mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
42 lines
1 KiB
HTML
42 lines
1 KiB
HTML
|
<!DOCTYPE HTML>
|
||
|
<html>
|
||
|
<head>
|
||
|
<meta charset="UTF-8" />
|
||
|
<title>Phaser Responsive Project Template</title>
|
||
|
<script src="phaser.min.js"></script>
|
||
|
<script src="Boot.js"></script>
|
||
|
<script src="Preloader.js"></script>
|
||
|
<script src="MainMenu.js"></script>
|
||
|
<script src="Game.js"></script>
|
||
|
<style>
|
||
|
body {
|
||
|
margin: 0;
|
||
|
padding: 0;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<script type="text/javascript">
|
||
|
|
||
|
window.onload = function() {
|
||
|
|
||
|
// 100% of the browser window - see Boot.js for additional configuration
|
||
|
var game = new Phaser.Game("100%", "100%", Phaser.AUTO, '');
|
||
|
|
||
|
// Add the States your game has.
|
||
|
// You don't have to do this in the html, it could be done in your Boot state too, but for simplicity I'll keep it here.
|
||
|
game.state.add('Boot', BasicGame.Boot);
|
||
|
game.state.add('Preloader', BasicGame.Preloader);
|
||
|
game.state.add('MainMenu', BasicGame.MainMenu);
|
||
|
game.state.add('Game', BasicGame.Game);
|
||
|
|
||
|
// Now start the Boot state.
|
||
|
game.state.start('Boot');
|
||
|
|
||
|
};
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|