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<a href="Phaser.Stage.html">Stage</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-03 00:21:08 +00:00
<a href="Phaser.State.html">State</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-03 00:21:08 +00:00
<a href="Phaser.StateManager.html">StateManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Text.html">Text</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tile.html">Tile</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapParser.html">TilemapParser</a>
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2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tileset.html">Tileset</a>
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2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
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<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
2014-04-10 22:13:43 +00:00
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<a href="Phaser.Time.html">Time</a>
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2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Timer.html">Timer</a>
</li>
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<li class="class-depth-1">
2014-02-05 06:29:17 +00:00
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
2014-04-10 22:13:43 +00:00
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2013-10-03 00:21:08 +00:00
<a href="Phaser.Touch.html">Touch</a>
</li>
2014-04-10 22:13:43 +00:00
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<a href="Phaser.Tween.html">Tween</a>
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2014-11-25 00:23:44 +00:00
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<a href="Phaser.TweenData.html">TweenData</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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2014-04-10 22:13:43 +00:00
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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<li class="class-depth-1">
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<a href="Phaser.Video.html">Video</a>
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</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
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<a href="Phaser.World.html">World</a>
2014-11-15 20:01:46 +00:00
</li>
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2015-07-22 14:31:30 +00:00
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-07-22 14:31:30 +00:00
<a href="PIXI.BaseTexture.html">BaseTexture</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
</li>
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<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
</li>
2015-08-24 14:43:45 +00:00
<li class="class-depth-1">
<a href="PIXI.CanvasPool.html">CanvasPool</a>
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
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<a href="PIXI.DisplayObject.html">DisplayObject</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
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<a href="PIXI.Event.html">Event</a>
</li>
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<a href="PIXI.EventTarget.html">EventTarget</a>
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<a href="PIXI.FilterTexture.html">FilterTexture</a>
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<a href="PIXI.Graphics.html">Graphics</a>
</li>
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<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
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<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.PolyK.html">PolyK</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
2014-11-15 20:01:46 +00:00
</li>
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2015-03-23 23:46:30 +00:00
<a href="PIXI.RenderTexture.html">RenderTexture</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Rope.html">Rope</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Sprite.html">Sprite</a>
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</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
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</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.Strip.html">Strip</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.StripShader.html">StripShader</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.Texture.html">Texture</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.TilingSprite.html">TilingSprite</a>
2014-11-15 20:01:46 +00:00
</li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
2014-11-25 00:23:44 +00:00
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-0">
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<a href="global.html#AUTO">AUTO</a>
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<a href="global.html#BITMAPDATA">BITMAPDATA</a>
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2015-07-22 14:31:30 +00:00
<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#blendModes">blendModes</a>
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</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#BUTTON">BUTTON</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS">CANVAS</a>
</li>
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<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
</li>
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<a href="global.html#CIRCLE">CIRCLE</a>
</li>
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<a href="global.html#CREATURE">CREATURE</a>
</li>
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<a href="global.html#DOWN">DOWN</a>
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<a href="global.html#ELLIPSE">ELLIPSE</a>
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</li>
2015-03-23 23:46:30 +00:00
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2015-07-22 14:31:30 +00:00
<a href="global.html#EMITTER">EMITTER</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#GAMES">GAMES</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
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2015-07-22 14:31:30 +00:00
<a href="global.html#GRAPHICS">GRAPHICS</a>
2014-11-15 20:01:46 +00:00
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2015-07-22 14:31:30 +00:00
<a href="global.html#GROUP">GROUP</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
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<a href="global.html#HEADLESS">HEADLESS</a>
</li>
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<a href="global.html#IMAGE">IMAGE</a>
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<a href="global.html#LEFT">LEFT</a>
</li>
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<a href="global.html#LINE">LINE</a>
</li>
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<a href="global.html#MATRIX">MATRIX</a>
</li>
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<a href="global.html#NONE">NONE</a>
</li>
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<a href="global.html#POINT">POINT</a>
</li>
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<a href="global.html#POINTER">POINTER</a>
</li>
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<a href="global.html#POLYGON">POLYGON</a>
</li>
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<a href="global.html#RECTANGLE">RECTANGLE</a>
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<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
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<a href="global.html#RETROFONT">RETROFONT</a>
</li>
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<a href="global.html#RIGHT">RIGHT</a>
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<a href="global.html#ROPE">ROPE</a>
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<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#SPRITE">SPRITE</a>
</li>
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<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
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<a href="global.html#TEXT">TEXT</a>
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<a href="global.html#TILEMAP">TILEMAP</a>
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<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
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<a href="global.html#TILESPRITE">TILESPRITE</a>
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<a href="global.html#UP">UP</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#VERSION">VERSION</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
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<a href="global.html#VIDEO">VIDEO</a>
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<a href="global.html#WEBGL">WEBGL</a>
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<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
2014-11-15 20:01:46 +00:00
</li>
2013-10-03 00:21:08 +00:00
</ul>
</li>
2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
<li class="dropdown">
2014-11-25 00:23:44 +00:00
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
2014-11-25 00:23:44 +00:00
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2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
2014-11-25 00:23:44 +00:00
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<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
2014-11-15 20:01:46 +00:00
<ul class="dropdown-menu ">
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
2014-11-25 00:23:44 +00:00
</ul>
</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
2014-11-15 20:01:46 +00:00
</ul>
</li>
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/irc">IRC</a></li>
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<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
</li>
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</ul>
</div>
</div>
<div class="row-fluid">
<div class="span12">
<div id="main">
2015-03-23 23:46:30 +00:00
<h1 class="page-title">Source: src/system/Device.js</h1>
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<section>
<article>
<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey &lt;rich@photonstorm.com>
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* @copyright 2015 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
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* @classdesc
* Detects device support capabilities and is responsible for device intialization - see {@link Phaser.Device.whenReady whenReady}.
