phaser/src/physics/ninja/Tile.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Ninja Physics Tile constructor.
*
* @class Phaser.Physics.Ninja.Tile
* @classdesc Arcade Physics Constructor
* @constructor
* @param {Phaser.Game} game reference to the current game instance.
*/
Phaser.Physics.Ninja.Tile = function (system, x, y, width, height, type) {
if (typeof type === 'undefined') { type = Phaser.Physics.Ninja.Tile.EMPTY; }
this.system = system;
this.id = type;
this.type = Phaser.Physics.Ninja.Tile.TYPE_EMPTY;
this.pos = new Phaser.Point(x, y);
this.oldpos = new Phaser.Point(x, y);
if (this.id > 1 && this.id < 30)
{
// Tile Types 2 to 29 require square tile dimensions, so use the width as the base
height = width;
}
this.xw = Math.abs(width / 2);
this.yw = Math.abs(height / 2);
this.width = width;
this.height = height;
this.drag = 1;
this.friction = 0.05;
this.gravityScale = 1;
this.bounce = 0.3;
this.velocity = new Phaser.Point();
// This stores tile-specific collision information
this.signx = 0;
this.signy = 0;
this.sx = 0;
this.sy = 0;
if (this.id > 0)
{
this.setType(this.id);
}
};
Phaser.Physics.Ninja.Tile.prototype.constructor = Phaser.Physics.Ninja.Tile;
Phaser.Physics.Ninja.Tile.prototype = {
/**
* Updates this AABBs position.
*
* @method Phaser.Physics.Ninja.AABB#integrate
*/
integrate: function () {
var px = this.pos.x;
var py = this.pos.y;
this.pos.x += (this.drag * this.pos.x) - (this.drag * this.oldpos.x);
this.pos.y += (this.drag * this.pos.y) - (this.drag * this.oldpos.y);
this.velocity.set(this.pos.x - px, this.pos.y - py);
this.oldpos.set(px, py);
},
collideWorldBounds: function () {
},
//these functions are used to update the cell
//note: id is assumed to NOT be "empty" state..
//if it IS the empty state, the tile clears itself
setType: function (id) {
if (id === Phaser.Physics.Ninja.Tile.EMPTY)
{
this.clear();
}
else
{
//set tile state to a non-emtpy value, and update it's edges and those of the neighbors
this.id = id;
this.updateType();
}
return this;
},
clear: function () {
this.id = Phaser.Physics.Ninja.Tile.EMPTY;
this.updateType();
},
render: function (context, key) {
if (this.id === 0)
{
return;
}
var image = this.system.game.cache.getImage(key);
var data = this.system.game.cache.getFrameData(key);
var frame = data._frames[this.id - 1];
context.drawImage(image, frame.x, frame.y, frame.width, frame.height, this.x, this.y, this.width, this.height);
// context.beginPath();
// context.strokeStyle = 'rgb(255,255,0)';
// context.strokeRect(this.x, this.y, this.width, this.height);
// context.strokeRect(this.pos.x, this.pos.y, 2, 2); // center point
// context.closePath();
},
//this converts a tile from implicitly-defined (via id), to explicit (via properties)
updateType: function () {
if (this.id === 0)
{
//EMPTY
this.type = Phaser.Physics.Ninja.Tile.TYPE_EMPTY;
this.signx = 0;
this.signy = 0;
this.sx = 0;
this.sy = 0;
return true;
}
//tile is non-empty; collide
if (this.id < Phaser.Physics.Ninja.Tile.TYPE_45DEG)
{
//FULL
this.type = Phaser.Physics.Ninja.Tile.TYPE_FULL;
this.signx = 0;
this.signy = 0;
this.sx = 0;
this.sy = 0;
}
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_CONCAVE)
{
// 45deg
this.type = Phaser.Physics.Ninja.Tile.TYPE_45DEG;
if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_45DEGpn)
{
this.signx = 1;
this.signy = -1;
this.sx = this.signx / Math.SQRT2;//get slope _unit_ normal
this.sy = this.signy / Math.SQRT2;//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_45DEGnn)
{
this.signx = -1;
this.signy = -1;
this.sx = this.signx / Math.SQRT2;//get slope _unit_ normal
this.sy = this.signy / Math.SQRT2;//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_45DEGnp)
{
this.signx = -1;
this.signy = 1;
this.sx = this.signx / Math.SQRT2;//get slope _unit_ normal
this.sy = this.signy / Math.SQRT2;//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_45DEGpp)
{
this.signx = 1;
this.signy = 1;
this.sx = this.signx / Math.SQRT2;//get slope _unit_ normal
this.sy = this.signy / Math.SQRT2;//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
}
else
{
return false;
}
}
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_CONVEX)
{
// Concave
this.type = Phaser.Physics.Ninja.Tile.TYPE_CONCAVE;
if (this.id == Phaser.Physics.Ninja.Tile.CONCAVEpn)
{
this.signx = 1;
this.signy = -1;
this.sx = 0;
this.sy = 0;
