phaser/examples/wip/input active.js

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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('atari1', 'assets/sprites/atari130xe.png');
game.load.image('coke', 'assets/sprites/cokecan.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
var dropper;
function create() {
dropper = game.add.sprite(200, 400, 'mushroom');
dropper.inputEnabled = true;
dropper.input.enableDrag();
dropper.events.onDragStart.add(prepareToKill, this);
}
function prepareToKill() {
console.log('3 sec warning');
var t = { time: 0 };
var tween = game.add.tween(t).to({time: 1}, 3000, Phaser.Easing.Linear.None, true);
tween.onComplete.add(nukeIt, this);
}
function nukeIt() {
console.log('nuked');
dropper.destroy();
}