2017-11-11 16:38:52 +00:00
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var Class = require('../../utils/Class');
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2017-11-17 19:16:39 +00:00
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var MapData = require('./mapdata/MapData');
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var LayerData = require('./mapdata/LayerData');
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2017-11-11 16:38:52 +00:00
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var StaticTilemapLayer = require('./staticlayer/StaticTilemapLayer.js');
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var DynamicTilemapLayer = require('./dynamiclayer/DynamicTilemapLayer.js');
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var Tileset = require('./Tileset');
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var Formats = require('./Formats');
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2017-11-15 19:50:56 +00:00
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var TilemapComponents = require('./components');
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2017-11-16 17:44:24 +00:00
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var Tile = require('./Tile');
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2017-11-11 16:38:52 +00:00
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var Tilemap = new Class({
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initialize:
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2017-11-17 21:55:12 +00:00
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function Tilemap (scene, mapData)
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2017-11-11 16:38:52 +00:00
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{
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this.scene = scene;
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this.tilesets = [];
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this.tileWidth = mapData.tileWidth;
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this.tileHeight = mapData.tileHeight;
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this.width = mapData.width;
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this.height = mapData.height;
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this.orientation = mapData.orientation;
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this.format = mapData.format;
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this.version = mapData.version;
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this.properties = mapData.properties;
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this.widthInPixels = mapData.widthInPixels;
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this.heightInPixels = mapData.heightInPixels;
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this.layers = mapData.layers;
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this.tilesets = mapData.tilesets;
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this.tiles = mapData.tiles;
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this.objects = mapData.objects;
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2017-11-15 21:05:11 +00:00
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this.currentLayerIndex = 0;
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2017-11-11 16:38:52 +00:00
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// TODO: collision, collideIndexes, imagecollections, images
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// TODO: debugging methods
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},
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addTilesetImage: function (tilesetName, key, tileWidth, tileHeight, tileMargin, tileSpacing, gid)
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{
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if (tilesetName === undefined) { return null; }
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if (key === undefined || key === null) { key = tilesetName; }
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if (tileWidth === undefined) { tileWidth = this.tileWidth; }
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if (tileHeight === undefined) { tileHeight = this.tileHeight; }
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if (tileMargin === undefined) { tileMargin = 0; }
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if (tileSpacing === undefined) { tileSpacing = 0; }
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if (gid === undefined) { gid = 0; }
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// In-case we're working from a blank map
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if (tileWidth === 0) { tileWidth = 32; }
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if (tileHeight === 0) { tileHeight = 32; }
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if (!this.scene.sys.textures.exists(key))
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{
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console.warn('Invalid image key given for tileset: "' + key + '"');
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return null;
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}
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var texture = this.scene.sys.textures.get(key);
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// TODO: potentially add in v2 support for bitmap data
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var index = this.getTilesetIndex(tilesetName);
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2017-11-17 21:49:32 +00:00
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if (index === null && this.format === Formats.TILEMAP_TILED_JSON)
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2017-11-11 16:38:52 +00:00
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{
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console.warn('No data found in the JSON tilemap from Tiled matching the tileset name: "' + tilesetName + '"');
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return null;
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}
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if (this.tilesets[index])
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{
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this.tilesets[index].setImage(texture);
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return this.tilesets[index];
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}
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else
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{
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var tileset = new Tileset(tilesetName, gid, tileWidth, tileHeight, tileMargin, tileSpacing, {});
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tileset.setImage(texture);
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this.tilesets.push(tileset);
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// TODO: add in GID & master list of tiles
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}
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return tileset;
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},
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2017-11-16 17:44:24 +00:00
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// Creates & selects
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2017-11-17 01:08:58 +00:00
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createBlankDynamicLayer: function (name, tileset, x, y, width, height, tileWidth, tileHeight)
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{
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2017-11-16 17:44:24 +00:00
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if (tileWidth === undefined) { tileWidth = this.tileWidth; }
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if (tileHeight === undefined) { tileHeight = this.tileHeight; }
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if (width === undefined) { width = this.width; }
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if (height === undefined) { height = this.height; }
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if (x === undefined) { x = 0; }
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if (y === undefined) { y = 0; }
