputUp : null , onDragStart : null , onDragStop : null , onAnimationStart : null , onAnimationComplete : null , onAnimationLoop : null } , c . Events . prototype . constructor = c . Events ; for ( var e in c . Events . prototype ) c . Events . prototype . hasOwnProperty ( e ) && 0 === e . indexOf ( "on" ) && null === c . Events . prototype [ e ] && ! function ( a , b ) { "use strict" ; Object . defineProperty ( c . Events . prototype , a , { get : function ( ) { return this [ b ] || ( this [ b ] = new c . Signal ) } } ) , c . Events . prototype [ a + "$dispatch" ] = function ( ) { return this [ b ] ? this [ b ] . dispatch . apply ( this [ b ] , arguments ) : null } } ( e , "_" + e ) ; c . Component . FixedToCamera = function ( ) { } , c . Component . FixedToCamera . postUpdate = function ( ) { this . fixedToCamera && ( this . position . x = ( this . game . camera . view . x + this . cameraOffset . x ) / this . game . camera . scale . x , this . position . y = ( this . game . camera . view . y + this . cameraOffset . y ) / this . game . camera . scale . y ) } , c . Component . FixedToCamera . prototype = { fixedToCamera : ! 1 , cameraOffset : new c . Point } , c . Component . Health = function ( ) { } , c . Component . Health . prototype = { health : 1 , damage : function ( a ) { return this . alive && ( this . health -= a , this . health <= 0 && this . kill ( ) ) , this } } , c . Component . InCamera = function ( ) { } , c . Component . InCamera . prototype = { inCamera : { get : function ( ) { return this . game . world . camera . view . intersects ( this . _bounds ) } } } , c . Component . InputEnabled = function ( ) { } , c . Component . InputEnabled . prototype = { input : null , inputEnabled : { get : function ( ) { return this . input && this . input . enabled } , set : function ( a ) { a ? null === this . input ? ( this . input = new c . InputHandler ( this ) , this . input . start ( ) ) : this . input && ! this . input . enabled && this . input . start ( ) : this . input && this . input . enabled && this . input . stop ( ) } } } , c . Component . InWorld = function ( ) { } , c . Component . InWorld . preUpdate = function ( ) { if ( ( this . autoCull || this . checkWorldBounds ) && ( this . _bounds . copyFrom ( this . getBounds ( ) ) , this . _bounds . x += this . game . camera . view . x , this . _bounds . y += this . game . camera . view . y , this . autoCull && ( this . game . world . camera . view . intersects ( this . _bounds ) ? ( this . renderable = ! 0 , this . game . world . camera . totalInView ++ ) : this . renderable = ! 1 ) , this . checkWorldBounds ) ) if ( this . _outOfBoundsFired && this . game . world . bounds . intersects ( this . _bounds ) ) this . _outOfBoundsFired = ! 1 , this . events . onEnterBounds$dispatch ( this ) ; else if ( ! this . _outOfBoundsFired && ! this . game . world . bounds . intersects ( this . _bounds ) && ( this . _outOfBoundsFired = ! 0 , this . events . onOutOfBounds$dispatch ( this ) , this . outOfBoundsKill ) ) return this . kill ( ) , ! 1 ; return ! 0 } , c . Component . InWorld . prototype = { checkWorldBounds : ! 1 , outOfBoundsKill : ! 1 , _outOfBoundsFired : ! 1 , inWorld : { get : function ( ) { return this . game . world . bounds . intersects ( this . getBounds ( ) ) } } } , c . Component . LifeSpan = function ( ) { } , c . Component . LifeSpan . preUpdate = function ( ) { return this . lifespan > 0 && ( this . lifespan -= this . game . time . physicsElapsedMS , this . lifespan <= 0 ) ? ( this . kill ( ) , ! 1 ) : ! 0 } , c . Component . LifeSpan . prototype = { alive : ! 0 , lifespan : 0 , revive : function ( a ) { return "undefined" == typeof a && ( a = 1 ) , this . alive = ! 0 , this . exists = ! 0 , this . visible = ! 0 , "number" == typeof this . health && ( this . health = a ) , this . events && this . events . onRevived$dispatch ( this ) , this } , kill : function ( ) { return this . alive = ! 1 , this . exists = ! 1 , this . visible = ! 