*
* This class represents a singleton object that can be accessed directly as `game.device`
* (or, as a fallback, `Phaser.Device` when a game instance is not available) without the need to instantiate it.
*
* Unless otherwise noted the device capabilities are only guaranteed after initialization. Initialization
* occurs automatically and is guaranteed complete before {@link Phaser.Game} begins its "boot" phase.
* Feature detection can be modified in the {@link Phaser.Device.onInitialized onInitialized} signal.
*
* When checking features using the exposed properties only the *truth-iness* of the value should be relied upon
* unless the documentation states otherwise: properties may return `false`, `''`, `null`, or even `undefined`
* when indicating the lack of a feature.
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*
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* Uses elements from System.js by MrDoob and Modernizr
*
* @description
* It is not possible to instantiate the Device class manually.
*
* @class
* @protected
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*/
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Phaser.Device = function () {
/**
* The time the device became ready.
* @property {integer} deviceReadyAt
* @protected
*/
this.deviceReadyAt = 0;
/**
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* The time as which initialization has completed.
* @property {boolean} initialized
* @protected
*/
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this.initialized = false;
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// Browser / Host / Operating System
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/**
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* @property {boolean} desktop - Is running on a desktop?
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* @default
*/
this.desktop = false;
/**
* @property {boolean} iOS - Is running on iOS?
* @default
*/
this.iOS = false;
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/**
* @property {number} iOSVersion - If running in iOS this will contain the major version number.
* @default
*/
this.iOSVersion = 0;
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/**
* @property {boolean} cocoonJS - Is the game running under CocoonJS?
* @default
*/
this.cocoonJS = false;
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/**
* @property {boolean} cocoonJSApp - Is this game running with CocoonJS.App?
* @default
*/
this.cocoonJSApp = false;
/**
* @property {boolean} cordova - Is the game running under Apache Cordova?
* @default
*/
this.cordova = false;
/**
* @property {boolean} node - Is the game running under Node.js?
* @default
*/
this.node = false;
/**
* @property {boolean} nodeWebkit - Is the game running under Node-Webkit?
* @default
*/
this.nodeWebkit = false;
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/**
* @property {boolean} electron - Is the game running under GitHub Electron?
* @default
*/
this.electron = false;
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/**
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* @property {boolean} ejecta - Is the game running under Ejecta?
* @default
*/
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this.ejecta = false;
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/**
* @property {boolean} crosswalk - Is the game running under the Intel Crosswalk XDK?
* @default
*/
this.crosswalk = false;
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/**
* @property {boolean} android - Is running on android?
* @default
*/
this.android = false;
/**
* @property {boolean} chromeOS - Is running on chromeOS?
* @default
*/
this.chromeOS = false;
/**
* @property {boolean} linux - Is running on linux?
* @default
*/
this.linux = false;
/**
* @property {boolean} macOS - Is running on macOS?
* @default
*/
this.macOS = false;
/**
* @property {boolean} windows - Is running on windows?
* @default
*/
this.windows = false;
/**
* @property {boolean} windowsPhone - Is running on a Windows Phone?
* @default
*/
this.windowsPhone = false;
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// Features
/**
* @property {boolean} canvas - Is canvas available?
* @default
*/
this.canvas = false;
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/**
* @property {?boolean} canvasBitBltShift - True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap.
* @default
*/
this.canvasBitBltShift = null;
/**
* @property {boolean} webGL - Is webGL available?
* @default
*/
this.webGL = false;
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/**
* @property {boolean} file - Is file available?
* @default
*/
this.file = false;
/**
* @property {boolean} fileSystem - Is fileSystem available?
* @default
*/
this.fileSystem = false;
/**
* @property {boolean} localStorage - Is localStorage available?
* @default
*/
this.localStorage = false;
/**
* @property {boolean} worker - Is worker available?
* @default
*/
this.worker = false;
/**
* @property {boolean} css3D - Is css3D available?
* @default
*/
this.css3D = false;
/**
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* @property {boolean} pointerLock - Is Pointer Lock available?
* @default
*/
this.pointerLock = false;
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/**
* @property {boolean} typedArray - Does the browser support TypedArrays?
* @default
*/
this.typedArray = false;
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/**
* @property {boolean} vibration - Does the device support the Vibration API?
* @default
*/
this.vibration = false;
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/**
* @property {boolean} getUserMedia - Does the device support the getUserMedia API?
* @default
*/
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this.getUserMedia = true;
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/**
* @property {boolean} quirksMode - Is the browser running in strict mode (false) or quirks mode? (true)
* @default
*/
this.quirksMode = false;
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// Input
/**
* @property {boolean} touch - Is touch available?
* @default
*/
this.touch = false;
/**
* @property {boolean} mspointer - Is mspointer available?
* @default
*/
this.mspointer = false;
/**
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* @property {?string} wheelType - The newest type of Wheel/Scroll event supported: 'wheel', 'mousewheel', 'DOMMouseScroll'
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* @default
* @protected
*/
this.wheelEvent = null;
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// Browser
/**
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* @property {boolean} arora - Set to true if running in Arora.
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* @default
*/
this.arora = false;
/**
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* @property {boolean} chrome - Set to true if running in Chrome.
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* @default
*/
this.chrome = false;
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/**
* @property {number} chromeVersion - If running in Chrome this will contain the major version number.
* @default
*/
this.chromeVersion = 0;
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/**
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* @property {boolean} epiphany - Set to true if running in Epiphany.
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* @default
*/
this.epiphany = false;
/**
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* @property {boolean} firefox - Set to true if running in Firefox.
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* @default
*/
this.firefox = false;
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/**
* @property {number} firefoxVersion - If running in Firefox this will contain the major version number.
