2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2022-02-28 14:29:51 +00:00
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* @copyright 2022 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2017-10-06 03:52:41 +00:00
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/**
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2019-12-04 20:34:09 +00:00
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* Calculate a per-ms speed from a distance and time (given in seconds).
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2017-10-06 03:52:41 +00:00
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*
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* @function Phaser.Math.GetSpeed
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* @since 3.0.0
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*
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2019-12-04 20:34:09 +00:00
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* @param {number} distance - The distance.
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2020-11-23 10:22:13 +00:00
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* @param {number} time - The time, in seconds.
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2017-10-06 03:52:41 +00:00
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*
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2019-12-04 20:34:09 +00:00
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* @return {number} The speed, in distance per ms.
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*
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* @example
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* // 400px over 1 second is 0.4 px/ms
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* Phaser.Math.GetSpeed(400, 1) // -> 0.4
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2017-10-06 03:52:41 +00:00
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*/
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2017-04-27 16:03:19 +00:00
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var GetSpeed = function (distance, time)
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{
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return (distance / time) / 1000;
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};
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module.exports = GetSpeed;
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