mirror of
https://github.com/photonstorm/phaser
synced 2024-12-26 13:03:36 +00:00
85 lines
2.8 KiB
JavaScript
85 lines
2.8 KiB
JavaScript
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/// <reference path="../../Game.ts" />
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/**
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* Phaser - FrameData
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*
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* FrameData is a container for Frame objects, the internal representation of animation data in Phaser.
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*/
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var Phaser;
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(function (Phaser) {
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var FrameData = (function () {
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function FrameData() {
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this._frames = [];
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this._frameNames = [];
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}
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Object.defineProperty(FrameData.prototype, "total", {
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get: function () {
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return this._frames.length;
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},
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enumerable: true,
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configurable: true
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});
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FrameData.prototype.addFrame = function (frame) {
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frame.index = this._frames.length;
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this._frames.push(frame);
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if(frame.name !== '') {
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this._frameNames[frame.name] = frame.index;
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}
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return frame;
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};
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FrameData.prototype.getFrame = function (index) {
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if(this._frames[index]) {
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return this._frames[index];
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}
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return null;
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};
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FrameData.prototype.getFrameByName = function (name) {
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if(this._frameNames[name] >= 0) {
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return this._frames[this._frameNames[name]];
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}
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return null;
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};
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FrameData.prototype.checkFrameName = function (name) {
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if(this._frameNames[name] >= 0) {
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return true;
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}
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return false;
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};
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FrameData.prototype.getFrameRange = function (start, end, output) {
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if (typeof output === "undefined") { output = []; }
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for(var i = start; i <= end; i++) {
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output.push(this._frames[i]);
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}
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return output;
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};
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FrameData.prototype.getFrameIndexes = function (output) {
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if (typeof output === "undefined") { output = []; }
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output.length = 0;
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for(var i = 0; i < this._frames.length; i++) {
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output.push(i);
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}
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return output;
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};
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FrameData.prototype.getFrameIndexesByName = function (input) {
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var output = [];
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for(var i = 0; i < input.length; i++) {
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if(this.getFrameByName(input[i])) {
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output.push(this.getFrameByName(input[i]).index);
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}
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}
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return output;
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};
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FrameData.prototype.getAllFrames = function () {
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return this._frames;
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};
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FrameData.prototype.getFrames = function (range) {
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var output = [];
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for(var i = 0; i < range.length; i++) {
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output.push(this._frames[i]);
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}
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return output;
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};
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return FrameData;
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})();
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Phaser.FrameData = FrameData;
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})(Phaser || (Phaser = {}));
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