phaser/Phaser/Loader.ts

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/// <reference path="Game.ts" />
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/**
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* Phaser - Loader
*
* The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files.
* It uses a combination of Image() loading and xhr and provides for progress and completion callbacks.
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*/
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module Phaser {
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export class Loader {
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constructor(game: Game, callback) {
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this._game = game;
this._gameCreateComplete = callback;
this._keys = [];
this._fileList = {};
this._xhr = new XMLHttpRequest();
this._queueSize = 0;
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}
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private _game: Game;
private _keys: string[];
private _fileList;
private _gameCreateComplete;
private _onComplete;
private _onFileLoad;
private _progressChunk: number;
private _xhr: XMLHttpRequest;
private _queueSize: number;
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public hasLoaded: bool;
public progress: number;
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public reset() {
this._queueSize = 0;
}
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public get queueSize(): number {
return this._queueSize;
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}
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public addImageFile(key: string, url: string) {
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if (this.checkKeyExists(key) === false)
{
this._queueSize++;
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this._fileList[key] = { type: 'image', key: key, url: url, data: null, error: false, loaded: false };
this._keys.push(key);
}
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}
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public addSpriteSheet(key: string, url: string, frameWidth: number, frameHeight: number, frameMax?: number = -1) {
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if (this.checkKeyExists(key) === false)
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{
this._queueSize++;
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this._fileList[key] = { type: 'spritesheet', key: key, url: url, data: null, frameWidth: frameWidth, frameHeight: frameHeight, frameMax: frameMax, error: false, loaded: false };
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this._keys.push(key);
}
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}
public addTextureAtlas(key: string, url: string, jsonURL?: string = null, jsonData? = null) {
if (this.checkKeyExists(key) === false)
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{
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if (jsonURL !== null)
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{
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// A URL to a json file has been given
this._queueSize++;
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this._fileList[key] = { type: 'textureatlas', key: key, url: url, data: null, jsonURL: jsonURL, jsonData: null, error: false, loaded: false };
this._keys.push(key);
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}
else
{
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// A json string or object has been given
if (typeof jsonData === 'string')
{
var data = JSON.parse(jsonData);
// Malformed?
if (data['frames'])
{
this._queueSize++;
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this._fileList[key] = { type: 'textureatlas', key: key, url: url, data: null, jsonURL: null, jsonData: data['frames'], error: false, loaded: false };
this._keys.push(key);
}
}
else
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{
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// Malformed?
if (jsonData['frames'])
{
this._queueSize++;
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this._fileList[key] = { type: 'textureatlas', key: key, url: url, data: null, jsonURL: null, jsonData: jsonData['frames'], error: false, loaded: false };
this._keys.push(key);
}
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}
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}
}
}
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public addAudioFile(key: string, url: string) {
if (this.checkKeyExists(key) === false)
{
this._queueSize++;
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this._fileList[key] = { type: 'audio', key: key, url: url, data: null, buffer: null, error: false, loaded: false };
this._keys.push(key);
}
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}
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public addTextFile(key: string, url: string) {
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if (this.checkKeyExists(key) === false)
{
this._queueSize++;
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this._fileList[key] = { type: 'text', key: key, url: url, data: null, error: false, loaded: false };
this._keys.push(key);
}
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}
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public removeFile(key: string) {
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delete this._fileList[key];
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}
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public removeAll() {
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this._fileList = {};
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}
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public load(onFileLoadCallback = null, onCompleteCallback = null) {
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this.progress = 0;
this.hasLoaded = false;
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this._onComplete = onCompleteCallback;
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if (onCompleteCallback == null)
{
this._onComplete = this._game.onCreateCallback;
}
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this._onFileLoad = onFileLoadCallback;
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if (this._keys.length > 0)
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{
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this._progressChunk = 100 / this._keys.length;
this.loadFile();
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}
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else
{
this.progress = 1;
this.hasLoaded = true;
this._gameCreateComplete.call(this._game);
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if (this._onComplete !== null)
{
this._onComplete.call(this._game.callbackContext);
}
}
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}
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private loadFile() {
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var file = this._fileList[this._keys.pop()];
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// Image or Data?
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switch (file.type)
{
case 'image':
case 'spritesheet':
case 'textureatlas':
file.data = new Image();
file.data.name = file.key;
file.data.onload = () => this.fileComplete(file.key);
file.data.onerror = () => this.fileError(file.key);
file.data.src = file.url;
break;
case 'audio':
this._xhr.open("GET", file.url, true);
this._xhr.responseType = "arraybuffer";
this._xhr.onload = () => this.fileComplete(file.key);
this._xhr.onerror = () => this.fileError(file.key);
this._xhr.send();
break;
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case 'text':
this._xhr.open("GET", file.url, true);
this._xhr.responseType = "text";
this._xhr.onload = () => this.fileComplete(file.key);
this._xhr.onerror = () => this.fileError(file.key);
this._xhr.send();
break;
}
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}
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private fileError(key: string) {
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this._fileList[key].loaded = true;
this._fileList[key].error = true;
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this.nextFile(key, false);
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}
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private fileComplete(key: string) {
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this._fileList[key].loaded = true;
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var file = this._fileList[key];
var loadNext: bool = true;
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switch (file.type)
{
case 'image':
this._game.cache.addImage(file.key, file.url, file.data);
break;
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case 'spritesheet':
this._game.cache.addSpriteSheet(file.key, file.url, file.data, file.frameWidth, file.frameHeight, file.frameMax);
break;
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case 'textureatlas':
if (file.jsonURL == null)
{
this._game.cache.addTextureAtlas(file.key, file.url, file.data, file.jsonData);
}
else
{
// Load the JSON before carrying on with the next file
loadNext = false;
this._xhr.open("GET", file.jsonURL, true);
this._xhr.responseType = "text";
this._xhr.onload = () => this.jsonLoadComplete(file.key);
this._xhr.onerror = () => this.jsonLoadError(file.key);
this._xhr.send();
}
break;
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case 'audio':
file.data = this._xhr.response;
this._game.cache.addSound(file.key, file.url, file.data);
break;
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case 'text':
file.data = this._xhr.response;
this._game.cache.addText(file.key, file.url, file.data);
break;
}
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if (loadNext)
{
this.nextFile(key, true);
}
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}
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private jsonLoadComplete(key: string) {
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var data = JSON.parse(this._xhr.response);
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// Malformed?
if (data['frames'])
{
var file = this._fileList[key];
this._game.cache.addTextureAtlas(file.key, file.url, file.data, data['frames']);
}
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this.nextFile(key, true);
}
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private jsonLoadError(key: string) {
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var file = this._fileList[key];
file.error = true;
this.nextFile(key, true);
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}
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private nextFile(previousKey: string, success: bool) {
this.progress = Math.round(this.progress + this._progressChunk);
if (this.progress > 1)
{
this.progress = 1;
}
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if (this._onFileLoad)
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{
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this._onFileLoad.call(this._game.callbackContext, this.progress, previousKey, success);
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}
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if (this._keys.length > 0)
{
this.loadFile();
}
else
{
this.hasLoaded = true;
this.removeAll();
this._gameCreateComplete.call(this._game);
if (this._onComplete !== null)
{
this._onComplete.call(this._game.callbackContext);
}
}
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}
private checkKeyExists(key: string): bool {
if (this._fileList[key])
{
return true;
}
else
{
return false;
}
}
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}
}