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## Canvas Renderer Updates
*`BlitterCanvasRenderer` will now skip the `drawImage` call in canvas if the frame width or height are zero.
*`ParticleManagerCanvasRenderer` will now skip the `drawImage` call in canvas if the frame width or height are zero.
*`CanvasSnapshot` will now skip the `drawImage` call in canvas if the frame width or height are zero.
*`TextureManager.getBase64` will now skip the `drawImage` call in canvas if the frame width or height are zero.
*`TilemapLayerCanvasRenderer` will now skip the `drawImage` call in canvas if the frame width or height are zero.
## Canvas Renderer Bug Fixes
* The `CanvasRenderer.snapshotCanvas` method used an incorrect reference to the canvas, causing the operation to fail. It will now snapshot a canvas correctly. Fix #5792#5448 (thanks @rollinsafary-inomma @samme@akeboshi1)
* With `roundPixels` set to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774 (thanks @samme)
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Return to the [Change Log index](CHANGELOG-v3.60.md).