2018-02-12 16:01:20 +00:00
|
|
|
/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
|
|
* @copyright 2018 Photon Storm Ltd.
|
|
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
|
|
*/
|
|
|
|
|
2017-10-04 16:05:26 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @function Phaser.Actions.SetRotation
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {array} items - An array of Game Objects. The contents of this array are updated by this Action.
|
|
|
|
* @param {number} value - [description]
|
|
|
|
* @param {number} [step=0] - [description]
|
2017-10-06 02:05:01 +00:00
|
|
|
*
|
2017-10-04 16:05:26 +00:00
|
|
|
* @return {array} The array of Game Objects that was passed to this Action.
|
|
|
|
*/
|
2017-03-28 12:20:39 +00:00
|
|
|
var SetRotation = function (items, value, step)
|
|
|
|
{
|
|
|
|
if (step === undefined) { step = 0; }
|
|
|
|
|
|
|
|
for (var i = 0; i < items.length; i++)
|
|
|
|
{
|
|
|
|
items[i].rotation = value + (i * step);
|
|
|
|
}
|
|
|
|
|
|
|
|
return items;
|
|
|
|
};
|
|
|
|
|
|
|
|
module.exports = SetRotation;
|