1 , this . events && this . events . onKilled$dispatch ( this ) , this } } , c . Component . LoadTexture = function ( ) { } , c . Component . LoadTexture . prototype = { _frame : null , loadTexture : function ( a , b , d ) { b = b || 0 , ( d || "undefined" == typeof d ) && this . animations && this . animations . stop ( ) , this . key = a ; var e = ! 0 , f = ! this . texture . baseTexture . scaleMode , g = ! 1 ; c . RenderTexture && a instanceof c . RenderTexture ? ( this . key = a . key , this . setTexture ( a ) , g = ! 0 ) : c . BitmapData && a instanceof c . BitmapData ? ( this . setTexture ( a . texture ) , this . game . cache . getFrameData ( a . key , c . Cache . BITMAPDATA ) && ( e = ! this . animations . loadFrameData ( this . game . cache . getFrameData ( a . key , c . Cache . BITMAPDATA ) , b ) ) ) : a instanceof PIXI . Texture ? this . setTexture ( a ) : null === a || "undefined" == typeof a ? ( this . key = "__default" , this . setTexture ( PIXI . TextureCache [ this . key ] ) ) : "string" != typeof a || this . game . cache . checkImageKey ( a ) ? ( this . setTexture ( new PIXI . Texture ( PIXI . BaseTextureCache [ a ] ) ) , e = ! this . animations . loadFrame
} , shadow : function ( a , b , c , d ) { "undefined" == typeof a || null === a ? this . context . shadowColor = "rgba(0,0,0,0)" : ( this . context . shadowColor = a , this . context . shadowBlur = b || 5 , this . context . shadowOffsetX = c || 10 , this . context . shadowOffsetY = d || 10 ) } , alphaMask : function ( a , b , c , d ) { return "undefined" == typeof d || null === d ? this . draw ( b ) . blendSourceAtop ( ) : this . draw ( b , d . x , d . y , d . width , d . height ) . blendSourceAtop ( ) , "undefined" == typeof c || null === c ? this . draw ( a ) . blendReset ( ) : this . draw ( a , c . x , c . y , c . width , c . height ) . blendReset ( ) , this } , extract : function ( a , b , c , d , e , f , g , h , i ) { return "undefined" == typeof e && ( e = 255 ) , "undefined" == typeof f && ( f = ! 1 ) , "undefined" == typeof g && ( g = b ) , "undefined" == typeof h && ( h = c ) , "undefined" == typeof i && ( i = d ) , f && a . resize ( this . width , this . height ) , this . processPixelRGB ( function ( f , j , k ) { return f . r === b && f . g === c && f . b === d && a . setPixel32 ( j , k , g , h , i , e , ! 1 ) , ! 1 } , this ) , a . context . putImageData ( a . imageData , 0 , 0 ) , a . dirty = ! 0 , a } , rect : function ( a , b , c , d , e ) { return "undefined" != typeof e && ( this . context . fillStyle = e ) , this . context . fillRect ( a , b , c , d ) , this } , text : function ( a , b , c , d , e , f ) { "undefined" == typeof b && ( b = 0 ) , "undefined" == typeof c && ( c = 0 ) , "undefined" == typeof d && ( d = "14px Courier" ) , "undefined" == typeof e && ( e = "rgb(255,255,255)" ) , "undefined" == typeof f && ( f = ! 0 ) ; var g = this . context . font ; this . context . font = d , f && ( this . context . fillStyle = "rgb(0,0,0)" , this . context . fillText ( a , b + 1 , c + 1 ) ) , this . context . fillStyle = e , this . context . fillText ( a , b , c ) , this . context . font = g } , circle : function ( a , b , c , d ) { return "undefined" != typeof d && ( this . context . fillStyle = d ) , this . context . beginPath ( ) , this . context . arc ( a , b , c , 0 , 2 * Math . PI , ! 1 ) , this . context . closePath ( ) , this . context . fill ( ) , this } , textureLine : function ( a , b , d ) { if ( "undefined" == typeof d && ( d = "repeat-x" ) , "string" != typeof b || ( b = this . game . cache . getImage ( b ) ) ) { var e = a . length ; return "no-repeat" === d && e > b . width && ( e = b . width ) , this . context . fillStyle = this . context . createPattern ( b , d ) , this . _circle = new c . Circle ( a . start . x , a . start . y , b . height ) , this . _circle . circumferencePoint ( a . angle - 1.5707963267948966 , ! 1 , this . _pos ) , this . context . save ( ) , this . context . translate ( this . _pos . x , this . _pos . y ) , this . context . rotate ( a . angle ) , this . context . fillRect ( 0 , 0 , e , b . height ) , this . context . restore ( ) , this . dirty = ! 0 , this } } , render : function ( ) { return ! this . disableTextureUpload && this . dirty && ( this . baseTexture . dirty ( ) , this . dirty = ! 