* @default
*/
this.firefoxVersion = 0;
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/**
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* @property {boolean} ie - Set to true if running in Internet Explorer.
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* @default
*/
this.ie = false;
/**
* @property {number} ieVersion - If running in Internet Explorer this will contain the major version number. Beyond IE10 you should use Device.trident and Device.tridentVersion.
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* @default
*/
this.ieVersion = 0;
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/**
* @property {boolean} trident - Set to true if running a Trident version of Internet Explorer (IE11+)
* @default
*/
this.trident = false;
/**
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* @property {number} tridentVersion - If running in Internet Explorer 11 this will contain the major version number. See {@link http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx}
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* @default
*/
this.tridentVersion = 0;
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/**
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* @property {boolean} mobileSafari - Set to true if running in Mobile Safari.
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* @default
*/
this.mobileSafari = false;
/**
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* @property {boolean} midori - Set to true if running in Midori.
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* @default
*/
this.midori = false;
/**
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* @property {boolean} opera - Set to true if running in Opera.
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* @default
*/
this.opera = false;
/**
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* @property {boolean} safari - Set to true if running in Safari.
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* @default
*/
this.safari = false;
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/**
* @property {boolean} webApp - Set to true if running as a WebApp, i.e. within a WebView
* @default
*/
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this.webApp = false;
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/**
* @property {boolean} silk - Set to true if running in the Silk browser (as used on the Amazon Kindle)
* @default
*/
this.silk = false;
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// Audio
/**
* @property {boolean} audioData - Are Audio tags available?
* @default
*/
this.audioData = false;
/**
* @property {boolean} webAudio - Is the WebAudio API available?
* @default
*/
this.webAudio = false;
/**
* @property {boolean} ogg - Can this device play ogg files?
* @default
*/
this.ogg = false;
/**
* @property {boolean} opus - Can this device play opus files?
* @default
*/
this.opus = false;
/**
* @property {boolean} mp3 - Can this device play mp3 files?
* @default
*/
this.mp3 = false;
/**
* @property {boolean} wav - Can this device play wav files?
* @default
*/
this.wav = false;
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/**
* Can this device play m4a files?
* @property {boolean} m4a - True if this device can play m4a files.
* @default
*/
this.m4a = false;
/**
* @property {boolean} webm - Can this device play webm files?
* @default
*/
this.webm = false;
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// Video
/**
* @property {boolean} oggVideo - Can this device play ogg video files?
* @default
*/
this.oggVideo = false;
/**
* @property {boolean} h264Video - Can this device play h264 mp4 video files?
* @default
*/
this.h264Video = false;
/**
* @property {boolean} mp4Video - Can this device play h264 mp4 video files?
* @default
*/
this.mp4Video = false;
/**
* @property {boolean} webmVideo - Can this device play webm video files?
* @default
*/
this.webmVideo = false;
/**
* @property {boolean} vp9Video - Can this device play vp9 video files?
* @default
*/
this.vp9Video = false;
/**
* @property {boolean} hlsVideo - Can this device play hls video files?
* @default
*/
this.hlsVideo = false;
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// Device
/**
* @property {boolean} iPhone - Is running on iPhone?
* @default
*/
this.iPhone = false;
/**
* @property {boolean} iPhone4 - Is running on iPhone4?
* @default
*/
this.iPhone4 = false;
/**
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* @property {boolean} iPad - Is running on iPad?
* @default
*/
this.iPad = false;
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// Device features
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/**
* @property {number} pixelRatio - PixelRatio of the host device?
* @default
*/
this.pixelRatio = 0;
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/**
* @property {boolean} littleEndian - Is the device big or little endian? (only detected if the browser supports TypedArrays)
* @default
*/
this.littleEndian = false;
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/**
* @property {boolean} LITTLE_ENDIAN - Same value as `littleEndian`.
* @default
*/
this.LITTLE_ENDIAN = false;
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/**
* @property {boolean} support32bit - Does the device context support 32bit pixel manipulation using array buffer views?
* @default
*/
this.support32bit = false;
/**
* @property {boolean} fullscreen - Does the browser support the Full Screen API?
* @default
*/
this.fullscreen = false;
/**
* @property {string} requestFullscreen - If the browser supports the Full Screen API this holds the call you need to use to activate it.
* @default
*/
this.requestFullscreen = '';
/**
* @property {string} cancelFullscreen - If the browser supports the Full Screen API this holds the call you need to use to cancel it.
* @default
*/
this.cancelFullscreen = '';
/**
* @property {boolean} fullscreenKeyboard - Does the browser support access to the Keyboard during Full Screen mode?
* @default
*/
this.fullscreenKeyboard = false;
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};
// Device is really a singleton/static entity; instantiate it
// and add new methods directly sans-prototype.
Phaser.Device = new Phaser.Device();
/**
* This signal is dispatched after device initialization occurs but before any of the ready
* callbacks (see {@link Phaser.Device.whenReady whenReady}) have been invoked.
*
* Local "patching" for a particular device can/should be done in this event.
*
* _Note_: This signal is removed after the device has been readied; if a handler has not been
* added _before_ `new Phaser.Game(..)` it is probably too late.
*
* @type {?Phaser.Signal}
* @static
*/
Phaser.Device.onInitialized = new Phaser.Signal();
/**
* Add a device-ready handler and ensure the device ready sequence is started.
*
* Phaser.Device will _not_ activate or initialize until at least one `whenReady` handler is added,
* which is normally done automatically be calling `new Phaser.Game(..)`.
*
* The handler is invoked when the device is considered "ready", which may be immediately
* if the device is already "ready". See {@link Phaser.Device#deviceReadyAt deviceReadyAt}.
*
* @method
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* @param {function} handler - Callback to invoke when the device is ready. It is invoked with the given context the Phaser.Device object is supplied as the first argument.
