phaser/Docs/out/Touch.js.html

623 lines
15 KiB
HTML
Raw Normal View History

2013-10-02 14:05:55 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Phaser Source: input/Touch.js</title>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
</head>
<body>
<div class="container-fluid">
<div class="navbar navbar-fixed-top navbar-inverse">
<div class="navbar-inner">
<a class="brand" href="index.html">Phaser</a>
<ul class="nav">
<li class="dropdown">
<a href="modules.list.html" class="dropdown-toggle" data-toggle="dropdown">Modules<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="module-Phaser.html">Phaser</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="Phaser.Animation.html">Animation</a>
</li>
<li>
<a href="Phaser.Animation.Frame.html">Frame</a>
</li>
<li>
<a href="Phaser.Animation.FrameData.html">FrameData</a>
</li>
<li>
<a href="Phaser.Animation.Parser.html">Parser</a>
</li>
<li>
<a href="Phaser.AnimationManager.html">AnimationManager</a>
</li>
<li>
<a href="Phaser.Cache.html">Cache</a>
</li>
<li>
<a href="Phaser.Camera.html">Camera</a>
</li>
<li>
<a href="Phaser.Circle.html">Circle</a>
</li>
<li>
<a href="Phaser.Game.html">Game</a>
</li>
<li>
<a href="Phaser.Group.html">Group</a>
</li>
<li>
<a href="Phaser.Input.html">Input</a>
</li>
<li>
<a href="Phaser.InputHandler.html">InputHandler</a>
</li>
<li>
<a href="Phaser.Key.html">Key</a>
</li>
<li>
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
<li>
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
<li>
<a href="Phaser.Loader.html">Loader</a>
</li>
<li>
<a href="Phaser.Loader.Parser.html">Parser</a>
</li>
<li>
<a href="Phaser.Math.html">Math</a>
</li>
<li>
<a href="Phaser.Mouse.html">Mouse</a>
</li>
<li>
<a href="Phaser.MSPointer.html">MSPointer</a>
</li>
2013-10-02 19:18:24 +00:00
<li>
<a href="Phaser.Net.html">Net</a>
</li>
<li>
<a href="Phaser.Particles.html">Particles</a>
</li>
<li>
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
2013-10-02 14:05:55 +00:00
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
<li>
<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
<li>
<a href="Phaser.Point.html">Point</a>
</li>
<li>
<a href="Phaser.Pointer.html">Pointer</a>
</li>
<li>
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
<li>
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
<li>
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
<li>
<a href="Phaser.Signal.html">Signal</a>
</li>
<li>
<a href="Phaser.Stage.html">Stage</a>
</li>
<li>
<a href="Phaser.State.html">State</a>
</li>
<li>
<a href="Phaser.StateManager.html">StateManager</a>
</li>
<li>
<a href="Phaser.Touch.html">Touch</a>
</li>
<li>
<a href="Phaser.World.html">World</a>
</li>
<li>
<a href="SignalBinding.html">SignalBinding</a>
</li>
</ul>
</li>
2013-10-02 19:18:24 +00:00
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#maxParticles">maxParticles</a>
</li>
</ul>
</li>
2013-10-02 14:05:55 +00:00
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span12">
<div id="main">
<h1 class="page-title">Source: input/Touch.js</h1>
<section>
<article>
<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey &lt;rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Phaser.Touch handles touch events with your game. Note: Android 2.x only supports 1 touch event at once, no multi-touch.
*
* @class Phaser.Touch
* @classdesc The Touch class handles touch interactions with the game and the resulting Pointer objects.
* @constructor
* @param {Phaser.Game} game - A reference to the currently running game.
*/
Phaser.Touch = function (game) {
/**
* @property {Phaser.Game} game - Local reference to game.
*/
this.game = game;
/**
* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
* @method Phaser.Touch#disabled
* @return {boolean}
*/
this.disabled = false;
/**
* @property {Phaser.Game} callbackContext - Description.
*/
this.callbackContext = this.game;
/**
* @property {Phaser.Game} touchStartCallback - Description.