1 ) , this } , blendReset : function ( ) { return this . context . globalCompositeOperation = "source-over" , this } , blendSourceOver : function ( ) { return this . context . globalCompositeOperation = "source-over" , this } , blendSourceIn : function ( ) { return this . context . globalCompositeOperation = "source-in" , this } , blendSourceOut : function ( ) { return this . context . globalCompositeOperation = "source-out" , this } , blendSourceAtop : function ( ) { return this . context . globalCompositeOperation = "source-atop" , this } , blendDestinationOver : function ( ) { return this . context . globalCompositeOperation = "destination-over" , this } , blendDestinationIn : function ( ) { return this . context . globalCompositeOperation = "destination-in" , this } , blendDestinationOut : function ( ) { return this . context . globalCompositeOperation = "destination-out" , this } , blendDestinationAtop : function ( ) { return this . context . globalCompositeOperation = "destination-atop" , this } , blendXor : function ( ) { return this . context . globalCompositeOperation = "xor" , this } , blendAdd : function ( ) { return this . context . globalCompositeOperation = "lighter" , this } , blendMultiply : function ( ) { return this . context . globalCompositeOperation = "multiply" , this } , blendScreen : function ( ) { return this . context . globalCompositeOperation = "screen" , this } , blendOverlay : function ( ) { return this . context . globalCompositeOperation = "overlay" , this } , blendDarken : function ( ) { return this . context . globalCompositeOperation = "darken" , this } , blendLighten : function ( ) { return this . context . globalCompositeOperation = "lighten" , this } , blendColorDodge : function ( ) { return this . context . globalCompositeOperation = "color-dodge" , this } , blendColorBurn : function ( ) { return this . context . globalCompositeOperation = "color-burn" , this } , blendHardLight : function ( ) { return this . context . globalCompositeOperation = "hard-light" , this } , blendSoftLight : function ( ) { return this . context . globalCompositeOperation = "soft-light" , this } , blendDifference : function ( ) { return this . context . glob
var a = document . createElement ( "canvas" ) , b = a . getContext ( "2d" ) ; if ( ! b ) return ! 1 ; var c = b . createImageData ( 1 , 1 ) ; return c . data instanceof Uint8ClampedArray } function j ( ) { var a , b = document . createElement ( "p" ) , c = { webkitTransform : "-webkit-transform" , OTransform : "-o-transform" , msTransform : "-ms-transform" , MozTransform : "-moz-transform" , transform : "transform" } ; document . body . insertBefore ( b , null ) ; for ( var d in c ) void 0 !== b . style [ d ] && ( b . style [ d ] = "translate3d(1px,1px,1px)" , a = window . getComputedStyle ( b ) . getPropertyValue ( c [ d ] ) ) ; document . body . removeChild ( b ) , k . css3D = void 0 !== a && a . length > 0 && "none" !== a } var k = this ; a ( ) , f ( ) , e ( ) , j ( ) , g ( ) , b ( ) , d ( ) , c ( ) } , c . Device . canPlayAudio = function ( a ) { return "mp3" == a && this . mp3 ? ! 0 : "ogg" == a && ( this . ogg || this . opus ) ? ! 0 : "m4a" == a && this . m4a ? ! 0 : "opus" == a && this . opus ? ! 0 : "wav" == a && this . wav ? ! 0 : "webm" == a && this . webm ? ! 0 : ! 1 } , c . Device . isConsoleOpen = function ( ) { return window . console && window . console . firebug ? ! 0 : window . console && ( console . profile ( ) , console . profileEnd ( ) , console . clear && console . clear ( ) , console . profiles ) ? console . profiles . length > 0 : ! 1 } , c . Device . isAndroidStockBrowser = function ( ) { var a = window . navigator . userAgent . match ( /Android.*AppleWebKit\/([\d.]+)/ ) ; return a && a [ 1 ] < 537 } , c . DOM = { getOffset : function ( a , b ) { b = b || new c . Point ; var d = a . getBoundingClientRect ( ) , e = c . DOM . scrollY , f = c . DOM . scrollX , g = document . documentElement . clientTop , h = document . documentElement . clientLeft ; return b . x = d . left + f - h , b . y = d . top + e - g , b } , getBounds : function ( a , b ) { return "undefined" == typeof b && ( b = 0 ) , a = a && ! a . nodeType ? a [ 0 ] : a , a && 1 === a . nodeType ? this . calibrate ( a . getBoundingClientRect ( ) , b ) : ! 