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var index = this.getLayerIndex(name);
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if (index !== null)
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{
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console.warn('Cannot create blank layer: layer with matching name already exists ' + name);
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2017-11-17 01:08:58 +00:00
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return null;
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2017-11-16 17:44:24 +00:00
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}
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2017-11-17 19:16:39 +00:00
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var layerData = new LayerData({
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name: name,
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tileWidth: tileWidth,
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tileHeight: tileHeight,
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width: width,
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height: height
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});
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2017-11-16 17:44:24 +00:00
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var row;
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for (var tileY = 0; tileY < height; tileY++)
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{
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row = [];
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for (var tileX = 0; tileX < width; tileX++)
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{
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2017-11-17 19:16:39 +00:00
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row.push(new Tile(layerData, -1, tileX, tileY, tileWidth, tileHeight));
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2017-11-16 17:44:24 +00:00
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}
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2017-11-17 19:16:39 +00:00
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layerData.data.push(row);
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2017-11-16 17:44:24 +00:00
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}
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2017-11-17 19:16:39 +00:00
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this.layers.push(layerData);
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2017-11-16 17:44:24 +00:00
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this.currentLayerIndex = this.layers.length - 1;
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// TODO: decide about v2 trimming to game width/height
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var dynamicLayer = new DynamicTilemapLayer(this.scene, this, this.currentLayerIndex, tileset, x, y);
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this.scene.sys.displayList.add(dynamicLayer);
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2017-11-17 21:55:12 +00:00
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2017-11-16 17:44:24 +00:00
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return dynamicLayer;
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},
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// Creates & selects
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2017-11-11 16:38:52 +00:00
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createStaticLayer: function (layerID, tileset, x, y)
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{
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2017-11-15 19:50:56 +00:00
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var index = this.getLayerIndex(layerID);
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2017-11-11 16:38:52 +00:00
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2017-11-15 19:50:56 +00:00
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if (index === null)
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2017-11-11 16:38:52 +00:00
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{
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2017-11-17 01:55:17 +00:00
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console.warn('Cannot create tilemap layer, invalid layer ID given: ' + layerID);
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return null;
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}
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// Check for an associated static or dynamic tilemap layer
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if (this.layers[index].tilemapLayer)
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{
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console.warn('Cannot create static tilemap layer since a static or dynamic tilemap layer exists for layer ID:' + layerID);
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2017-11-17 01:08:58 +00:00
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return null;
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2017-11-11 16:38:52 +00:00
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}
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// TODO: new feature, allow multiple CSV layers
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// TODO: display dimension
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2017-11-16 17:44:24 +00:00
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this.currentLayerIndex = index;
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2017-11-11 16:38:52 +00:00
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var layer = new StaticTilemapLayer(this.scene, this, index, tileset, x, y);
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this.scene.sys.displayList.add(layer);
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return layer;
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},
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2017-11-16 17:44:24 +00:00
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// Creates & selects
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2017-11-11 16:38:52 +00:00
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createDynamicLayer: function (layerID, tileset, x, y)
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{
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2017-11-15 19:50:56 +00:00
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var index = this.getLayerIndex(layerID);
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2017-11-11 16:38:52 +00:00
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2017-11-15 19:50:56 +00:00
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if (index === null)
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2017-11-11 16:38:52 +00:00
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{
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2017-11-17 01:55:17 +00:00
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console.warn('Cannot create tilemap layer, invalid layer ID given: ' + layerID);
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return null;
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}
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// Check for an associated static or dynamic tilemap layer
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if (this.layers[index].tilemapLayer)
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{
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console.warn('Cannot create dynamic tilemap layer since a static or dynamic tilemap layer exists for layer ID:' + layerID);
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2017-11-17 01:08:58 +00:00
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return null;
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2017-11-11 16:38:52 +00:00
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}
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// TODO: new feature, allow multiple CSV layers
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// TODO: display dimension
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2017-11-16 17:44:24 +00:00
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this.currentLayerIndex = index;
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2017-11-11 16:38:52 +00:00