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* @param {object} [context] - Context in which to invoke the handler
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* @param {boolean} [nonPrimer=false] - If true the device ready check will not be started.
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*/
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Phaser.Device.whenReady = function (callback, context, nonPrimer) {
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var readyCheck = this._readyCheck;
if (this.deviceReadyAt || !readyCheck)
{
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callback.call(context, this);
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}
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else if (readyCheck._monitor || nonPrimer)
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{
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readyCheck._queue = readyCheck._queue || [];
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readyCheck._queue.push([callback, context]);
}
else
{
readyCheck._monitor = readyCheck.bind(this);
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readyCheck._queue = readyCheck._queue || [];
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readyCheck._queue.push([callback, context]);
var cordova = typeof window.cordova !== 'undefined';
var cocoonJS = navigator['isCocoonJS'];
if (document.readyState === 'complete' || document.readyState === 'interactive')
{
// Why is there an additional timeout here?
window.setTimeout(readyCheck._monitor, 0);
}
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else if (cordova &amp;&amp; !cocoonJS)
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{
// Ref. http://docs.phonegap.com/en/3.5.0/cordova_events_events.md.html#deviceready
// Cordova, but NOT Cocoon?
document.addEventListener('deviceready', readyCheck._monitor, false);
}
else
{
document.addEventListener('DOMContentLoaded', readyCheck._monitor, false);
window.addEventListener('load', readyCheck._monitor, false);
}
}
};
/**
* Internal method used for checking when the device is ready.
* This function is removed from Phaser.Device when the device becomes ready.
*
* @method
* @private
*/
Phaser.Device._readyCheck = function () {
var readyCheck = this._readyCheck;
if (!document.body)
{
window.setTimeout(readyCheck._monitor, 20);
}
else if (!this.deviceReadyAt)
{
this.deviceReadyAt = Date.now();
document.removeEventListener('deviceready', readyCheck._monitor);
document.removeEventListener('DOMContentLoaded', readyCheck._monitor);
window.removeEventListener('load', readyCheck._monitor);
this._initialize();
this.initialized = true;
this.onInitialized.dispatch(this);
var item;
while ((item = readyCheck._queue.shift()))
{
var callback = item[0];
var context = item[1];
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callback.call(context, this);
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}
// Remove no longer useful methods and properties.
this._readyCheck = null;
this._initialize = null;
this.onInitialized = null;
}
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};
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/**
* Internal method to initialize the capability checks.
* This function is removed from Phaser.Device once the device is initialized.
*
* @method
* @private
*/
Phaser.Device._initialize = function () {
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var device = this;
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/**
* Check which OS is game running on.
*/
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function _checkOS () {
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var ua = navigator.userAgent;
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if (/Playstation Vita/.test(ua))
{
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device.vita = true;
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}
else if (/Kindle/.test(ua) || /\bKF[A-Z][A-Z]+/.test(ua) || /Silk.*Mobile Safari/.test(ua))
{
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device.kindle = true;
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// This will NOT detect early generations of Kindle Fire, I think there is no reliable way...
// E.g. "Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_3; en-us; Silk/1.1.0-80) AppleWebKit/533.16 (KHTML, like Gecko) Version/5.0 Safari/533.16 Silk-Accelerated=true"
}
else if (/Android/.test(ua))
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{
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device.android = true;
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}
else if (/CrOS/.test(ua))
{
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device.chromeOS = true;
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}
else if (/iP[ao]d|iPhone/i.test(ua))
{
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device.iOS = true;
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(navigator.appVersion).match(/OS (\d+)/);
device.iOSVersion = parseInt(RegExp.$1, 10);
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}
else if (/Linux/.test(ua))
{
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device.linux = true;
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}
else if (/Mac OS/.test(ua))
{
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device.macOS = true;
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}
else if (/Windows/.test(ua))
{
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device.windows = true;
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}
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if (/Windows Phone/i.test(ua) || /IEMobile/i.test(ua))
{
device.android = false;
device.iOS = false;
device.macOS = false;
device.windows = true;
device.windowsPhone = true;
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}
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var silk = /Silk/.test(ua); // detected in browsers
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if (device.windows || device.macOS || (device.linux &amp;&amp; !silk) || device.chromeOS)
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{
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device.desktop = true;
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}
// Windows Phone / Table reset
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if (device.windowsPhone || ((/Windows NT/i.test(ua)) &amp;&amp; (/Touch/i.test(ua))))
{
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device.desktop = false;
}
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}
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/**
* Check HTML5 features of the host environment.
*/
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function _checkFeatures () {
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device.canvas = !!window['CanvasRenderingContext2D'] || device.cocoonJS;
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try {
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device.localStorage = !!localStorage.getItem;
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} catch (error) {
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device.localStorage = false;
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}
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device.file = !!window['File'] &amp;&amp; !!window['FileReader'] &amp;&amp; !!window['FileList'] &amp;&amp; !!window['Blob'];
2014-11-15 20:01:46 +00:00
device.fileSystem = !!window['requestFileSystem'];
2013-10-25 15:54:40 +00:00
2015-03-23 23:46:30 +00:00
device.webGL = ( function () { try { var canvas = document.createElement( 'canvas' ); /*Force screencanvas to false*/ canvas.screencanvas = false; return !! window.WebGLRenderingContext &amp;&amp; ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ); } catch( e ) { return false; } } )();
2015-01-06 06:57:25 +00:00
device.webGL = !!device.webGL;
2013-10-25 15:54:40 +00:00
2014-11-15 20:01:46 +00:00
device.worker = !!window['Worker'];
device.pointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
2014-11-15 20:01:46 +00:00
device.quirksMode = (document.compatMode === 'CSS1Compat') ? false : true;
2015-07-22 14:31:30 +00:00
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia || navigator.oGetUserMedia;
window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL;
device.getUserMedia = device.getUserMedia &amp;&amp; !!navigator.getUserMedia &amp;&amp; !!window.URL;
// Older versions of firefox (&lt; 21) apparently claim support but user media does not actually work
2015-07-24 12:30:46 +00:00
if (device.firefox &amp;&amp; device.firefoxVersion &lt; 21)
2015-07-22 14:31:30 +00:00
{
device.getUserMedia = false;
}
2014-11-15 20:01:46 +00:00
2015-01-06 06:57:25 +00:00
// TODO: replace canvasBitBltShift detection with actual feature check
// Excludes iOS versions as they generally wrap UIWebView (eg. Safari WebKit) and it
// is safer to not try and use the fast copy-over method.
