2020-11-30 09:46:00 +00:00
|
|
|
/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
2022-02-28 14:29:51 +00:00
|
|
|
* @copyright 2022 Photon Storm Ltd.
|
2020-11-30 09:46:00 +00:00
|
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
|
|
|
*/
|
|
|
|
|
|
|
|
var BuildGameObject = require('../BuildGameObject');
|
|
|
|
var GameObjectCreator = require('../GameObjectCreator');
|
|
|
|
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
|
2020-12-02 13:48:38 +00:00
|
|
|
var PointLight = require('./PointLight');
|
2020-11-30 09:46:00 +00:00
|
|
|
|
|
|
|
/**
|
2020-12-02 13:48:38 +00:00
|
|
|
* Creates a new Point Light Game Object and returns it.
|
2020-11-30 09:46:00 +00:00
|
|
|
*
|
2020-12-02 13:48:38 +00:00
|
|
|
* Note: This method will only be available if the Point Light Game Object has been built into Phaser.
|
2020-11-30 09:46:00 +00:00
|
|
|
*
|
2020-12-02 13:48:38 +00:00
|
|
|
* @method Phaser.GameObjects.GameObjectCreator#pointlight
|
2020-11-30 09:46:00 +00:00
|
|
|
* @since 3.50.0
|
|
|
|
*
|
|
|
|
* @param {object} config - The configuration object this Game Object will use to create itself.
|
|
|
|
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
|
|
|
|
*
|
2020-12-02 13:48:38 +00:00
|
|
|
* @return {Phaser.GameObjects.PointLight} The Game Object that was created.
|
2020-11-30 09:46:00 +00:00
|
|
|
*/
|
2020-12-02 13:48:38 +00:00
|
|
|
GameObjectCreator.register('pointlight', function (config, addToScene)
|
2020-11-30 09:46:00 +00:00
|
|
|
{
|
|
|
|
if (config === undefined) { config = {}; }
|
|
|
|
|
2020-12-02 13:48:38 +00:00
|
|
|
var color = GetAdvancedValue(config, 'color', 0xffffff);
|
|
|
|
var radius = GetAdvancedValue(config, 'radius', 128);
|
|
|
|
var intensity = GetAdvancedValue(config, 'intensity', 1);
|
2020-12-03 12:52:36 +00:00
|
|
|
var attenuation = GetAdvancedValue(config, 'attenuation', 0.1);
|
2020-11-30 09:46:00 +00:00
|
|
|
|
2020-12-03 12:52:36 +00:00
|
|
|
var layer = new PointLight(this.scene, 0, 0, color, radius, intensity, attenuation);
|
2020-11-30 09:46:00 +00:00
|
|
|
|
|
|
|
if (addToScene !== undefined)
|
|
|
|
{
|
|
|
|
config.add = addToScene;
|
|
|
|
}
|
|
|
|
|
|
|
|
BuildGameObject(this.scene, layer, config);
|
|
|
|
|
|
|
|
return layer;
|
|
|
|
});
|