phaser/v3/src/sound/WebAudioSound.js

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var Class = require('../utils/Class');
var BaseSound = require('./BaseSound');
// Phaser.Sound.WebAudioSound
var WebAudioSound = new Class({
Extends: BaseSound,
initialize: function WebAudioSound(manager, key, config) {
/**
* [description]
*
* @property {AudioBuffer} audioBuffer
*/
this.audioBuffer = manager.game.cache.audio.get(key);
if (!this.audioBuffer) {
console.error('No audio loaded in cache with key: \'' + key + '\'!');
return;
}
/**
* [description]
*
* @property {AudioBufferSourceNode} source
*/
this.source = null;
/**
* [description]
*
* @property {GainNode} muteNode
*/
this.muteNode = manager.context.createGain();
/**
* [description]
*
* @property {GainNode} volumeNode
*/
this.volumeNode = manager.context.createGain();
this.muteNode.connect(this.volumeNode);
this.volumeNode.connect(manager.destination);
if (config === void 0) {
config = {};
}
config.duration = this.audioBuffer.duration;
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BaseSound.call(this, manager, key, config);
},
play: function (marker, config) {
if (!BaseSound.prototype.play.call(this, marker, config)) {
return null;
}
this.source = this.manager.context.createBufferSource();
this.source.buffer = this.audioBuffer;
this.source.connect(this.muteNode);
this.applyConfig();
this.source.start();
return this;
},
pause: function () {
return this;
},
resume: function () {
return this;
},
stop: function () {
return this;
},
update: function () {
},
destroy: function () {
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}
});
/**
* Mute setting.
* @property {boolean} mute
*/
Object.defineProperty(WebAudioSound.prototype, 'mute', {
get: function () {
return this.muteNode.gain.value === 0;
},
set: function (value) {
this.currentConfig.mute = value;
this.muteNode.gain.value = value ? 0 : 1;
}
});
/**
* Volume setting.
* @property {number} volume
*/
Object.defineProperty(WebAudioSound.prototype, 'volume', {
get: function () {
return this.volumeNode.gain.value;
},
set: function (value) {
this.currentConfig.volume = value;
this.volumeNode.gain.value = value;
}
});
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module.exports = WebAudioSound;