2015-07-24 12:30:46 +00:00
if (!device.iOS &amp;&amp; (device.ie || device.firefox || device.chrome))
2015-01-06 06:57:25 +00:00
{
device.canvasBitBltShift = true;
}
// Known not to work
if (device.safari || device.mobileSafari)
{
device.canvasBitBltShift = false;
}
2014-11-15 20:01:46 +00:00
}
/**
* Checks/configures various input.
*/
function _checkInput () {
2015-03-23 23:46:30 +00:00
if ('ontouchstart' in document.documentElement || (window.navigator.maxTouchPoints &amp;&amp; window.navigator.maxTouchPoints >= 1))
2014-02-05 06:29:17 +00:00
{
2014-11-15 20:01:46 +00:00
device.touch = true;
2013-10-03 00:21:08 +00:00
}
2014-02-05 06:29:17 +00:00
if (window.navigator.msPointerEnabled || window.navigator.pointerEnabled)
{
2014-11-15 20:01:46 +00:00
device.mspointer = true;
2013-10-03 00:21:08 +00:00
}
2014-11-15 20:01:46 +00:00
if (!device.cocoonJS)
{
// See https://developer.mozilla.org/en-US/docs/Web/Events/wheel
2015-03-23 23:46:30 +00:00
if ('onwheel' in window || (device.ie &amp;&amp; 'WheelEvent' in window))
2014-11-15 20:01:46 +00:00
{
// DOM3 Wheel Event: FF 17+, IE 9+, Chrome 31+, Safari 7+
device.wheelEvent = 'wheel';
}
else if ('onmousewheel' in window)
{
// Non-FF legacy: IE 6-9, Chrome 1-31, Safari 5-7.
device.wheelEvent = 'mousewheel';
}
2015-03-23 23:46:30 +00:00
else if (device.firefox &amp;&amp; 'MouseScrollEvent' in window)
2014-11-15 20:01:46 +00:00
{
// FF prior to 17. This should probably be scrubbed.
device.wheelEvent = 'DOMMouseScroll';
}
}
2014-11-15 20:01:46 +00:00
}
/**
* Checks for support of the Full Screen API.
*/
2014-11-15 20:01:46 +00:00
function _checkFullScreenSupport () {
var fs = [
'requestFullscreen',
'requestFullScreen',
'webkitRequestFullscreen',
'webkitRequestFullScreen',
'msRequestFullscreen',
'msRequestFullScreen',
'mozRequestFullScreen',
'mozRequestFullscreen'
];
2014-11-15 20:01:46 +00:00
var element = document.createElement('div');
for (var i = 0; i &lt; fs.length; i++)
{
2014-11-15 20:01:46 +00:00
if (element[fs[i]])
{
2014-11-15 20:01:46 +00:00
device.fullscreen = true;
device.requestFullscreen = fs[i];
2014-07-10 19:31:11 +00:00
break;
}
}
var cfs = [
'cancelFullScreen',
'exitFullscreen',
'webkitCancelFullScreen',
'webkitExitFullscreen',
'msCancelFullScreen',
'msExitFullscreen',
'mozCancelFullScreen',
'mozExitFullscreen'
];
2014-11-15 20:01:46 +00:00
if (device.fullscreen)
{
for (var i = 0; i &lt; cfs.length; i++)
{
2014-07-10 19:31:11 +00:00
if (document[cfs[i]])
{
2014-11-15 20:01:46 +00:00
device.cancelFullscreen = cfs[i];
2014-07-10 19:31:11 +00:00
break;
}
}
}
// Keyboard Input?
2015-03-23 23:46:30 +00:00
if (window['Element'] &amp;&amp; Element['ALLOW_KEYBOARD_INPUT'])
{
2014-11-15 20:01:46 +00:00
device.fullscreenKeyboard = true;
}
2014-11-15 20:01:46 +00:00
}
2013-10-03 00:21:08 +00:00
/**
* Check what browser is game running in.
