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< li class = "class-depth-1" >
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< a href = "Phaser.Text.html" > Text< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Time.html" > Time< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
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< li class = "class-depth-2" >
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< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.World.html" > World< / a >
< / li >
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< / ul >
< / li >
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Class: Game< / h1 >
< section >
< header >
< h2 >
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< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
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Game
< / h2 >
< div class = "class-description" > < p > This is where the magic happens. The Game object is the heart of your game,
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providing quick access to common functions and handling the boot process.
" Hell, there are no rules here - we're trying to accomplish something."
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Thomas A. Edison< / p > < / div >
< / header >
< article >
< div class = "container-overview" >
< dt >
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< h4 class = "name" id = "Game" > < span class = "type-signature" > < / span > new Game< span class = "signature" > (< span class = "optional" > width< / span > , < span class = "optional" > height< / span > , < span class = "optional" > renderer< / span > , < span class = "optional" > parent< / span > , < span class = "optional" > state< / span > , < span class = "optional" > transparent< / span > , < span class = "optional" > antialias< / span > , < span class = "optional" > physicsConfig< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > Game constructor< / p >
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< p > Instantiate a new < code> Phaser.Game< /code> object.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
800
< / td >
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< td class = "description last" > < p > The width of your game in game pixels.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
600
< / td >
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< td class = "description last" > < p > The height of your game in game pixels.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > renderer< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
Phaser.AUTO
< / td >
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< td class = "description last" > < p > Which renderer to use: Phaser.AUTO will auto-detect, Phaser.WEBGL, Phaser.CANVAS or Phaser.HEADLESS (no rendering at all).< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > parent< / code > < / td >
< td class = "type" >
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< span class = "param-type" > string< / span >
|
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< span class = "param-type" > HTMLElement< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
''
< / td >
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< td class = "description last" > < p > The DOM element into which this games canvas will be injected. Either a DOM ID (string) or the element itself.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > state< / code > < / td >
< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
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< / td >
< td class = "default" >
null
< / td >
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< td class = "description last" > < p > The default state object. A object consisting of Phaser.State functions (preload, create, update, render) or null.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > transparent< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
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< / td >
< td class = "default" >
false
< / td >
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< td class = "description last" > < p > Use a transparent canvas background or not.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > antialias< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
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< / td >
< td class = "default" >
true
< / td >
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< td class = "description last" > < p > Draw all image textures anti-aliased or not. The default is for smooth textures, but disable if your game features pixel art.< / p > < / td >
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< / tr >
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< tr >
< td class = "name" > < code > physicsConfig< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
null
< / td >
< td class = "description last" > < p > A physics configuration object to pass to the Physics world on creation.< / p > < / td >
< / tr >
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< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-26" > line 26< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
< h4 class = "name" id = "add" > < span class = "type-signature" > < / span > add< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > add< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.GameObjectFactory.html" > Phaser.GameObjectFactory< / a > < / span >
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< / td >
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< td class = "description last" > < p > Reference to the Phaser.GameObjectFactory.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-108" > line 108< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "antialias" > < span class = "type-signature" > < / span > antialias< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > antialias< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "description last" > < p > Anti-alias graphics. By default scaled images are smoothed in Canvas and WebGL, set anti-alias to false to disable this globally.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-71" > line 71< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "cache" > < span class = "type-signature" > < / span > cache< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > cache< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Cache.html" > Phaser.Cache< / a > < / span >
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< / td >
< td class = "description last" > < p > Reference to the assets cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-118" > line 118< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "camera" > < span class = "type-signature" > < / span > camera< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > camera< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Camera.html" > Phaser.Camera< / a > < / span >
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< / td >
< td class = "description last" > < p > A handy reference to world.camera.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-188" > line 188< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "canvas" > < span class = "type-signature" > < / span > canvas< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > canvas< / code > < / td >
< td class = "type" >
< span class = "param-type" > HTMLCanvasElement< / span >
< / td >
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< td class = "description last" > < p > A handy reference to renderer.view, the canvas that the game is being rendered in to.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-193" > line 193< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "config" > < span class = "type-signature" > < / span > config< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > config< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The Phaser.Game configuration object.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-36" > line 36< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "context" > < span class = "type-signature" > < / span > context< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > context< / code > < / td >
< td class = "type" >
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< span class = "param-type" > CanvasRenderingContext2D< / span >
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< / td >
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< td class = "description last" > < p > A handy reference to renderer.context (only set for CANVAS games, not WebGL)< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-198" > line 198< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "debug" > < span class = "type-signature" > < / span > debug< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > debug< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Utils.Debug.html" > Phaser.Utils.Debug< / a > < / span >
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< / td >
< td class = "description last" > < p > A set of useful debug utilitie.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-203" > line 203< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "device" > < span class = "type-signature" > < / span > device< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > device< / code > < / td >