1 } , calibrate : function ( a , b ) { b = + b || 0 ; var c = { width : 0 , height : 0 , left : 0 , right : 0 , top : 0 , bottom : 0 } ; return c . width = ( c . right = a . right + b ) - ( c . left = a . left - b ) , c . height = ( c . bottom = a . bottom + b ) - ( c . top = a . top - b ) , c } , getAspectRatio : function ( a ) { a = null == a ? this . visualBounds : 1 === a . nodeType ? this . getBounds ( a ) : a ; var b = a . width , c = a . height ; return "function" == typeof b && ( b = b . call ( a ) ) , "function" == typeof c && ( c = c . call ( a ) ) , b / c } , inLayoutViewport : function ( a , b ) { var c = this . getBounds ( a , b ) ; return ! ! c && c . bottom >= 0 && c . right >= 0 && c . top <= this . layoutBounds . width && c . left <= this . layoutBounds . height } , getScreenOrientation : function ( a ) { var b = window . screen , c = b . orientation || b . mozOrientation || b . msOrientation ; if ( c && "string" == typeof c . type ) return c . type ; if ( "string" == typeof c ) return c ; var d = "portrait-primary" , e = "landscape-primary" ; if ( "screen" === a ) return b . height > b . width ? d : e ; if ( "viewport" === a ) return this . visualBounds . height > this . visualBounds . width ? d : e ; if ( "window.orientation" === a && "number" == typeof window . orientation ) return 0 === window . orientation || 180 === window . orientation ? d : e ; if ( window . matchMedia ) { if ( window . matchMedia ( "(orientation: portrait)" ) . matches ) return d ; if ( window . matchMedia ( "(orientation: landscape)" ) . matches ) return e } return this . visualBounds . height > this . visualBounds . width ? d : e } , visualBounds : new c . Rectangle , layoutBounds : new c . Rectangle , documentBounds : new c . Rectangle } , c . Device . whenReady ( function ( a ) { var b = window && "pageXOffset" in window ? function ( ) { return window . pageXOffset } : function ( ) { return document . documentElement . scrollLeft } , d = window && "pageYOffset" in window ? function ( ) { return window . pageYOffset } : function ( ) { return document . documentElement . scrollTop } ; Object . defineProperty ( c . DOM , "scrollX" , { get : b } ) , Object . defineProperty ( c . DOM , "scrollY" , { get : d } ) , Object . defineProperty ( c . DOM . visualBounds , "x" , { get : b } ) , Object . defineProperty ( c . DOM . visualBounds , "y" , { get : d } ) , Object . defineProperty ( c . DOM . layoutBounds , "x" , { value : 0 } ) , Object . defineProperty ( c . DOM . layoutBounds , "y" , { value : 0 } ) ; var e = a . desktop && document . documentElement . clientWidth <= window . innerWidth && document . documentElement . clientHeight <= window . innerHeight ; if ( e ) { var f = function ( ) { return Math . max ( window . innerWidth , document . documentElement . clientWidth ) } , g = function ( ) { return Math . max ( window . innerHeight , document . documentElement . clientHeight ) } ; Object . defineProperty ( c . DOM . visualBounds , "width" , { get : f } ) , Object . defineProperty ( c . DOM . visualBounds , "height" , { get : g } ) , Object . defineProperty ( c . DOM . layoutBounds , "width" , { get : f } ) , Object . defineProperty ( c . DOM . layoutBounds , "height" , { get : g } ) } else Object . defineProperty ( c . DOM . visualBounds , "width" , { get : function ( ) { return wi