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var layer = new DynamicTilemapLayer(this.scene, this, index, tileset, x, y);
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this.scene.sys.displayList.add(layer);
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return layer;
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2017-11-15 19:50:56 +00:00
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},
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2017-11-16 02:06:07 +00:00
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copy: function (srcTileX, srcTileY, width, height, destTileX, destTileY, layer)
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2017-11-15 22:36:41 +00:00
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{
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layer = this.getLayer(layer);
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2017-11-17 01:58:35 +00:00
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if (this._isStaticCall(layer, 'copy')) { return this; }
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2017-11-16 02:06:07 +00:00
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if (layer !== null)
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{
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TilemapComponents.Copy(srcTileX, srcTileY, width, height, destTileX, destTileY, layer);
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}
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return this;
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},
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2017-11-17 01:09:28 +00:00
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destroy: function ()
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{
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this.layers.length = 0;
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this.tilesets.length = 0;
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this.tiles.length = 0;
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this.objects.length = 0;
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this.scene = undefined;
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},
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2017-11-16 02:06:07 +00:00
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fill: function (index, tileX, tileY, width, height, layer)
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{
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layer = this.getLayer(layer);
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2017-11-17 01:58:35 +00:00
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if (this._isStaticCall(layer, 'fill')) { return this; }
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2017-11-16 02:06:07 +00:00
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if (layer !== null)
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{
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TilemapComponents.Fill(index, tileX, tileY, width, height, layer);
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}
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return this;
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},
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2017-11-15 22:36:41 +00:00
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2017-11-17 01:08:58 +00:00
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findByIndex: function (findIndex, skip, reverse, layer)
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{
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layer = this.getLayer(layer);
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if (layer === null) { return null; }
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return TilemapComponents.FindByIndex(findIndex, skip, reverse, layer);
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},
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2017-11-16 02:06:07 +00:00
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forEachTile: function (callback, context, tileX, tileY, width, height, layer)
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{
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layer = this.getLayer(layer);
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if (layer !== null)
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{
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TilemapComponents.ForEachTile(callback, context, tileX, tileY, width, height, layer);
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}
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return this;
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2017-11-15 22:36:41 +00:00
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},
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2017-11-15 20:55:26 +00:00
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getIndex: function (location, name)
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{
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for (var i = 0; i < location.length; i++)
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{
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if (location[i].name === name)
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{
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return i;
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}
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}
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return null;
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},
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getLayer: function (layer)
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{
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var index = this.getLayerIndex(layer);
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return index !== null ? this.layers[index] : null;
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},
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getLayerIndex: function (layer)
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{
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if (layer === undefined)
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{
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2017-11-15 21:05:11 +00:00
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return this.currentLayerIndex;
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2017-11-15 20:55:26 +00:00
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}
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else if (typeof layer === 'string')
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{
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return this.getLayerIndexByName(layer);
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}
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else if (typeof layer === 'number' && layer < this.layers.length)
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{
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return layer;
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}
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else if (layer instanceof StaticTilemapLayer || layer instanceof DynamicTilemapLayer)
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{
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return layer.layerIndex;
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}
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else
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{
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return null;
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}
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},
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getLayerIndexByName: function (name)
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{
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return this.getIndex(this.layers, name);
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},
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2017-11-16 19:09:07 +00:00
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getTileAt: function (tileX, tileY, nonNull, layer)
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2017-11-15 19:50:56 +00:00
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{