*/
2014-11-15 20:01:46 +00:00
function _checkBrowser () {
2013-10-03 00:21:08 +00:00
var ua = navigator.userAgent;
2014-02-05 06:29:17 +00:00
if (/Arora/.test(ua))
{
2014-11-15 20:01:46 +00:00
device.arora = true;
2014-02-05 06:29:17 +00:00
}
2015-07-22 14:31:30 +00:00
else if (/Chrome\/(\d+)/.test(ua) &amp;&amp; !device.windowsPhone)
2014-02-05 06:29:17 +00:00
{
2014-11-15 20:01:46 +00:00
device.chrome = true;
2015-07-22 14:31:30 +00:00
device.chromeVersion = parseInt(RegExp.$1, 10);
2014-02-05 06:29:17 +00:00
}
else if (/Epiphany/.test(ua))
{
2014-11-15 20:01:46 +00:00
device.epiphany = true;
2014-02-05 06:29:17 +00:00
}
2015-07-22 14:31:30 +00:00
else if (/Firefox\D+(\d+)/.test(ua))
2014-02-05 06:29:17 +00:00
{
2014-11-15 20:01:46 +00:00
device.firefox = true;
2015-07-22 14:31:30 +00:00
device.firefoxVersion = parseInt(RegExp.$1, 10);
2014-02-05 06:29:17 +00:00
}
2015-03-23 23:46:30 +00:00
else if (/AppleWebKit/.test(ua) &amp;&amp; device.iOS)
2014-02-05 06:29:17 +00:00
{
2014-11-15 20:01:46 +00:00
device.mobileSafari = true;
2014-02-05 06:29:17 +00:00
}
else if (/MSIE (\d+\.\d+);/.test(ua))
{
2014-11-15 20:01:46 +00:00
device.ie = true;
device.ieVersion = parseInt(RegExp.$1, 10);
2014-02-05 06:29:17 +00:00
}
else if (/Midori/.test(ua))
{
2014-11-15 20:01:46 +00:00
device.midori = true;
2014-02-05 06:29:17 +00:00
}
else if (/Opera/.test(ua))
{
2014-11-15 20:01:46 +00:00
device.opera = true;
2014-02-05 06:29:17 +00:00
}
2015-07-22 14:31:30 +00:00
else if (/Safari/.test(ua) &amp;&amp; !device.windowsPhone)
2014-02-05 06:29:17 +00:00
{
2014-11-15 20:01:46 +00:00
device.safari = true;
2013-10-03 00:21:08 +00:00
}
2014-03-24 12:41:45 +00:00
else if (/Trident\/(\d+\.\d+)(.*)rv:(\d+\.\d+)/.test(ua))
2014-02-05 06:29:17 +00:00
{
2014-11-15 20:01:46 +00:00
device.ie = true;
device.trident = true;
device.tridentVersion = parseInt(RegExp.$1, 10);
device.ieVersion = parseInt(RegExp.$3, 10);
2014-02-05 06:29:17 +00:00
}
2013-10-03 00:21:08 +00:00
2015-07-22 14:31:30 +00:00
// Silk gets its own if clause because its ua also contains 'Safari'
2014-05-20 09:12:48 +00:00
if (/Silk/.test(ua))
{
2014-11-15 20:01:46 +00:00
device.silk = true;
2014-05-20 09:12:48 +00:00
}
2015-07-22 14:31:30 +00:00
// WebApp mode in iOS
2014-02-05 06:29:17 +00:00
if (navigator['standalone'])
{
2014-11-15 20:01:46 +00:00
device.webApp = true;
2013-10-03 00:21:08 +00:00
}
2014-09-09 14:36:56 +00:00
if (typeof window.cordova !== "undefined")
{
2014-11-15 20:01:46 +00:00
device.cordova = true;
2014-09-09 14:36:56 +00:00
}
2015-03-23 23:46:30 +00:00
if (typeof process !== "undefined" &amp;&amp; typeof require !== "undefined")
2014-09-09 14:36:56 +00:00
{
2014-11-15 20:01:46 +00:00
device.node = true;
2014-09-09 14:36:56 +00:00
}
2015-07-22 14:31:30 +00:00
if (device.node &amp;&amp; typeof process.versions === 'object')
2014-09-09 14:36:56 +00:00
{
2015-07-22 14:31:30 +00:00
device.nodeWebkit = !!process.versions['node-webkit'];
device.electron = !!process.versions.electron;
2014-09-09 14:36:56 +00:00
}
2014-02-05 06:29:17 +00:00
if (navigator['isCocoonJS'])
{
2014-11-15 20:01:46 +00:00
device.cocoonJS = true;
2013-11-28 15:57:09 +00:00
}
2014-09-09 14:36:56 +00:00
2014-11-15 20:01:46 +00:00
if (device.cocoonJS)
2014-09-09 14:36:56 +00:00
{
try {
2014-11-15 20:01:46 +00:00
device.cocoonJSApp = (typeof CocoonJS !== "undefined");
2014-09-09 14:36:56 +00:00
}
catch(error)
{
2014-11-15 20:01:46 +00:00
device.cocoonJSApp = false;
2014-09-09 14:36:56 +00:00
}
}
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
if (typeof window.ejecta !== "undefined")
{
2014-11-15 20:01:46 +00:00
device.ejecta = true;
2014-02-05 06:29:17 +00:00
}
2014-04-15 14:39:23 +00:00
if (/Crosswalk/.test(ua))
{
2014-11-15 20:01:46 +00:00
device.crosswalk = true;
2014-04-15 14:39:23 +00:00
}
2014-11-15 20:01:46 +00:00
}
2013-10-03 00:21:08 +00:00
2015-07-22 14:31:30 +00:00
/**
* Check video support.
*/
function _checkVideo () {
var videoElement = document.createElement("video");
var result = false;
try {
if (result = !!videoElement.canPlayType)
{
if (videoElement.canPlayType('video/ogg; codecs="theora"').replace(/^no$/, ''))
{
device.oggVideo = true;
}
if (videoElement.canPlayType('video/mp4; codecs="avc1.42E01E"').replace(/^no$/, ''))
{
// Without QuickTime, this value will be `undefined`. github.com/Modernizr/Modernizr/issues/546
device.h264Video = true;
device.mp4Video = true;
}
if (videoElement.canPlayType('video/webm; codecs="vp8, vorbis"').replace(/^no$/, ''))
{
device.webmVideo = true;
}
if (videoElement.canPlayType('video/webm; codecs="vp9"').replace(/^no$/, ''))
{
device.vp9Video = true;
}
if (videoElement.canPlayType('application/x-mpegURL; codecs="avc1.42E01E"').replace(/^no$/, ''))
{
device.hlsVideo = true;
}
}
} catch (e) {}
}
2013-10-03 00:21:08 +00:00
/**
* Check audio support.
