phaser/Phaser/system/Tile.ts

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/// <reference path="../Game.ts" />
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/**
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* Phaser - Tile
*
* A Tile is a single representation of a tile within a Tilemap
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*/
module Phaser {
export class Tile {
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constructor(game: Game, tilemap: Tilemap, index: number, width: number, height: number) {
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this._game = game;
this.tilemap = tilemap;
this.index = index;
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this.width = width;
this.height = height;
this.allowCollisions = Collision.NONE;
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}
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private _game: Game;
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// You can give this Tile a friendly name to help with debugging. Never used internally.
public name: string;
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public mass: number = 1.0;
public width: number;
public height: number;
public allowCollisions: number;
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public collideLeft: bool = false;
public collideRight: bool = false;
public collideUp: bool = false;
public collideDown: bool = false;
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/**
* A reference to the tilemap this tile object belongs to.
*/
public tilemap: Tilemap;
/**
* The index of this tile type in the core map data.
* For example, if your map only has 16 kinds of tiles in it,
* this number is usually between 0 and 15.
*/
public index: number;
/**
* Clean up memory.
*/
public destroy() {
this.tilemap = null;
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}
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public setCollision(collision: number, resetCollisions: bool) {
if (resetCollisions)
{
this.resetCollision();
}
this.allowCollisions = collision;
if (collision & Collision.ANY)
{
this.collideLeft = true;
this.collideRight = true;
this.collideUp = true;
this.collideDown = true;
return;
}
if (collision & Collision.LEFT || collision & Collision.WALL)
{
this.collideLeft = true;
}
if (collision & Collision.RIGHT || collision & Collision.WALL)
{
this.collideRight = true;
}
if (collision & Collision.UP || collision & Collision.CEILING)
{
this.collideUp = true;
}
if (collision & Collision.DOWN || collision & Collision.CEILING)
{
this.collideDown = true;
}
}
public resetCollision() {
this.allowCollisions = Collision.NONE;
this.collideLeft = false;
this.collideRight = false;
this.collideUp = false;
this.collideDown = false;
}
/**
* Returns a string representation of this object.
* @method toString
* @return {string} a string representation of the object.
**/
public toString(): string {
return "[{Tiled (index=" + this.index + " collisions=" + this.allowCollisions + " width=" + this.width + " height=" + this.height + ")}]";
}
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}
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}