this . inReverse = ! this . inReverse } else if ( 0 === this . repeatCounter ) return c . TweenData . COMPLETE ; if ( this . inReverse ) for ( var a in this . vStartCache ) this . vStart [ a ] = this . vEndCache [ a ] , this . vEnd [ a ] = this . vStartCache [ a ] ; else { for ( var a in this . vStartCache ) this . vStart [ a ] = this . vStartCache [ a ] , this . vEnd [ a ] = this . vEndCache [ a ] ; this . repeatCounter > 0 && this . repeatCounter -- } return this . startTime = this . game . time . time , this . yoyo && this . inReverse ? this . startTime += this . yoyoDelay : this . inReverse || ( this . startTime += this . repeatDelay ) , this . dt = this . parent . reverse ? this . duration : 0 , c . TweenData . LOOPED } } , c . TweenData . prototype . constructor = c . TweenData , c . Easing = { Linear : { None : function ( a ) { return a } } , Quadratic : { In : function ( a ) { return a * a } , Out : function ( a ) { return a * ( 2 - a ) } , InOut : function ( a ) { return ( a *= 2 ) < 1 ? . 5 * a * a : - . 5 * ( -- a * ( a - 2 ) - 1 ) } } , Cubic : { In : function ( a ) { return a * a * a } , Out : function ( a ) { return -- a * a * a + 1 } , InOut : function ( a ) { return ( a *= 2 ) < 1 ? . 5 * a * a * a : . 5 * ( ( a -= 2 ) * a * a + 2 ) } } , Quartic : { In : function ( a ) { return a * a * a * a } , Out : function ( a ) { return 1 - -- a * a * a * a } , InOut : function ( a ) { return ( a *= 2 ) < 1 ? . 5 * a * a * a * a : - . 5 * ( ( a -= 2 ) * a * a * a - 2 ) } } , Quintic : { In : function ( a ) { return a * a * a * a * a } , Out : function ( a ) { return -- a * a * a * a * a + 1 } , InOut : function ( a ) { return ( a *= 2 ) < 1 ? . 5 * a * a * a * a * a : . 5 * ( ( a -= 2 ) * a * a * a * a + 2 ) } } , Sinusoidal : { In : function ( a ) { return 0 === a ? 0 : 1 === a ? 1 : 1 - Math . cos ( a * Math . PI / 2 ) } , Out : function ( a ) { return 0 === a ? 0 : 1 === a ? 1 : Math . sin ( a * Math . PI / 2 ) } , InOut : function ( a ) { return 0 === a ? 0 : 1 === a ? 1 : . 5 * ( 1 - Math . cos ( Math . PI * a ) ) } } , Exponential : { In : function ( a ) { return 0 === a ? 0 : Math . pow ( 1024 , a - 1 ) } , Out : function ( a ) { return 1 === a ? 1 : 1 - Math . pow ( 2 , - 10 * a ) } , InOut : function ( a ) { return 0 === a ? 0 : 1 === a ? 1 : ( a *= 2 ) < 1 ? . 5 * Math . pow ( 1024 , a - 1 ) : . 5 * ( - Math . pow ( 2 , - 10 * ( a - 1 ) ) + 2 ) } } , Circular : { In : function ( a ) { return 1 - Math . sqrt ( 1 - a * a ) } , Out : function ( a ) { return Math . sqrt ( 1 - -- a * a ) } , InOut : function ( a ) { return ( a *= 2 ) < 1 ? - . 5 * ( Math . sqrt ( 1 - a * a ) - 1 ) : . 5 * ( Math . sqrt ( 1 - ( a -= 2 ) * a ) + 1 ) } } , Elastic : { In : function ( a ) { var b , c = . 1 , d = . 4 ; return 0 === a ? 0 : 1 === a ? 1 : ( ! c || 1 > c ? ( c = 1 , b = d / 4 ) : b = d * Math . asin ( 1 / c ) / ( 2 * Math . PI ) , - ( c * Math . pow ( 2 , 10 * ( a -= 1 ) ) * Math . sin ( 2 * ( a - b ) * Math . PI / d ) ) ) } , Out : function ( a ) { var b , c = . 1 , d = . 4 ; return 0 === a ? 0 : 1 === a ? 1 : ( ! c || 1 > c ? ( c = 1 , b = d / 4 ) : b = d * Math . asin ( 1 / c ) / ( 2 * Math . PI ) , c * Math . pow ( 2 , - 10 * a ) * Math . sin ( 2 * ( a - b ) * Math . PI / d ) + 1 ) } , InOut : function ( a ) { var b , c = . 1 , d = . 4 ; return 0 === a ? 0 : 1 === a ? 1 : ( ! c || 1 > c ? ( c = 1 , b = d / 4 ) : b = d * Math . asin ( 1 / c ) / ( 2 * Math . PI ) , ( a *= 2 ) < 1 ? - . 5 * c * Math . pow ( 2 , 10 * ( a -= 1 ) ) * Math . sin ( 2 * ( a - b ) * Math . PI / d ) : c * Math . pow ( 2 , - 10 * ( a -= 1 ) ) * Math . sin ( 2 * ( a - b ) * Math . PI / d ) * . 5 + 1 ) } } , Back : { In : function ( a ) { var b = 1.70158 ; return a * a * ( ( b + 1 ) * a - b ) } , Out : function ( a ) { var b = 1.70158 ; return -- a * a * ( ( b + 1 ) * a + b ) + 1 } , InOut : function ( a ) { var b = 2.5949095 ; return ( a *= 2 ) < 1 ? . 5 * a * a * ( ( b + 1 ) * a - b ) : . 5 * ( ( a -= 2 ) * a * ( ( b + 1 ) * a + b ) + 2 ) } } , Bounce : { In : function ( a ) { return 1 - c . Easing . Bounce . Out ( 1 - a ) } , Out : function ( a ) { return 1 / 2.75 > a ? 7.5625 * a * a : 2 / 2.75 > a ? 7.5625 * ( a -= 1.5 / 2.75 ) * a + . 75 : 2.5 / 2.75 > a ? 7.5625 * ( a -= 2.25 / 2.75 ) * a + . 9375 : 7.5625 * ( a -= 2.625 / 2.75 ) * a + . 984375 } , InOut : function ( a ) { return . 5 > a ? . 5 * c . Easing . Bounce . In ( 2 * a ) : . 5 * c . Easing . Bounce . Out ( 2 * a - 1 ) + . 