}
else if (this.id == Phaser.Physics.Ninja.Tile.CONCAVEnn)
{
this.signx = -1;
this.signy = -1;
this.sx = 0;
this.sy = 0;
}
else if (this.id == Phaser.Physics.Ninja.Tile.CONCAVEnp)
{
this.signx = -1;
this.signy = 1;
this.sx = 0;
this.sy = 0;
}
else if (this.id == Phaser.Physics.Ninja.Tile.CONCAVEpp)
{
this.signx = 1;
this.signy = 1;
this.sx = 0;
this.sy = 0;
}
else
{
return false;
}
}
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_22DEGs)
{
// Convex
this.type = Phaser.Physics.Ninja.Tile.TYPE_CONVEX;
if (this.id == Phaser.Physics.Ninja.Tile.CONVEXpn)
{
this.signx = 1;
this.signy = -1;
this.sx = 0;
this.sy = 0;
}
else if (this.id == Phaser.Physics.Ninja.Tile.CONVEXnn)
{
this.signx = -1;
this.signy = -1;
this.sx = 0;
this.sy = 0;
}
else if (this.id == Phaser.Physics.Ninja.Tile.CONVEXnp)
{
this.signx = -1;
this.signy = 1;
this.sx = 0;
this.sy = 0;
}
else if (this.id == Phaser.Physics.Ninja.Tile.CONVEXpp)
{
this.signx = 1;
this.signy = 1;
this.sx = 0;
this.sy = 0;
}
else
{
return false;
}
}
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_22DEGb)
{
// 22deg small
this.type = Phaser.Physics.Ninja.Tile.TYPE_22DEGs;
if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGpnS)
{
this.signx = 1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGnnS)
{
this.signx = -1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGnpS)
{
this.signx = -1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGppS)
{
this.signx = 1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else
{
return false;
}
}
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_67DEGs)
{
// 22deg big
this.type = Phaser.Physics.Ninja.Tile.TYPE_22DEGb;
if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGpnB)
{
this.signx = 1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGnnB)
{
this.signx = -1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGnpB)
{
this.signx = -1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGppB)
{
this.signx = 1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else
{
return false;
}
}
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_67DEGb)
{
// 67deg small
this.type = Phaser.Physics.Ninja.Tile.TYPE_67DEGs;
if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGpnS)
{
this.signx = 1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGnnS)
{
this.signx = -1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGnpS)
{
this.signx = -1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGppS)
{
this.signx = 1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else
{
return false;
}
}
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_HALF)
{
// 67deg big
this.type = Phaser.Physics.Ninja.Tile.TYPE_67DEGb;
if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGpnB)
{
this.signx = 1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGnnB)
{
this.signx = -1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGnpB)
{
this.signx = -1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGppB)
{
this.signx = 1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else
{
return false;
}
}
else
{
// Half-full tile
this.type = Phaser.Physics.Ninja.Tile.TYPE_HALF;
if (this.id == Phaser.Physics.Ninja.Tile.HALFd)
{
this.signx = 0;
this.signy = -1;
this.sx = this.signx;
this.sy = this.signy;
}
else if (this.id == Phaser.Physics.Ninja.Tile.HALFu)
{
this.signx = 0;
this.signy = 1;
this.sx = this.signx;
this.sy = this.signy;
}
else if (this.id == Phaser.Physics.Ninja.Tile.HALFl)
{
this.signx = 1;
this.signy = 0;
this.sx = this.signx;
this.sy = this.signy;
}
else if (this.id == Phaser.Physics.Ninja.Tile.HALFr)
{
this.signx = -1;
this.signy = 0;
this.sx = this.signx;
this.sy = this.signy;
}
else
{
return false;
}
}
}
}
/**
* @name Phaser.Physics.Ninja.Tile#x
* @property {number} x - The x position.
*/
Object.defineProperty(Phaser.Physics.Ninja.Tile.prototype, "x", {
/**
* The x position.
* @method x
* @return {number}
*/
get: function () {
return this.pos.x - this.xw;
},
/**
* The x position.
* @method x
* @param {number} value
*/
set: function (value) {
this.pos.x = value;
}
});
/**
* @name Phaser.Physics.Ninja.Tile#y
* @property {number} y - The y position.
*/
Object.defineProperty(Phaser.Physics.Ninja.Tile.prototype, "y", {
/**
* The y position.
* @method y
* @return {number}
*/
get: function () {
return this.pos.y - this.yw;
},
/**
* The y position.
