phaser/src/phaser-arcade-physics.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
require('./polyfills');
var CONST = require('./const');
var Extend = require('./utils/object/Extend');
/**
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* @namespace Phaser
*/
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var Phaser = {
Actions: require('./actions'),
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Animations: require('./animations'),
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Cache: require('./cache'),
Cameras: require('./cameras'),
Core: require('./core'),
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Class: require('./utils/Class'),
Create: require('./create'),
Curves: require('./curves'),
Data: require('./data'),
Display: require('./display'),
DOM: require('./dom'),
Events: require('./events'),
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Game: require('./boot/Game'),
GameObjects: require('./gameobjects'),
Geom: require('./geom'),
Input: require('./input'),
Loader: require('./loader'),
Math: require('./math'),
Physics: {
Arcade: require('./physics/arcade')
},
Plugins: require('./plugins'),
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Scene: require('./scene/Scene'),
Scenes: require('./scene'),
Sound: require('./sound'),
Structs: require('./structs'),
Textures: require('./textures'),
Tilemaps: require('./tilemaps'),
Time: require('./time'),
Tweens: require('./tweens'),
Utils: require('./utils')
};
// Merge in the consts
Phaser = Extend(false, Phaser, CONST);
// Export it
module.exports = Phaser;
global.Phaser = Phaser;
/*
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* "Documentation is like pizza: when it is good, it is very, very good;
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* and when it is bad, it is better than nothing."
* -- Dick Brandon
*/