< td class = "type" >
2013-10-03 00:21:08 +00:00
< span class = "param-type" > < a href = "Phaser.Device.html" > Phaser.Device< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
< td class = "description last" > < p > Contains device information and capabilities.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-04-10 22:13:43 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-183" > line 183< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "height" > < span class = "type-signature" > < / span > height< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The Game height (in pixels).< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
2014-02-05 06:29:17 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 600< / li > < / ul > < / dd >
2013-10-02 00:16:40 +00:00
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-19 05:28:19 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-59" > line 59< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "id" > < span class = "type-signature" > < / span > id< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > id< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Phaser Game ID (for when Pixi supports multiple instances).< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-19 05:28:19 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-31" > line 31< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "input" > < span class = "type-signature" > < / span > input< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > input< / code > < / td >
< td class = "type" >
2013-10-02 12:18:58 +00:00
< span class = "param-type" > < a href = "Phaser.Input.html" > Phaser.Input< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
< td class = "description last" > < p > Reference to the input manager< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-04-10 22:13:43 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-123" > line 123< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "isBooted" > < span class = "type-signature" > < / span > isBooted< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > isBooted< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Whether the game engine is booted, aka available.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-04-10 22:13:43 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-92" > line 92< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "isRunning" > < span class = "type-signature" > < / span > isRunning< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > id< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Is game running or paused?< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-04-10 22:13:43 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-98" > line 98< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "load" > < span class = "type-signature" > < / span > load< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > load< / code > < / td >
< td class = "type" >
2013-10-02 14:05:55 +00:00
< span class = "param-type" > < a href = "Phaser.Loader.html" > Phaser.Loader< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
< td class = "description last" > < p > Reference to the assets loader.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-04-10 22:13:43 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-128" > line 128< / a >
2014-02-21 15:37:26 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "make" > < span class = "type-signature" > < / span > make< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > make< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.GameObjectCreator.html" > Phaser.GameObjectCreator< / a > < / span >
< / td >
< td class = "description last" > < p > Reference to the GameObject Creator.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-04-10 22:13:43 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-113" > line 113< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "math" > < span class = "type-signature" > < / span > math< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > math< / code > < / td >
< td class = "type" >
2013-11-28 15:57:09 +00:00
< span class = "param-type" > < a href = "Phaser.Math.html" > Phaser.Math< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
< td class = "description last" > < p > Reference to the math helper.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-04-10 22:13:43 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-133" > line 133< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "net" > < span class = "type-signature" > < / span > net< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > net< / code > < / td >
< td class = "type" >
2013-10-02 19:18:24 +00:00
< span class = "param-type" > < a href = "Phaser.Net.html" > Phaser.Net< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
< td class = "description last" > < p > Reference to the network class.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-04-10 22:13:43 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-138" > line 138< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-03-14 06:36:05 +00:00
< h4 class = "name" id = "onBlur" > < span class = "type-signature" > < / span > onBlur< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > onBlur< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
2014-03-14 06:36:05 +00:00
< td class = "description last" > < p > This event is fired when the game no longer has focus (typically on page hide).< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-04-10 22:13:43 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-244" > line 244< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-03-14 06:36:05 +00:00
< h4 class = "name" id = "onFocus" > < span class = "type-signature" > < / span > onFocus< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > onFocus< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
2014-03-14 06:36:05 +00:00
< td class = "description last" > < p > This event is fired when the game has focus (typically on page show).< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-04-10 22:13:43 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-249" > line 249< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-03-14 06:36:05 +00:00
< h4 class = "name" id = "onPause" > < span class = "type-signature" > < / span > onPause< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > onPause< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
2014-03-14 06:36:05 +00:00
< td class = "description last" > < p > This event is fired when the game pauses.< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-04-10 22:13:43 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-234" > line 234< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-03-14 06:36:05 +00:00
< h4 class = "name" id = "onResume" > < span class = "type-signature" > < / span > onResume< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > onResume< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
2014-03-14 06:36:05 +00:00
< td class = "description last" > < p > This event is fired when the game resumes from a paused state.< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-04-10 22:13:43 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-239" > line 239< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-03-14 06:36:05 +00:00
< h4 class = "name" id = "parent" > < span class = "type-signature" > < / span > parent< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > parent< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
2014-04-10 22:13:43 +00:00
< span class = "param-type" > string< / span >
|
2014-03-14 06:36:05 +00:00
< span class = "param-type" > HTMLElement< / span >
2013-10-02 00:16:40 +00:00
< / td >
2014-03-14 06:36:05 +00:00
< td class = "description last" > < p > The Games DOM parent.< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-14 06:36:05 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-47" > line 47< / a >
2014-02-19 05:28:19 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-03-14 06:36:05 +00:00
< h4 class = "name" id = "particles" > < span class = "type-signature" > < / span > particles< span class = "type-signature" > < / span > < / h4 >
2014-02-19 05:28:19 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
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< td class = "name" > < code > particles< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Particles.html" > Phaser.Particles< / a > < / span >
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< / td >
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< td class = "description last" > < p > The Particle Manager.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-208" > line 208< / a >
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< / li > < / ul > < / dd >
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< h4 class = "name" id = "paused" > < span class = "type-signature" > < / span > paused< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > The paused state of the Game. A paused game doesn't update any of its subsystems.
