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https://github.com/photonstorm/phaser
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46 lines
2.1 KiB
JavaScript
46 lines
2.1 KiB
JavaScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Mesh = require('./Mesh');
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var GameObjectFactory = require('../GameObjectFactory');
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/**
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* Creates a new Mesh Game Object and adds it to the Scene.
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*
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* Note: This method will only be available if the Mesh Game Object and WebGL support have been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectFactory#mesh
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* @webglOnly
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* @since 3.0.0
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*
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* @param {number} [x] - The horizontal position of this Game Object in the world.
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* @param {number} [y] - The vertical position of this Game Object in the world.
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* @param {string|Phaser.Textures.Texture} [texture] - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {string|integer} [frame] - An optional frame from the Texture this Game Object is rendering with.
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* @param {number[]} [vertices] - An array containing the vertices data for this Mesh.
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* @param {number[]} [uvs] - An array containing the uv data for this Mesh.
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* @param {number[]} [indicies] - An array containing the vertex indicies for this Mesh.
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* @param {number|number[]} [colors=0xffffff] - An array containing the color data for this Mesh.
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* @param {number|number[]} [alphas=1] - An array containing the alpha data for this Mesh.
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*
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* @return {Phaser.GameObjects.Mesh} The Game Object that was created.
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*/
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if (typeof WEBGL_RENDERER)
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{
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GameObjectFactory.register('mesh', function (x, y, texture, frame, vertices, uvs, indicies, colors, alphas)
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{
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return this.displayList.add(new Mesh(this.scene, x, y, texture, frame, vertices, uvs, indicies, colors, alphas));
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});
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}
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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