*/
2014-11-15 20:01:46 +00:00
function _checkAudio () {
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
device.audioData = !!(window['Audio']);
2015-01-06 06:57:25 +00:00
device.webAudio = !!(window['AudioContext'] || window['webkitAudioContext']);
2013-10-03 00:21:08 +00:00
var audioElement = document.createElement('audio');
var result = false;
try {
2015-07-22 14:31:30 +00:00
if (result = !!audioElement.canPlayType)
{
if (audioElement.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ''))
{
2014-11-15 20:01:46 +00:00
device.ogg = true;
2013-10-03 00:21:08 +00:00
}
2015-07-22 14:31:30 +00:00
if (audioElement.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, '') || audioElement.canPlayType('audio/opus;').replace(/^no$/, ''))
{
2014-11-15 20:01:46 +00:00
device.opus = true;
2013-10-03 00:21:08 +00:00
}
2015-07-22 14:31:30 +00:00
if (audioElement.canPlayType('audio/mpeg;').replace(/^no$/, ''))
{
2014-11-15 20:01:46 +00:00
device.mp3 = true;
2013-10-03 00:21:08 +00:00
}
// Mimetypes accepted:
// developer.mozilla.org/En/Media_formats_supported_by_the_audio_and_video_elements
// bit.ly/iphoneoscodecs
2015-07-22 14:31:30 +00:00
if (audioElement.canPlayType('audio/wav; codecs="1"').replace(/^no$/, ''))
{
2014-11-15 20:01:46 +00:00
device.wav = true;
2013-10-03 00:21:08 +00:00
}
2015-07-22 14:31:30 +00:00
if (audioElement.canPlayType('audio/x-m4a;') || audioElement.canPlayType('audio/aac;').replace(/^no$/, ''))
{
2014-11-15 20:01:46 +00:00
device.m4a = true;
2013-10-03 00:21:08 +00:00
}
2015-07-22 14:31:30 +00:00
if (audioElement.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, ''))
{
2014-11-15 20:01:46 +00:00
device.webm = true;
2013-10-03 00:21:08 +00:00
}
}
} catch (e) {
}
2014-11-15 20:01:46 +00:00
}
2013-10-03 00:21:08 +00:00
/**
2014-04-29 14:39:02 +00:00
* Check PixelRatio, iOS device, Vibration API, ArrayBuffers and endianess.
2013-10-03 00:21:08 +00:00
*/
2014-11-15 20:01:46 +00:00
function _checkDevice () {
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
device.pixelRatio = window['devicePixelRatio'] || 1;
device.iPhone = navigator.userAgent.toLowerCase().indexOf('iphone') != -1;
2015-03-23 23:46:30 +00:00
device.iPhone4 = (device.pixelRatio == 2 &amp;&amp; device.iPhone);
2014-11-15 20:01:46 +00:00
device.iPad = navigator.userAgent.toLowerCase().indexOf('ipad') != -1;
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
if (typeof Int8Array !== 'undefined')
{
2014-11-15 20:01:46 +00:00
device.typedArray = true;
2013-11-28 15:57:09 +00:00
}
else
{
2014-11-15 20:01:46 +00:00
device.typedArray = false;
2013-11-28 15:57:09 +00:00
}
2015-03-23 23:46:30 +00:00
if (typeof ArrayBuffer !== 'undefined' &amp;&amp; typeof Uint8Array !== 'undefined' &amp;&amp; typeof Uint32Array !== 'undefined')
2014-04-29 14:39:02 +00:00
{
2014-11-15 20:01:46 +00:00
device.littleEndian = _checkIsLittleEndian();
device.LITTLE_ENDIAN = device.littleEndian;
2014-04-29 14:39:02 +00:00
}
2015-03-23 23:46:30 +00:00
device.support32bit = (typeof ArrayBuffer !== "undefined" &amp;&amp; typeof Uint8ClampedArray !== "undefined" &amp;&amp; typeof Int32Array !== "undefined" &amp;&amp; device.littleEndian !== null &amp;&amp; _checkIsUint8ClampedImageData());
2014-04-29 14:39:02 +00:00
2014-02-05 06:29:17 +00:00
navigator.vibrate = navigator.vibrate || navigator.webkitVibrate || navigator.mozVibrate || navigator.msVibrate;
2014-02-05 06:29:17 +00:00
if (navigator.vibrate)
{
2014-11-15 20:01:46 +00:00
device.vibration = true;
2014-02-05 06:29:17 +00:00
}
2014-11-15 20:01:46 +00:00
}
2013-10-03 00:21:08 +00:00
2014-04-29 14:39:02 +00:00
/**
* Check Little or Big Endian system.
2014-11-15 20:01:46 +00:00
*
2014-04-29 14:39:02 +00:00
* @author Matt DesLauriers (@mattdesl)
*/
2014-11-15 20:01:46 +00:00
function _checkIsLittleEndian () {
2014-04-29 14:39:02 +00:00
var a = new ArrayBuffer(4);
var b = new Uint8Array(a);
var c = new Uint32Array(a);
b[0] = 0xa1;
b[1] = 0xb2;
b[2] = 0xc3;
b[3] = 0xd4;
if (c[0] == 0xd4c3b2a1)
{
return true;
}
if (c[0] == 0xa1b2c3d4)
{
return false;
}
else
{
// Could not determine endianness
return null;
}
2014-11-15 20:01:46 +00:00
}
2014-04-29 14:39:02 +00:00
/**
* Test to see if ImageData uses CanvasPixelArray or Uint8ClampedArray.
