2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2022-02-28 14:29:51 +00:00
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* @copyright 2022 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2017-11-27 13:33:30 +00:00
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/**
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2018-01-29 22:51:08 +00:00
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* Internally used method to set the colliding state of a tile. This does not recalculate
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* interesting faces.
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2017-11-27 13:33:30 +00:00
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*
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2018-02-08 01:08:59 +00:00
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* @function Phaser.Tilemaps.Components.SetTileCollision
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* @since 3.0.0
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*
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2018-09-28 13:32:36 +00:00
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* @param {Phaser.Tilemaps.Tile} tile - The Tile to set the collision on.
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* @param {boolean} [collides=true] - Should the tile index collide or not?
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2017-11-27 13:33:30 +00:00
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*/
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2017-11-21 02:06:49 +00:00
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var SetTileCollision = function (tile, collides)
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{
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if (collides)
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{
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2018-01-29 22:51:08 +00:00
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tile.setCollision(true, true, true, true, false);
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2017-11-21 02:06:49 +00:00
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}
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else
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{
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2018-01-29 22:51:08 +00:00
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tile.resetCollision(false);
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2017-11-21 02:06:49 +00:00
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}
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};
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module.exports = SetTileCollision;
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