phaser/src/gameobjects/bitmaptext/static/BitmapTextRender.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var renderWebGL = require('../../../utils/NOOP');
var renderCanvas = require('../../../utils/NOOP');
if (typeof WEBGL_RENDERER)
{
renderWebGL = require('./BitmapTextWebGLRenderer');
}
if (typeof CANVAS_RENDERER)
{
renderCanvas = require('./BitmapTextCanvasRenderer');
}
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module.exports = {
renderWebGL: renderWebGL,
renderCanvas: renderCanvas
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};