phaser/src/cameras/controls/FixedKeyControl.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Class = require('../../utils/Class');
var GetValue = require('../../utils/object/GetValue');
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/**
* @typedef {object} FixedKeyControlConfig
*
* @property {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera that this Control will update.
* @property {Phaser.Input.Keyboard.Key} [left] - The Key to be pressed that will move the Camera left.
* @property {Phaser.Input.Keyboard.Key} [right] - The Key to be pressed that will move the Camera right.
* @property {Phaser.Input.Keyboard.Key} [up] - The Key to be pressed that will move the Camera up.
* @property {Phaser.Input.Keyboard.Key} [down] - The Key to be pressed that will move the Camera down.
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* @property {Phaser.Input.Keyboard.Key} [zoomIn] - The Key to be pressed that will zoom the Camera in.
* @property {Phaser.Input.Keyboard.Key} [zoomOut] - The Key to be pressed that will zoom the Camera out.
* @property {number} [zoomSpeed=0.01] - The speed at which the camera will zoom if the `zoomIn` or `zoomOut` keys are pressed.
* @property {(number|{x:number,y:number})} [speed=0] - The horizontal and vertical speed the camera will move.
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*/
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/**
* @classdesc
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* A Fixed Key Camera Control.
*
* This allows you to control the movement and zoom of a camera using the defined keys.
*
* ```javascript
* var camControl = new FixedKeyControl({
* camera: this.cameras.main,
* left: cursors.left,
* right: cursors.right,
* speed: float OR { x: 0, y: 0 }
* });
* ```
*
* Movement is precise and has no 'smoothing' applied to it.
*
* You must call the `update` method of this controller every frame.
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*
* @class FixedKeyControl
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* @memberof Phaser.Cameras.Controls
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* @constructor
* @since 3.0.0
*
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* @param {FixedKeyControlConfig} config - The Fixed Key Control configuration object.
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*/
var FixedKeyControl = new Class({
initialize:
function FixedKeyControl (config)
{
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/**
* The Camera that this Control will update.
*
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* @name Phaser.Cameras.Controls.FixedKeyControl#camera
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* @type {?Phaser.Cameras.Scene2D.Camera}
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* @default null
* @since 3.0.0
*/
this.camera = GetValue(config, 'camera', null);
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/**
* The Key to be pressed that will move the Camera left.
*
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* @name Phaser.Cameras.Controls.FixedKeyControl#left
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* @type {?Phaser.Input.Keyboard.Key}
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* @default null
* @since 3.0.0
*/
this.left = GetValue(config, 'left', null);
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/**
* The Key to be pressed that will move the Camera right.
*
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* @name Phaser.Cameras.Controls.FixedKeyControl#right
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* @type {?Phaser.Input.Keyboard.Key}
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* @default null
* @since 3.0.0
*/
this.right = GetValue(config, 'right', null);
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/**
* The Key to be pressed that will move the Camera up.
*
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* @name Phaser.Cameras.Controls.FixedKeyControl#up
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* @type {?Phaser.Input.Keyboard.Key}
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* @default null
* @since 3.0.0
*/
this.up = GetValue(config, 'up', null);
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/**
* The Key to be pressed that will move the Camera down.
*
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* @name Phaser.Cameras.Controls.FixedKeyControl#down
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* @type {?Phaser.Input.Keyboard.Key}
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* @default null
* @since 3.0.0
*/
this.down = GetValue(config, 'down', null);
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/**
* The Key to be pressed that will zoom the Camera in.
*
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* @name Phaser.Cameras.Controls.FixedKeyControl#zoomIn
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* @type {?Phaser.Input.Keyboard.Key}
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* @default null
* @since 3.0.0
*/
this.zoomIn = GetValue(config, 'zoomIn', null);
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/**
* The Key to be pressed that will zoom the Camera out.
*
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* @name Phaser.Cameras.Controls.FixedKeyControl#zoomOut
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* @type {?Phaser.Input.Keyboard.Key}
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* @default null
* @since 3.0.0
*/
this.zoomOut = GetValue(config, 'zoomOut', null);
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/**
* The speed at which the camera will zoom if the `zoomIn` or `zoomOut` keys are pressed.