5 } } } , c . Easing . Default = c . Easing . Linear . None , c . Easing . Power0 = c . Easing . Linear . None , c . Easing . Power1 = c . Easing . Quadratic . Out , c . Easing . Power2 = c . Easing . Cubic . Out , c . Easing . Power3 = c . Easing . Quartic . Out , c . Easing . Power4 = c . Easing . Quintic . Out , c . Time = function ( a ) { this . game = a , this . time = 0 , this . prevTime = 0 , this . now = 0 , this . elapsed = 0 , this . elapsedMS = 0 , this . physicsElapsed = 0 , this . physicsElapsedMS = 0 , this . desiredFps = 60 , this . suggestedFps = null , this . slowMotion = 1 , this . advancedTiming = ! 1 , this . frames = 0 , this . fps = 0 , this . fpsMin = 1e3 , this . fpsMax = 0 , this . msMin = 1e3 , this . msMax = 0 , this . pauseDuration = 0 , this . timeToCall = 0 , this . timeExpected = 0 , this . events = new c . Timer ( this . game , ! 1 ) , this . _frameCount = 0 , this . _elapsedAccumulator = 0 , this . _started = 0 , this . _timeLastSecond = 0 , this . _pauseStarted = 0 , this . _justResumed = ! 1 , this . _timers = [ ] } , c . Time . prototype = { boot : function ( ) { this . _started = Date . now ( ) , this . time = Date . now ( ) , this . events . start ( ) } , add : function ( a ) { return this . _timers . push ( a ) , a } , create : function ( a ) { "undefined" == typeof a && ( a = ! 0 ) ; var b = new c . Timer ( this . game , a ) ; return this . _timers . push ( b ) , b } , removeAll : function ( ) { for ( var a = 0 ; a < this . _timers . length ; a ++ ) this . _timers [ a ] . destroy ( ) ; this . _timers = [ ] , this . events . removeAll ( ) } , update : function ( a ) { var b = thi
} , addSound : function ( a , b , c , d , e ) { d = d || ! 0 , e = e || ! 1 ; var f = ! 1 ; e && ( f = ! 0 ) , this . _sounds [ a ] = { url : b , data : c , isDecoding : ! 1 , decoded : f , webAudio : d , audioTag : e , locked : this . game . sound . touchLocked } , this . _resolveURL ( b , this . _sounds [ a ] ) } , reloadSound : function ( a ) { var b = this ; this . _sounds [ a ] && ( this . _sounds [ a ] . data . src = this . _sounds [ a ] . url , this . _sounds [ a ] . data . addEventListener ( "canplaythrough" , function ( ) { return b . reloadSoundComplete ( a ) } , ! 1 ) , this . _sounds [ a ] . data . load ( ) ) } , reloadSoundComplete : function ( a ) { this . _sounds [ a ] && ( this . _sounds [ a ] . locked = ! 1 , this . onSoundUnlock . dispatch ( a ) ) } , updateSound : function ( a , b , c ) { this . _sounds [ a ] && ( this . _sounds [ a ] [ b ] = c ) } , decodedSound : function ( a , b ) { this . _sounds [ a ] . data = b , this . _sounds [ a ] . decoded = ! 0 , this . _sounds [ a ] . isDecoding = ! 1 } , getCanvas : function ( a ) { return this . _canvases [ a ] ? this . _canvases [ a ] . canvas : ( console . warn ( 'Phaser.Cache.getCanvas: Invalid key: "' + a + '"' ) , null ) } , getBitmapData : function ( a ) { return this . _bitmapDatas [ a ] ? this . _bitmapDatas [ a ] . data : ( console . warn ( 'Phaser.Cache.getBitmapData: Invalid key: "' + a + '"' ) , null ) } , getBitmapFont : function ( a ) { return this . _bitmapFont [ a ] ? this . _bitmapFont [ a ] : ( console . warn ( 'Phaser.Cache.getBitmapFont: Invalid key: "' + a + '"' ) , null ) } , getPhysicsData : function ( a , b , c ) { if ( "undefined" == typeof b || null === b ) { if ( this . _physics [ a ] ) return this . _physics [ a ] . data ; console . warn ( 'Phaser.Cache.getPhysicsData: Invalid key: "' + a + '"' ) } else if ( this . _physics [ a ] && this . _physics [ a ] . data [ b ] ) { var d = this . _physics [ a ] . data [ b ] ; if ( ! d || ! c ) return d ; for ( var e in d ) if ( e = d [ e ] , e . fixtureKey === c ) return e ; console . warn ( 'Phaser.Cache.getPhysicsData: Could not find given fixtureKey: "' + c + " in " + a + '"' ) } else console . warn ( 'Phaser.Cache.getPhysicsData: Invalid key/object: "' + a + " / " + b + '"' ) ; return null } , checkKey : function ( a , b ) { return this . _cacheMap [ a ] [ b ] ? ! 0 : ! 