* @default
*/
this.touchStartCallback = null;
/**
* @property {Phaser.Game} touchMoveCallback - Description.
* @default
*/
this.touchMoveCallback = null;
/**
* @property {Phaser.Game} touchEndCallback - Description.
* @default
*/
this.touchEndCallback = null;
/**
* @property {Phaser.Game} touchEnterCallback - Description.
* @default
*/
this.touchEnterCallback = null;
/**
* @property {Phaser.Game} touchLeaveCallback - Description.
* @default
*/
this.touchLeaveCallback = null;
/**
* @property {Description} touchCancelCallback - Description.
* @default
*/
this.touchCancelCallback = null;
/**
* @property {boolean} preventDefault - Description.
* @default
*/
this.preventDefault = true;
this._onTouchStart = null;
this._onTouchMove = null;
this._onTouchEnd = null;
this._onTouchEnter = null;
this._onTouchLeave = null;
this._onTouchCancel = null;
this._onTouchMove = null;
};
Phaser.Touch.prototype = {
/**
* Starts the event listeners running.
* @method Phaser.Touch#start
*/
start: function () {
var _this = this;
if (this.game.device.touch)
{
this._onTouchStart = function (event) {
return _this.onTouchStart(event);
};
this._onTouchMove = function (event) {
return _this.onTouchMove(event);
};
this._onTouchEnd = function (event) {
return _this.onTouchEnd(event);
};
this._onTouchEnter = function (event) {
return _this.onTouchEnter(event);
};
this._onTouchLeave = function (event) {
return _this.onTouchLeave(event);
};
this._onTouchCancel = function (event) {
return _this.onTouchCancel(event);
};
this.game.renderer.view.addEventListener('touchstart', this._onTouchStart, false);
this.game.renderer.view.addEventListener('touchmove', this._onTouchMove, false);
this.game.renderer.view.addEventListener('touchend', this._onTouchEnd, false);
this.game.renderer.view.addEventListener('touchenter', this._onTouchEnter, false);
this.game.renderer.view.addEventListener('touchleave', this._onTouchLeave, false);
this.game.renderer.view.addEventListener('touchcancel', this._onTouchCancel, false);
}
},
/**
* Consumes all touchmove events on the document (only enable this if you know you need it!).
* @method Phaser.Touch#consumeTouchMove
*/
consumeDocumentTouches: function () {
this._documentTouchMove = function (event) {
event.preventDefault();
};
document.addEventListener('touchmove', this._documentTouchMove, false);
},
/**
* Description.
* @method Phaser.Touch#onTouchStart
* @param {Any} event
*/
onTouchStart: function (event) {
if (this.touchStartCallback)
{
this.touchStartCallback.call(this.callbackContext, event);
}
if (this.game.input.disabled || this.disabled)
{
return;
}
if (this.preventDefault)
{
event.preventDefault();
}
// event.targetTouches = list of all touches on the TARGET ELEMENT (i.e. game dom element)
// event.touches = list of all touches on the ENTIRE DOCUMENT, not just the target element
// event.changedTouches = the touches that CHANGED in this event, not the total number of them
for (var i = 0; i &lt; event.changedTouches.length; i++)
{
this.game.input.startPointer(event.changedTouches[i]);
}
},
/**
* Touch cancel - touches that were disrupted (perhaps by moving into a plugin or browser chrome).
* Occurs for example on iOS when you put down 4 fingers and the app selector UI appears.
* @method Phaser.Touch#onTouchCancel
* @param {Any} event
*/
onTouchCancel: function (event) {
if (this.touchCancelCallback)
{
this.touchCancelCallback.call(this.callbackContext, event);
}
if (this.game.input.disabled || this.disabled)
{
return;
}
if (this.preventDefault)
{
event.preventDefault();
}
// Touch cancel - touches that were disrupted (perhaps by moving into a plugin or browser chrome)
// http://www.w3.org/TR/touch-events/#dfn-touchcancel
for (var i = 0; i &lt; event.changedTouches.length; i++)
{
this.game.input.stopPointer(event.changedTouches[i]);
}
},
/**
* For touch enter and leave its a list of the touch points that have entered or left the target.
