phaser/v3/src/gameobjects/tilemap/components/SetCollisionByExclusion.js

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var SetTileCollision = require('./SetTileCollision');
var CalculateFacesWithin = require('./CalculateFacesWithin');
var SetLayerCollisionIndex = require('./SetLayerCollisionIndex');
// Note: this only updates layer.collideIndexes for tile indexes found currently in the layer
var SetCollisionByExclusion = function (indexes, collides, recalculateFaces, layer)
{
if (collides === undefined) { collides = true; }
if (recalculateFaces === undefined) { recalculateFaces = true; }
if (!Array.isArray(indexes)) { indexes = [ indexes ]; }
for (var ty = 0; ty < layer.height; ty++)
{
for (var tx = 0; tx < layer.width; tx++)
{
var tile = layer.data[ty][tx];
if (tile && indexes.indexOf(tile.index) === -1)
{
SetTileCollision(tile, collides);
SetLayerCollisionIndex(tile.index, collides, layer);
}
}
}
if (recalculateFaces) { CalculateFacesWithin(0, 0, layer.width, layer.height, layer); }
};
module.exports = SetCollisionByExclusion;