phaser/src/tilemaps/components/FindTile.js

32 lines
1.6 KiB
JavaScript
Raw Normal View History

var GetTilesWithin = require('./GetTilesWithin');
/**
* Find the first tile in the given rectangular area (in tile coordinates) of the layer that
* satisfies the provided testing function. I.e. finds the first tile for which `callback` returns
* true. Similar to Array.prototype.find in vanilla JS.
*
* @param {function} callback - The callback. Each tile in the given area will be passed to this
* callback as the first and only parameter.
* @param {object} [context] - The context under which the callback should be run.
* @param {integer} [tileX=0] - [description]
* @param {integer} [tileY=0] - [description]
* @param {integer} [width=max width based on tileX] - [description]
* @param {integer} [height=max height based on tileY] - [description]
* @param {object} [filteringOptions] - Optional filters to apply when getting the tiles.
* @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have
* -1 for an index.
* @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide
* on at least one side.
* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that
* have at least one interesting face.
* @param {LayerData} layer - [description]
* @return {Tile|null} A Tile that matches the search, or null if no Tile found
*/
var FindTile = function (callback, context, tileX, tileY, width, height, filteringOptions, layer)
{
var tiles = GetTilesWithin(tileX, tileY, width, height, filteringOptions, layer);
return tiles.find(callback, context) || null;
};
module.exports = FindTile;