phaser/src/gameobjects/container/ContainerCanvasRenderer.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @author Felipe Alfonso <@bitnenfer>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Container#renderCanvas
* @since 3.4.0
* @private
*
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Container} container - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var ContainerCanvasRenderer = function (renderer, container, camera, parentMatrix)
{
var children = container.list;
if (children.length === 0)
{
return;
}
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camera.addToRenderList(container);
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var transformMatrix = container.localTransform;
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if (parentMatrix)
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{
transformMatrix.loadIdentity();
transformMatrix.multiply(parentMatrix);
transformMatrix.translate(container.x, container.y);
transformMatrix.rotate(container.rotation);
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transformMatrix.scale(container.scaleX, container.scaleY);
}
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else
{
transformMatrix.applyITRS(container.x, container.y, container.rotation, container.scaleX, container.scaleY);
}
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var containerHasBlendMode = (container.blendMode !== -1);
if (!containerHasBlendMode)
{
// If Container is SKIP_TEST then set blend mode to be Normal
renderer.setBlendMode(0);
}
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var alpha = container._alpha;
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var scrollFactorX = container.scrollFactorX;
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var scrollFactorY = container.scrollFactorY;
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if (container.mask)
{
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container.mask.preRenderCanvas(renderer, null, camera);
}
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for (var i = 0; i < children.length; i++)
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{
var child = children[i];
if (!child.willRender(camera))
{
continue;
}
var childAlpha = child.alpha;
var childScrollFactorX = child.scrollFactorX;
var childScrollFactorY = child.scrollFactorY;
if (!containerHasBlendMode && child.blendMode !== renderer.currentBlendMode)
{
// If Container doesn't have its own blend mode, then a child can have one
renderer.setBlendMode(child.blendMode);
}
// Set parent values
child.setScrollFactor(childScrollFactorX * scrollFactorX, childScrollFactorY * scrollFactorY);
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child.setAlpha(childAlpha * alpha);
// Render
child.renderCanvas(renderer, child, camera, transformMatrix);
// Restore original values
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child.setAlpha(childAlpha);
child.setScrollFactor(childScrollFactorX, childScrollFactorY);
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}
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if (container.mask)
{
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container.mask.postRenderCanvas(renderer);
}
};
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module.exports = ContainerCanvasRenderer;