When a game is paused the onPause event is dispatched. When it is resumed the onResume event is dispatched.< / p >
< / div >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > paused< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Gets and sets the paused state of the Game.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-780" > line 780< / a >
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< h4 class = "name" id = "pendingStep" > < span class = "type-signature" > < readonly> < / span > pendingStep< span class = "type-signature" > < / span > < / h4 >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > pendingStep< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > An internal property used by enableStep, but also useful to query from your own game objects.< / p > < / td >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-222" > line 222< / a >
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< h4 class = "name" id = "physics" > < span class = "type-signature" > < / span > physics< span class = "type-signature" > < / span > < / h4 >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
< thead >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tr >
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< td class = "name" > < code > physics< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Physics.html" > Phaser.Physics< / a > < / span >
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< / td >
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< td class = "description last" > < p > Reference to the physics manager.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-173" > line 173< / a >
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< h4 class = "name" id = "physicsConfig" > < span class = "type-signature" > < / span > physicsConfig< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< td class = "name" > < code > physicsConfig< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
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< td class = "description last" > < p > The Phaser.Physics.World configuration object.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-41" > line 41< / a >
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< h4 class = "name" id = "raf" > < span class = "type-signature" > < / span > raf< span class = "type-signature" > < / span > < / h4 >
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< td class = "name" > < code > raf< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.RequestAnimationFrame.html" > Phaser.RequestAnimationFrame< / a > < / span >
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< / td >
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< td class = "description last" > < p > Automatically handles the core game loop via requestAnimationFrame or setTimeout< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-103" > line 103< / a >
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< h4 class = "name" id = "renderer" > < span class = "type-signature" > < / span > renderer< span class = "type-signature" > < / span > < / h4 >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > renderer< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > PIXI.CanvasRenderer< / span >
|
< span class = "param-type" > PIXI.WebGLRenderer< / span >
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< / td >
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< td class = "description last" > < p > The Pixi Renderer.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-76" > line 76< / a >
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< h4 class = "name" id = "renderType" > < span class = "type-signature" > < / span > renderType< span class = "type-signature" > < / span > < / h4 >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > renderType< / code > < / td >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The Renderer this game will use. Either Phaser.AUTO, Phaser.CANVAS or Phaser.WEBGL.< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-81" > line 81< / a >
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< h4 class = "name" id = "rnd" > < span class = "type-signature" > < / span > rnd< span class = "type-signature" > < / span > < / h4 >
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< td class = "name" > < code > rnd< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.RandomDataGenerator.html" > Phaser.RandomDataGenerator< / a > < / span >
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< / td >
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< td class = "description last" > < p > Instance of repeatable random data generator helper.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-178" > line 178< / a >
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< h4 class = "name" id = "scale" > < span class = "type-signature" > < / span > scale< span class = "type-signature" > < / span > < / h4 >
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< td class = "name" > < code > scale< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.ScaleManager.html" > Phaser.ScaleManager< / a > < / span >
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< / td >
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< td class = "description last" > < p > The game scale manager.< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-143" > line 143< / a >
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< h4 class = "name" id = "sound" > < span class = "type-signature" > < / span > sound< span class = "type-signature" > < / span > < / h4 >
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< table class = "props table table-striped" >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > sound< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.SoundManager.html" > Phaser.SoundManager< / a > < / span >
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< / td >
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< td class = "description last" > < p > Reference to the sound manager.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-148" > line 148< / a >
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< h4 class = "name" id = "stage" > < span class = "type-signature" > < / span > stage< span class = "type-signature" > < / span > < / h4 >
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< td class = "name" > < code > stage< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Stage.html" > Phaser.Stage< / a > < / span >
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< / td >
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< td class = "description last" > < p > Reference to the stage.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-153" > line 153< / a >
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< h4 class = "name" id = "state" > < span class = "type-signature" > < / span > state< span class = "type-signature" > < / span > < / h4 >
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< td class = "name" > < code > state< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.StateManager.html" > Phaser.StateManager< / a > < / span >
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< / td >
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< td class = "description last" > < p > The StateManager.< / p > < / td >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-86" > line 86< / a >
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< h4 class = "name" id = "stepCount" > < span class = "type-signature" > < readonly> < / span > stepCount< span class = "type-signature" > < / span > < / h4 >
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< table class = "props table table-striped" >
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< th > Name< / th >
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< td class = "name" > < code > stepCount< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > When stepping is enabled this contains the current step cycle.< / p > < / td >
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< / tbody >
< / table >
< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 0< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-229" > line 229< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "stepping" > < span class = "type-signature" > < readonly> < / span > stepping< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > stepping< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Enable core loop stepping with Game.enableStep().< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-215" > line 215< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "time" > < span class = "type-signature" > < / span > time< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > time< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Time.html" > Phaser.Time< / a > < / span >
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< / td >
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< td class = "description last" > < p > Reference to the core game clock.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-158" > line 158< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "transparent" > < span class = "type-signature" > < / span > transparent< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > transparent< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Use a transparent canvas background or not.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-65" > line 65< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "tweens" > < span class = "type-signature" > < / span > tweens< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > tweens< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.TweenManager.html" > Phaser.TweenManager< / a > < / span >
< / td >
< td class = "description last" > < p > Reference to the tween manager.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-163" > line 163< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "width" > < span class = "type-signature" > < / span > width< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
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< / td >
< td class = "description last" > < p > The Game width (in pixels).< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 800< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-53" > line 53< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "world" > < span class = "type-signature" > < / span > world< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > world< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.World.html" > Phaser.World< / a > < / span >
< / td >
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< td class = "description last" > < p > Reference to the world.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-168" > line 168< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name" id = "boot" > < span class = "type-signature" > < protected> < / span > boot< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Initialize engine sub modules and start the game.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-395" > line 395< / a >
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< / li > < / ul > < / dd >
< / dl >
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< / dd >
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< dt >
< h4 class = "name" id = "destroy" > < span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Nuke the entire game from orbit< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-680" > line 680< / a >
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< / li > < / ul > < / dd >
< / dl >
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< / dd >
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< dt >
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< h4 class = "name" id = "disableStep" > < span class = "type-signature" > < / span > disableStep< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Disables core game loop stepping.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-655" > line 655< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "enableStep" > < span class = "type-signature" > < / span > enableStep< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?)
Calling step will advance the game loop by one frame. This is extremely useful for hard to track down errors!< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-641" > line 641< / a >
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< / li > < / ul > < / dd >
< / dl >
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< / dd >
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< dt >
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< h4 class = "name" id = "focusGain" > < span class = "type-signature" > < protected> < / span > focusGain< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Called by the Stage visibility handler.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The DOM event that caused the game to pause, if any.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-761" > line 761< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "focusLoss" > < span class = "type-signature" > < protected> < / span > focusLoss< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Called by the Stage visibility handler.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The DOM event that caused the game to pause, if any.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-746" > line 746< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "gamePaused" > < span class = "type-signature" > < protected> < / span > gamePaused< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Called by the Stage visibility handler.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The DOM event that caused the game to pause, if any.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-705" > line 705< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "gameResumed" > < span class = "type-signature" > < protected> < / span > gameResumed< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Called by the Stage visibility handler.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The DOM event that caused the game to pause, if any.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-725" > line 725< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "parseConfig" > < span class = "type-signature" > < protected> < / span > parseConfig< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Parses a Game configuration object.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-328" > line 328< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setUpRenderer" > < span class = "type-signature" > < protected> < / span > setUpRenderer< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Checks if the device is capable of using the requested renderer and sets it up or an alternative if not.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-538" > line 538< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "showDebugHeader" > < span class = "type-signature" > < protected> < / span > showDebugHeader< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Displays a Phaser version debug header in the console.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-476" > line 476< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "step" > < span class = "type-signature" > < / span > step< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > When stepping is enabled you must call this function directly (perhaps via a DOM button?) to advance the game loop by one frame.
This is extremely useful to hard to track down errors! Use the internal stepCount property to monitor progress.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-667" > line 667< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "update" > < span class = "type-signature" > < protected> < / span > update< span class = "signature" > (time)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > The core game loop when in a paused state.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > time< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The current time as provided by RequestAnimationFrame.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-588" > line 588< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
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on Tue Apr 29 2014 14:51:23 GMT+0100 (BST) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
},
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selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
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< / html >