phaser/examples/tilemaps/mapcollide.js

86 lines
1.7 KiB
JavaScript
Raw Normal View History

2013-10-22 02:58:20 +00:00
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.tilemap('mario', 'assets/tilemaps/maps/super_mario.json', null, Phaser.Tilemap.TILED_JSON);
game.load.image('tiles', 'assets/tilemaps/tiles/super_mario.png');
2013-10-22 02:58:20 +00:00
game.load.image('player', 'assets/sprites/phaser-dude.png');
}
var map;
2013-11-01 12:25:14 +00:00
var tileset;
var layer;
2013-10-22 02:58:20 +00:00
var p;
var cursors;
function create() {
game.stage.backgroundColor = '#787878';
2013-11-01 12:25:14 +00:00
map = game.add.tilemap('mario');
map.addTilesetImage('SuperMarioBros-World1-1', 'tiles');
2013-10-22 02:58:20 +00:00
// 14 = ? block
// map.setCollisionBetween(14, 15);
2013-10-22 02:58:20 +00:00
map.setCollisionBetween(15, 16);
map.setCollisionBetween(20, 25);
map.setCollisionBetween(27, 29);
map.setCollision(40);
layer = map.createLayer('World1');
2013-11-01 12:25:14 +00:00
// Un-comment this on to see the collision tiles
// layer.debug = true;
2013-11-01 12:25:14 +00:00
layer.resizeWorld();
2013-10-22 02:58:20 +00:00
p = game.add.sprite(32, 32, 'player');
game.physics.gravity.y = 250;
2013-11-01 12:25:14 +00:00
p.body.bounce.y = 0.2;
2014-02-05 05:54:25 +00:00
p.body.linearDamping = 1;
p.body.collideWorldBounds = true;
2013-10-22 02:58:20 +00:00
game.camera.follow(p);
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
game.physics.collide(p, layer);
2013-10-22 02:58:20 +00:00
p.body.velocity.x = 0;
if (cursors.up.isDown)
{
2014-02-05 16:54:35 +00:00
if (p.body.onFloor())
2013-10-22 02:58:20 +00:00
{
p.body.velocity.y = -200;
2013-10-22 02:58:20 +00:00
}
}
if (cursors.left.isDown)
{
p.body.velocity.x = -150;
}
else if (cursors.right.isDown)
{
p.body.velocity.x = 150;
}
}
function render() {
game.debug.renderCameraInfo(game.camera, 420, 320);
2014-02-05 16:54:35 +00:00
game.debug.renderPhysicsBody(p.body);
2013-10-22 02:58:20 +00:00
}