* @method y
* @param {number} value
*/
set: function (value) {
this.pos.y = value;
}
});
/**
* @name Phaser.Physics.Ninja.Tile#bottom
* @property {number} bottom - The bottom value of this Body (same as Body.y + Body.height)
* @readonly
*/
Object.defineProperty(Phaser.Physics.Ninja.Tile.prototype, "bottom", {
/**
* The sum of the y and height properties.
* @method bottom
* @return {number}
* @readonly
*/
get: function () {
return this.pos.y + this.yw;
}
});
/**
* @name Phaser.Physics.Ninja.Tile#right
* @property {number} right - The right value of this Body (same as Body.x + Body.width)
* @readonly
*/
Object.defineProperty(Phaser.Physics.Ninja.Tile.prototype, "right", {
/**
* The sum of the x and width properties.
* @method right
* @return {number}
* @readonly
*/
get: function () {
return this.pos.x + this.xw;
}
});
// TILETYPE ENUMERATION
Phaser.Physics.Ninja.Tile.EMPTY = 0;
Phaser.Physics.Ninja.Tile.FULL = 1;//fullAABB tile
Phaser.Physics.Ninja.Tile.SLOPE_45DEGpn = 2;//45-degree triangle, whose normal is (+ve,-ve)
Phaser.Physics.Ninja.Tile.SLOPE_45DEGnn = 3;//(+ve,+ve)
Phaser.Physics.Ninja.Tile.SLOPE_45DEGnp = 4;//(-ve,+ve)
Phaser.Physics.Ninja.Tile.SLOPE_45DEGpp = 5;//(-ve,-ve)
Phaser.Physics.Ninja.Tile.CONCAVEpn = 6;//1/4-circle cutout
Phaser.Physics.Ninja.Tile.CONCAVEnn = 7;
Phaser.Physics.Ninja.Tile.CONCAVEnp = 8;
Phaser.Physics.Ninja.Tile.CONCAVEpp = 9;
Phaser.Physics.Ninja.Tile.CONVEXpn = 10;//1/4/circle
Phaser.Physics.Ninja.Tile.CONVEXnn = 11;
Phaser.Physics.Ninja.Tile.CONVEXnp = 12;
Phaser.Physics.Ninja.Tile.CONVEXpp = 13;
Phaser.Physics.Ninja.Tile.SLOPE_22DEGpnS = 14;//22.5 degree slope
Phaser.Physics.Ninja.Tile.SLOPE_22DEGnnS = 15;
Phaser.Physics.Ninja.Tile.SLOPE_22DEGnpS = 16;
Phaser.Physics.Ninja.Tile.SLOPE_22DEGppS = 17;
Phaser.Physics.Ninja.Tile.SLOPE_22DEGpnB = 18;
Phaser.Physics.Ninja.Tile.SLOPE_22DEGnnB = 19;
Phaser.Physics.Ninja.Tile.SLOPE_22DEGnpB = 20;
Phaser.Physics.Ninja.Tile.SLOPE_22DEGppB = 21;
Phaser.Physics.Ninja.Tile.SLOPE_67DEGpnS = 22;//67.5 degree slope
Phaser.Physics.Ninja.Tile.SLOPE_67DEGnnS = 23;
Phaser.Physics.Ninja.Tile.SLOPE_67DEGnpS = 24;
Phaser.Physics.Ninja.Tile.SLOPE_67DEGppS = 25;
Phaser.Physics.Ninja.Tile.SLOPE_67DEGpnB = 26;
Phaser.Physics.Ninja.Tile.SLOPE_67DEGnnB = 27;
Phaser.Physics.Ninja.Tile.SLOPE_67DEGnpB = 28;
Phaser.Physics.Ninja.Tile.SLOPE_67DEGppB = 29;
Phaser.Physics.Ninja.Tile.HALFd = 30;//half-full tiles
Phaser.Physics.Ninja.Tile.HALFr = 31;
Phaser.Physics.Ninja.Tile.HALFu = 32;
Phaser.Physics.Ninja.Tile.HALFl = 33;
//collision shape "types"
Phaser.Physics.Ninja.Tile.TYPE_EMPTY = 0;
Phaser.Physics.Ninja.Tile.TYPE_FULL = 1;
Phaser.Physics.Ninja.Tile.TYPE_45DEG = 2;
Phaser.Physics.Ninja.Tile.TYPE_CONCAVE = 6;
Phaser.Physics.Ninja.Tile.TYPE_CONVEX = 10;
Phaser.Physics.Ninja.Tile.TYPE_22DEGs = 14;
Phaser.Physics.Ninja.Tile.TYPE_22DEGb = 18;
Phaser.Physics.Ninja.Tile.TYPE_67DEGs = 22;
Phaser.Physics.Ninja.Tile.TYPE_67DEGb = 26;
Phaser.Physics.Ninja.Tile.TYPE_HALF = 30;