2014-11-15 20:01:46 +00:00
*
2014-04-29 14:39:02 +00:00
* @author Matt DesLauriers (@mattdesl)
*/
2014-11-15 20:01:46 +00:00
function _checkIsUint8ClampedImageData () {
2014-04-29 14:39:02 +00:00
2015-07-22 14:31:30 +00:00
if (Uint8ClampedArray === undefined)
2014-04-29 14:39:02 +00:00
{
return false;
}
2015-08-24 14:43:45 +00:00
var elem = PIXI.CanvasPool.create(this, 1, 1);
2014-04-29 14:39:02 +00:00
var ctx = elem.getContext('2d');
if (!ctx)
{
return false;
}
var image = ctx.createImageData(1, 1);
2014-09-09 14:36:56 +00:00
2015-08-24 14:43:45 +00:00
PIXI.CanvasPool.remove(this);
2014-04-29 14:39:02 +00:00
return image.data instanceof Uint8ClampedArray;
2014-11-15 20:01:46 +00:00
}
2014-04-29 14:39:02 +00:00
2013-10-03 00:21:08 +00:00
/**
* Check whether the host environment support 3D CSS.
*/
2014-11-15 20:01:46 +00:00
function _checkCSS3D () {
2013-10-03 00:21:08 +00:00
var el = document.createElement('p');
var has3d;
var transforms = {
'webkitTransform': '-webkit-transform',
'OTransform': '-o-transform',
'msTransform': '-ms-transform',
'MozTransform': '-moz-transform',
'transform': 'transform'
};
// Add it to the body to get the computed style.
document.body.insertBefore(el, null);
2014-02-05 06:29:17 +00:00
for (var t in transforms)
{
if (el.style[t] !== undefined)
{
2013-10-03 00:21:08 +00:00
el.style[t] = "translate3d(1px,1px,1px)";
has3d = window.getComputedStyle(el).getPropertyValue(transforms[t]);
}
}
2013-10-03 00:21:08 +00:00
document.body.removeChild(el);
2015-03-23 23:46:30 +00:00
device.css3D = (has3d !== undefined &amp;&amp; has3d.length > 0 &amp;&amp; has3d !== "none");
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
}
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
// Run the checks
_checkOS();
_checkAudio();
2015-07-22 14:31:30 +00:00
_checkVideo();
2014-11-15 20:01:46 +00:00
_checkBrowser();
_checkCSS3D();
_checkDevice();
_checkFeatures();
_checkFullScreenSupport();
_checkInput();
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
};
/**
* Check whether the host environment can play audio.
*
* @method canPlayAudio
* @memberof Phaser.Device.prototype
* @param {string} type - One of 'mp3, 'ogg', 'm4a', 'wav', 'webm' or 'opus'.
* @return {boolean} True if the given file type is supported by the browser, otherwise false.
*/
Phaser.Device.canPlayAudio = function (type) {
2015-07-22 14:31:30 +00:00
if (type === 'mp3' &amp;&amp; this.mp3)
{
return true;
}
else if (type === 'ogg' &amp;&amp; (this.ogg || this.opus))
{
return true;
}
else if (type === 'm4a' &amp;&amp; this.m4a)
{
return true;
}
else if (type === 'opus' &amp;&amp; this.opus)
2014-11-15 20:01:46 +00:00
{
return true;
}
2015-07-22 14:31:30 +00:00
else if (type === 'wav' &amp;&amp; this.wav)
2014-11-15 20:01:46 +00:00
{
return true;
}
2015-07-22 14:31:30 +00:00
else if (type === 'webm' &amp;&amp; this.webm)
{
return true;
}
return false;
};
/**
* Check whether the host environment can play video files.
*
* @method canPlayVideo
* @memberof Phaser.Device.prototype
* @param {string} type - One of 'mp4, 'ogg', 'webm' or 'mpeg'.
* @return {boolean} True if the given file type is supported by the browser, otherwise false.
*/
Phaser.Device.canPlayVideo = function (type) {
if (type === 'webm' &amp;&amp; (this.webmVideo || this.vp9Video))
2014-11-15 20:01:46 +00:00
{
return true;
}
2015-07-22 14:31:30 +00:00
else if (type === 'mp4' &amp;&amp; (this.mp4Video || this.h264Video))
2014-11-15 20:01:46 +00:00
{
return true;
}
2015-07-29 14:01:04 +00:00
else if ((type === 'ogg' || type === 'ogv') &amp;&amp; this.oggVideo)
2014-11-15 20:01:46 +00:00
{
return true;
}
2015-07-22 14:31:30 +00:00
else if (type === 'mpeg' &amp;&amp; this.hlsVideo)
2014-11-15 20:01:46 +00:00
{
return true;
}
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
return false;
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
};
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
/**
* Check whether the console is open.
* Note that this only works in Firefox with Firebug and earlier versions of Chrome.
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* It used to work in Chrome, but then they removed the ability: {@link http://src.chromium.org/viewvc/blink?view=revision&amp;revision=151136}
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*
* @method isConsoleOpen
* @memberof Phaser.Device.prototype
*/
Phaser.Device.isConsoleOpen = function () {
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if (window.console &amp;&amp; window.console['firebug'])
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{
return true;
}
if (window.console)
{
console.profile();
console.profileEnd();
if (console.clear)
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{
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console.clear();
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}
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if (console['profiles'])
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{
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return console['profiles'].length > 0;
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}
}
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return false;
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};
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/**
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* Detect if the host is a an Android Stock browser.
* This is available before the device "ready" event.
*
* Authors might want to scale down on effects and switch to the CANVAS rendering method on those devices.
*
* @example
* var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser() ? Phaser.CANVAS : Phaser.AUTO;
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*
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* @method isAndroidStockBrowser
* @memberof Phaser.Device.prototype
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*/
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Phaser.Device.isAndroidStockBrowser = function () {
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var matches = window.navigator.userAgent.match(/Android.*AppleWebKit\/([\d.]+)/);
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return matches &amp;&amp; matches[1] &lt; 537;
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};
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</pre>
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