phaser/src/gameobjects/tilesprite/TileSpriteCreator.js

47 lines
1.7 KiB
JavaScript
Raw Normal View History

2018-02-12 16:01:20 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
2022-02-28 14:29:51 +00:00
* @copyright 2022 Photon Storm Ltd.
2019-05-10 15:15:04 +00:00
* @license {@link https://opensource.org/licenses/MIT|MIT License}
2018-02-12 16:01:20 +00:00
*/
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var TileSprite = require('./TileSprite');
2018-02-06 22:56:27 +00:00
/**
* Creates a new TileSprite Game Object and returns it.
*
* Note: This method will only be available if the TileSprite Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#tileSprite
* @since 3.0.0
*
2019-05-09 10:59:43 +00:00
* @param {Phaser.Types.GameObjects.TileSprite.TileSpriteConfig} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
2018-02-06 22:56:27 +00:00
*
* @return {Phaser.GameObjects.TileSprite} The Game Object that was created.
*/
GameObjectCreator.register('tileSprite', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var width = GetAdvancedValue(config, 'width', 512);
var height = GetAdvancedValue(config, 'height', 512);
var key = GetAdvancedValue(config, 'key', '');
var frame = GetAdvancedValue(config, 'frame', '');
var tile = new TileSprite(this.scene, x, y, width, height, key, frame);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, tile, config);
return tile;
});