1 } , checkCanvasKey : function ( a ) { return this . checkKey ( c . Cache . CANVAS , a ) } , checkImageKey : function ( a ) { return this . checkKey ( c . Cache . IMAGE , a ) } , checkTextureKey : function ( a ) { return this . checkKey ( c . Cache . TEXTURE , a ) } , checkSoundKey : function ( a ) { return this . checkKey ( c . Cache . SOUND , a ) } , checkTextKey : function ( a ) { return this . checkKey ( c . Cache . TEXT , a ) } , checkPhysicsKey : function ( a ) { return this . checkKey ( c . Cache . PHYSICS , a ) } , checkTilemapKey : function ( a ) { return this . checkKey ( c . Cache . TILEMAP , a ) } , checkBinaryKey : function ( a ) { return this . checkKey ( c . Cache . BINARY , a ) } , checkBitmapDataKey : function ( a ) { return this . checkKey ( c . Cache . BITMAPDATA , a ) } , checkBitmapFontKey : function ( a ) { return this . checkKey ( c . Cache . BITMAPFONT , a ) } , checkJSONKey : function ( a ) { return this . checkKey ( c . Cache . JSON , a ) } , checkXMLKey : function ( a ) { return this . checkKey ( c . Cache . XML , a ) } , checkURL : function ( a ) { return this . _urlMap [ this . _resolveURL ( a ) ] ? ! 0 : ! 1 } , getImage : function ( a ) { return this . _images [ a ] ? this . _images [ a ] . data : ( console . warn ( 'Phaser.Cache.getImage: Invalid key: "' + a + '"' ) , null ) } , getTilemapData : function ( a ) { return this . _tilemaps [ a ] ? this . _tilemaps [ a ] : ( console . warn ( 'Phaser.Cache.getTilemapData: Invalid key: "' + a + '"' ) , null ) } , getFrameData : function ( a , b ) { return "undefined" == typeof b && ( b = c . Cache . IMAGE ) , this . _cacheMap [ b ] [ a ] ? this . _cacheMap [ b ] [ a ] . frameData : null } , updateFrameData : function ( a , b ) { this . _images [ a ] && ( this . _images [ a ] . frameData = b ) } , getFrameByIndex : function ( a , b ) { return this . _images [ a ] ? this . _images [ a ] . frameData . getFrame ( b ) : null } , getFrameByName : function ( a , b ) { return this . _images [ a ] ? this . _images [ a ] . frameData . getFrameByName ( b ) : null } , getFrame : function ( a ) { return this . _images [ a ] ? this . _images [ a ] . frame : null } , getTextureFrame : function ( a ) { return this . _textures [ a ] ? this . _textures [ a ] . frame : null } , getRenderTexture : function ( a ) { return this . _textures [ a ] ? this . _textures [ a ] : ( console . warn ( 'Phaser.Cache.getTexture: Invalid key: "' + a + '"' ) , null ) } , getTexture : function ( a ) { return this . _textures [ a ] ? this . _textures [ a ] : void console . warn ( 'Phaser.Cache.getTexture: Invalid key: "' + a + '"' ) } , getSound : function ( a ) { return this . _sounds [ a ] ? this . _sounds [ a ] : ( console . warn ( 'Phaser.Cache.getSound: Invalid key: "' + a + '"' ) , null ) } , getSoundData : function ( a ) { return this . _sounds [ a ] ? this . _sounds [ a ] . data : ( console . warn ( 'Phaser.Cache.getSoundData: Invalid key: "' + a + '"' ) , null ) } , isSoundDecoded : function ( a ) { return this . _sounds [ a ] ? this . _sounds [ a ] . decoded
} , restart : function ( a , b , c , d ) { a = a || "" , b = b || 0 , c = c || 1 , "undefined" == typeof d && ( d = ! 1 ) , this . play ( a , b , c , d , ! 0 ) } , pause : function ( ) { this . isPlaying && this . _sound && ( this . paused = ! 0 , this . pausedPosition = this . currentTime , this . pausedTime = this . game . time . time , this . onPause . dispatch ( this ) , this . stop ( ) ) } , resume : function ( ) { if ( this . paused && this . _sound ) { if ( this . usingWebAudio ) { var a = this . position + this . pausedPosition / 1e3 ; this . _sound = this . context . createBufferSource ( ) , this . _sound . buffer = this . _buffer , this . _sound . connect ( this . externalNode ? this . externalNode : this . gainNode ) , this . loop && ( this . _sound . loop = ! 0 ) , "undefined" == typeof this . _sound . start ? this . _sound . noteGrainOn ( 0 , a , this . duration ) : this . _sound . start ( 0 , a , this . duration ) } else this . _sound . play ( ) ; this . isPlaying = ! 0 , this . paused = ! 1 , this . startTime += this . game . time . time - this . pausedTime , this . onResume . dispatch ( this ) } } , stop : function ( ) { if ( this . isPlaying && this . _sound ) if ( this . usingWebAudio ) if ( "undefined" == typeof this . _sound . stop ) this . _sound . noteOff ( 0 ) ; else try { this . _sound . stop ( 0 ) } catch ( a ) { } else this . usingAudioTag && ( this . _sound . pause ( ) , this . _sound . currentTime = 0 ) ; this . pendingPlayback = ! 