phaser/src/gameobjects/domelement/DOMElementCSSRenderer.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var CSSBlendModes = require('./CSSBlendModes');
var GameObject = require('../GameObject');
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.DOMElement#renderWebGL
* @since 3.12.0
* @private
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active renderer.
* @param {Phaser.GameObjects.DOMElement} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
*/
var DOMElementCSSRenderer = function (renderer, src, interpolationPercentage, camera)
{
var node = src.node;
if (!node || GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera.id)))
{
if (node)
{
node.style.display = 'none';
}
return;
}
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var camMatrix = renderer._tempMatrix1;
var spriteMatrix = renderer._tempMatrix2;
var calcMatrix = renderer._tempMatrix3;
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var x = src.originX * src.width;
var y = src.originY * src.height;
spriteMatrix.applyITRS(src.x - x - (camera.scrollX * src.scrollFactorX), src.y - y - (camera.scrollY * src.scrollFactorY), src.rotation, src.scaleX, src.scaleY);
camMatrix.copyFrom(camera.matrix);
camMatrix.multiply(spriteMatrix, calcMatrix);
node.style.display = 'block';
node.style.opacity = src.alpha;
node.style.zIndex = src._depth;
node.style.pointerEvents = 'auto';
node.style.mixBlendMode = CSSBlendModes[src._blendMode];
// https://developer.mozilla.org/en-US/docs/Web/CSS/transform
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node.style.transform =
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calcMatrix.getCSSMatrix() +
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' skew(' + src.skewX + 'rad, ' + src.skewY + 'rad)' +
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' rotate3d(' + src.rotate3d.x + ',' + src.rotate3d.y + ',' + src.rotate3d.z + ',' + src.rotate3d.w + src.rotate3dAngle + ')';
// node.style.transform = calcMatrix.getCSSMatrix();
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node.style.transformOrigin = (100 * src.originX) + '% ' + (100 * src.originY) + '%';
};
module.exports = DOMElementCSSRenderer;