*
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* @name Phaser.Cameras.Controls.FixedKeyControl#zoomSpeed
* @type {number}
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* @default 0.01
* @since 3.0.0
*/
this.zoomSpeed = GetValue(config, 'zoomSpeed', 0.01);
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/**
* The horizontal speed the camera will move.
*
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* @name Phaser.Cameras.Controls.FixedKeyControl#speedX
* @type {number}
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* @default 0
* @since 3.0.0
*/
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this.speedX = 0;
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/**
* The vertical speed the camera will move.
*
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* @name Phaser.Cameras.Controls.FixedKeyControl#speedY
* @type {number}
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* @default 0
* @since 3.0.0
*/
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this.speedY = 0;
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var speed = GetValue(config, 'speed', null);
if (typeof speed === 'number')
{
this.speedX = speed;
this.speedY = speed;
}
else
{
this.speedX = GetValue(config, 'speed.x', 0);
this.speedY = GetValue(config, 'speed.y', 0);
}
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/**
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* Internal property to track the current zoom level.
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*
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* @name Phaser.Cameras.Controls.FixedKeyControl#_zoom
* @type {number}
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* @private
* @default 0
* @since 3.0.0
*/
this._zoom = 0;
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/**
* A flag controlling if the Controls will update the Camera or not.
*
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* @name Phaser.Cameras.Controls.FixedKeyControl#active
* @type {boolean}
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* @since 3.0.0
*/
this.active = (this.camera !== null);
},
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/**
* Starts the Key Control running, providing it has been linked to a camera.
*
* @method Phaser.Cameras.Controls.FixedKeyControl#start
* @since 3.0.0
*
* @return {Phaser.Cameras.Controls.FixedKeyControl} This Key Control instance.
*/
start: function ()
{
this.active = (this.camera !== null);
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return this;
},
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/**
* Stops this Key Control from running. Call `start` to start it again.
*
* @method Phaser.Cameras.Controls.FixedKeyControl#stop
* @since 3.0.0
*
* @return {Phaser.Cameras.Controls.FixedKeyControl} This Key Control instance.
*/
stop: function ()
{
this.active = false;
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return this;
},
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/**
* Binds this Key Control to a camera.
*
* @method Phaser.Cameras.Controls.FixedKeyControl#setCamera
* @since 3.0.0
*
* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera to bind this Key Control to.
*
* @return {Phaser.Cameras.Controls.FixedKeyControl} This Key Control instance.
*/
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setCamera: function (camera)
{
this.camera = camera;
return this;
},
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/**
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* Applies the results of pressing the control keys to the Camera.
*
* You must call this every step, it is not called automatically.
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*
* @method Phaser.Cameras.Controls.FixedKeyControl#update
* @since 3.0.0
*
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* @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
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*/
update: function (delta)
{
if (!this.active)
{
return;
}
if (delta === undefined) { delta = 1; }
var cam = this.camera;
if (this.up && this.up.isDown)
{
cam.scrollY -= ((this.speedY * delta) | 0);
}
else if (this.down && this.down.isDown)
{
cam.scrollY += ((this.speedY * delta) | 0);
}
if (this.left && this.left.isDown)
{
cam.scrollX -= ((this.speedX * delta) | 0);
}
else if (this.right && this.right.isDown)
{
cam.scrollX += ((this.speedX * delta) | 0);
}
// Camera zoom
if (this.zoomIn && this.zoomIn.isDown)
{
cam.zoom -= this.zoomSpeed;
if (cam.zoom < 0.1)
{
cam.zoom = 0.1;
}
}
else if (this.zoomOut && this.zoomOut.isDown)
{
cam.zoom += this.zoomSpeed;
}
},
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/**
* Destroys this Key Control.
*
* @method Phaser.Cameras.Controls.FixedKeyControl#destroy
* @since 3.0.0
*/
destroy: function ()
{
this.camera = null;
this.left = null;
this.right = null;
this.up = null;
this.down = null;
this.zoomIn = null;
this.zoomOut = null;
}
});
module.exports = FixedKeyControl;