1 , this . isPlaying = ! 1 ; var b = this . currentMarker ; "" !== this . currentMarker && this . onMarkerComplete . dispatch ( this . currentMarker , this ) , this . currentMarker = "" , null !== this . fadeTween && this . fadeTween . stop ( ) , this . paused || this . onStop . dispatch ( this , b ) } , fadeIn : function ( a , b , c ) { "undefined" == typeof b && ( b = ! 1 ) , "undefined" == typeof c && ( c = this . currentMarker ) , this . paused || ( this . play ( c , 0 , 0 , b ) , this . fadeTo ( a , 1 ) ) } , fadeOut : function ( a ) { this . fadeTo ( a , 0 ) } , fadeTo : function ( a , b ) { if ( this . isPlaying && ! this . paused && b !== this . volume ) { if ( "undefined" == typeof a && ( a = 1e3 ) , "undefined" == typeof b ) return void console . warn ( "Phaser.Sound.fadeTo: No Volume Specified." ) ; this . fadeTween = this . game . add . tween ( this ) . to ( { volume : b } , a , c . Easing . Linear . None , ! 0 ) , this . fadeTween . onComplete . add ( this . fadeComplete , this ) } } , fadeComplete : function ( ) { this . onFadeComplete . dispatch ( this , this . volume ) , 0 === this . volume && this . stop ( ) } , destroy : function ( a ) { "undefined" == typeof a && ( a = ! 0 ) , this . stop ( ) , a ? this . game . sound . remove ( this ) : ( this . markers = { } , this . context = null , this . _buffer = null , this . externalNode = null , this . onDecoded . dispose ( ) , this . onPlay . dispose ( ) , this . onPause . dispose ( ) , this . onResume . dispose ( ) , this . onLoop . dispose ( ) , this . onStop . dispose ( ) , this . onMute . dispose ( ) , this . onMarkerComplete . dispose ( ) ) } } , c . Sound . prototype . constructor = c . Sound , Object . defineProperty ( c . Sound . prototype , "isDecoding" , { get : function ( ) { return this . game . cache . getSound ( this . key ) . isDecoding } } ) , Object . defineProperty ( c . Sound . prototype , "isDecoded" , { get : function ( ) { return this . game . cache . isSoundDecoded ( this . key ) } } ) , Object . defineProperty ( c . Sound . prototype , "mute" , { get : function ( ) { return this . _muted || this . game . sound . mute } , set : function ( a ) { a = a || null , a ? ( this . _muted = ! 0 , this . usingWebAudio ? ( this . _muteVolume = this . gainNode . gain . value , this . gainNode . gain . value = 0 ) : this . usingAudioTag && this . _sound && ( this . _muteVolume = this . _sound . volume , this . _sound . volume = 0 ) ) : ( this . _muted = ! 1 , this . usingWebAudio ? this . gainNode . gain . value = this . _muteVolume : this . usingAudioTag && this . _sound && ( this . _sound . volume = this . _muteVolume ) ) , this . onMute . dispatch ( this ) } } ) , Object . defineProperty ( c . Sound . prototype , "volume" , { get : function ( ) { return this . _volume } , set : function ( a ) { this . usingWebAudio ? ( this . _volume = a , this . gainNode . gain . value = a ) : this . usingAudioTag && this . _sound && a >= 0 && 1 >= a && ( this . _volume = a , this . _sound . volume = a ) } } ) , c . SoundManager = function ( a ) { this . game = a , this . onSoundDecode = new c . Signal , this . _codeMuted = ! 1 , this . _muted = ! 1 , this . _unlockSource = null , this . _volume = 1 , this . _sounds = [ ] , this . _watchList = new c . ArraySet , this . _watching = ! 1 , this . _watchCallback = null , this . _watchContext = null , this . context = null , this . usingWebAudio = ! 0 , this . usingAudioTag = ! 1 , this . noAudio = ! 1 , this . connectToMaster = ! 0 , this . touchLocked = ! 1 , this . channels = 32 } , c . SoundManager . prototype = { boot : function ( ) { if ( this . game . device . iOS && this . game . device . webAudio === ! 1 && ( this . channels = 1 ) , ! this . game . device . cocoonJS && this . game . device . iOS || window . PhaserGlobal && window . PhaserGlobal . fakeiOSTouchLock ? ( this . game . input . touch . callbackContext = this , this . game . input . touch . touchStartCallback = this . unlock , this . g
//# sourceMappingURL=phaser-no-physics.map