2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2022-02-28 14:29:51 +00:00
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* @copyright 2022 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2017-10-26 15:38:22 +00:00
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var BresenhamPoints = require('../geom/line/BresenhamPoints');
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2017-03-30 23:46:19 +00:00
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2017-10-04 16:05:26 +00:00
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/**
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2018-10-01 11:01:59 +00:00
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* Takes an array of Game Objects and positions them on evenly spaced points around the edges of a Triangle.
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*
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* If you wish to pass a `Phaser.GameObjects.Triangle` Shape to this function, you should pass its `geom` property.
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2017-10-04 16:05:26 +00:00
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*
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* @function Phaser.Actions.PlaceOnTriangle
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* @since 3.0.0
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2018-01-25 06:55:04 +00:00
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*
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2018-03-27 11:14:08 +00:00
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
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*
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2018-03-20 14:57:12 +00:00
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* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
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2018-10-01 11:01:59 +00:00
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* @param {Phaser.Geom.Triangle} triangle - The Triangle to position the Game Objects on.
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* @param {number} [stepRate=1] - An optional step rate, to increase or decrease the packing of the Game Objects on the lines.
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2017-10-06 02:05:01 +00:00
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*
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2018-03-27 11:14:08 +00:00
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
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2017-10-04 16:05:26 +00:00
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*/
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2017-03-30 23:46:19 +00:00
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var PlaceOnTriangle = function (items, triangle, stepRate)
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{
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2017-10-26 15:38:22 +00:00
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var p1 = BresenhamPoints({ x1: triangle.x1, y1: triangle.y1, x2: triangle.x2, y2: triangle.y2 }, stepRate);
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var p2 = BresenhamPoints({ x1: triangle.x2, y1: triangle.y2, x2: triangle.x3, y2: triangle.y3 }, stepRate);
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var p3 = BresenhamPoints({ x1: triangle.x3, y1: triangle.y3, x2: triangle.x1, y2: triangle.y1 }, stepRate);
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2017-03-30 23:46:19 +00:00
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// Remove overlaps
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p1.pop();
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p2.pop();
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p3.pop();
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p1 = p1.concat(p2, p3);
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var step = p1.length / items.length;
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var p = 0;
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for (var i = 0; i < items.length; i++)
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{
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var item = items[i];
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var point = p1[Math.floor(p)];
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2018-01-25 06:55:04 +00:00
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item.x = point.x;
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item.y = point.y;
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2017-03-30 23:46:19 +00:00
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p += step;
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}
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return items;
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};
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module.exports = PlaceOnTriangle;
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