* Doesn't appear to be supported by most browsers on a canvas element yet.
* @method Phaser.Touch#onTouchEnter
* @param {Any} event
*/
onTouchEnter: function (event) {
if (this.touchEnterCallback)
{
this.touchEnterCallback.call(this.callbackContext, event);
}
if (this.game.input.disabled || this.disabled)
{
return;
}
if (this.preventDefault)
{
event.preventDefault();
}
for (var i = 0; i &lt; event.changedTouches.length; i++)
{
//console.log('touch enter');
}
},
/**
* For touch enter and leave its a list of the touch points that have entered or left the target.
* Doesn't appear to be supported by most browsers on a canvas element yet.
* @method Phaser.Touch#onTouchLeave
* @param {Any} event
*/
onTouchLeave: function (event) {
if (this.touchLeaveCallback)
{
this.touchLeaveCallback.call(this.callbackContext, event);
}
if (this.preventDefault)
{
event.preventDefault();
}
for (var i = 0; i &lt; event.changedTouches.length; i++)
{
//console.log('touch leave');
}
},
/**
* Description.
* @method Phaser.Touch#onTouchMove
* @param {Any} event
*/
onTouchMove: function (event) {
if (this.touchMoveCallback)
{
this.touchMoveCallback.call(this.callbackContext, event);
}
if (this.preventDefault)
{
event.preventDefault();
}
for (var i = 0; i &lt; event.changedTouches.length; i++)
{
this.game.input.updatePointer(event.changedTouches[i]);
}
},
/**
* Description.
* @method Phaser.Touch#onTouchEnd
* @param {Any} event
*/
onTouchEnd: function (event) {
if (this.touchEndCallback)
{
this.touchEndCallback.call(this.callbackContext, event);
}
if (this.preventDefault)
{
event.preventDefault();
}
// For touch end its a list of the touch points that have been removed from the surface
// https://developer.mozilla.org/en-US/docs/DOM/TouchList
// event.changedTouches = the touches that CHANGED in this event, not the total number of them
for (var i = 0; i &lt; event.changedTouches.length; i++)
{
this.game.input.stopPointer(event.changedTouches[i]);
}
},
/**
* Stop the event listeners.
* @method Phaser.Touch#stop
*/
stop: function () {
if (this.game.device.touch)
{
this.game.stage.canvas.removeEventListener('touchstart', this._onTouchStart);
this.game.stage.canvas.removeEventListener('touchmove', this._onTouchMove);
this.game.stage.canvas.removeEventListener('touchend', this._onTouchEnd);
this.game.stage.canvas.removeEventListener('touchenter', this._onTouchEnter);
this.game.stage.canvas.removeEventListener('touchleave', this._onTouchLeave);
this.game.stage.canvas.removeEventListener('touchcancel', this._onTouchCancel);
}
}
};</pre>
</article>
</section>
</div>
<div class="clearfix"></div>
<footer>
<span class="copyright">
Phaser Copyright © 2012-2013 Photon Storm Ltd.
</span>
<br />
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a>
2013-10-02 19:18:24 +00:00
on Wed Oct 02 2013 16:05:22 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
2013-10-02 14:05:55 +00:00
</span>
</footer>
</div>
<br clear="both">
</div>
</div>
<script src="scripts/sunlight.js"></script>
<script src="scripts/sunlight.javascript.js"></script>
<script src="scripts/sunlight-plugin.doclinks.js"></script>
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
<script src="scripts/sunlight-plugin.menu.js"></script>
<script src="scripts/jquery.min.js"></script>
<script src="scripts/jquery.scrollTo.js"></script>
<script src="scripts/jquery.localScroll.js"></script>
<script src="scripts/bootstrap-dropdown.js"></script>
<script src="scripts/toc.js"></script>
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
<script>
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
</script>
</body>
</html>