phaser/v3/src/gameobjects/tilemap/components/WorldToTileX.js

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JavaScript
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var WorldToTileX = function (worldX, snapToFloor, camera, layer)
{
if (snapToFloor === undefined) { snapToFloor = true; }
var tileWidth = layer.tileWidth;
var tilemapLayer = layer.tilemapLayer;
if (tilemapLayer)
{
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
// Find the world position relative to the static or dynamic layer's top left origin,
// factoring in the camera's horizontal scroll
worldX = worldX + (camera.scrollX * tilemapLayer.scrollFactorX) - tilemapLayer.x;
tileWidth *= tilemapLayer.scaleX;
}
return snapToFloor
? Math.floor(worldX / tileWidth)
: worldX / tileWidth;
};
module.exports = WorldToTileX;