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layer = this.getLayer(layer);
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if (layer === null) { return null; }
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2017-11-16 19:09:07 +00:00
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return TilemapComponents.GetTileAt(tileX, tileY, nonNull, layer);
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2017-11-15 20:55:26 +00:00
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},
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2017-11-17 13:58:33 +00:00
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getTileAtWorldXY: function (worldX, worldY, nonNull, camera, layer)
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2017-11-16 19:27:52 +00:00
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{
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layer = this.getLayer(layer);
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if (layer === null) { return null; }
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2017-11-17 13:58:33 +00:00
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return TilemapComponents.GetTileAtWorldXY(worldX, worldY, nonNull, camera, layer);
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2017-11-16 19:27:52 +00:00
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},
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2017-11-15 22:36:41 +00:00
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getTilesWithin: function (tileX, tileY, width, height, layer)
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{
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layer = this.getLayer(layer);
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if (layer === null) { return null; }
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return TilemapComponents.GetTilesWithin(tileX, tileY, width, height, layer);
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},
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2017-11-15 20:55:26 +00:00
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getTilesetIndex: function (name)
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{
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return this.getIndex(this.tilesets, name);
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},
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2017-11-15 21:28:15 +00:00
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hasTileAt: function (tileX, tileY, layer)
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{
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layer = this.getLayer(layer);
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if (layer === null) { return null; }
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return TilemapComponents.HasTileAt(tileX, tileY, layer);
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},
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2017-11-17 13:58:33 +00:00
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hasTileAtWorldXY: function (worldX, worldY, camera, layer)
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{
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layer = this.getLayer(layer);
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if (layer === null) { return null; }
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return TilemapComponents.HasTileAtWorldXY(worldX, worldY, camera, layer);
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},
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2017-11-15 20:55:26 +00:00
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layer: {
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get: function ()
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{
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2017-11-15 21:05:11 +00:00
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return this.layers[this.currentLayerIndex];
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2017-11-15 20:55:26 +00:00
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},
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set: function (layer)
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{
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this.setLayer(layer);
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}
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},
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2017-11-16 19:09:07 +00:00
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putTile: function (tile, tileX, tileY, layer)
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{
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layer = this.getLayer(layer);
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2017-11-17 02:36:45 +00:00
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if (this._isStaticCall(layer, 'putTile')) { return null; }
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2017-11-16 19:09:07 +00:00
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if (layer === null) { return null; }
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return TilemapComponents.PutTile(tile, tileX, tileY, layer);
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},
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2017-11-17 13:58:33 +00:00
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putTileWorldXY: function (tile, worldX, worldY, camera, layer)
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{
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layer = this.getLayer(layer);
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if (this._isStaticCall(layer, 'putTileWorldXY')) { return null; }
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if (layer === null) { return null; }
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return TilemapComponents.PutTileWorldXY(tile, worldX, worldY, camera, layer);
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},
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2017-11-16 02:06:07 +00:00
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randomize: function (tileX, tileY, width, height, indices, layer)
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{
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layer = this.getLayer(layer);
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2017-11-17 01:58:35 +00:00
|
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if (this._isStaticCall(layer, 'randomize')) { return this; }
|
2017-11-16 02:06:07 +00:00
|
|
|
if (layer !== null)
|
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{
|
2017-11-16 19:09:07 +00:00
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TilemapComponents.Randomize(tileX, tileY, width, height, indices, layer);
|
2017-11-16 02:06:07 +00:00
|
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}
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|
return this;
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|
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},
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2017-11-17 01:09:28 +00:00
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removeAllLayers: function ()
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|
{
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|
this.layers.length = 0;
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this.currentLayerIndex = 0;
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return this;
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},
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|
2017-11-16 19:09:07 +00:00
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|
removeTile: function (tileX, tileY, replaceWithNull, layer)
|
|
|
|
{
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|
|
|
layer = this.getLayer(layer);
|
2017-11-17 01:58:35 +00:00
|
|
|
if (this._isStaticCall(layer, 'removeTile')) { return null; }
|
2017-11-16 19:09:07 +00:00
|
|
|
if (layer === null) { return null; }
|
|
|
|
return TilemapComponents.RemoveTile(tileX, tileY, replaceWithNull, layer);
|
|
|
|
},
|
|
|
|
|
2017-11-17 13:58:33 +00:00
|
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|
removeTileWorldXY: function (worldX, worldY, replaceWithNull, camera, layer)
|
|
|
|
{
|
|
|
|
layer = this.getLayer(layer);
|
|
|
|
if (this._isStaticCall(layer, 'removeTileWorldXY')) { return null; }
|
|
|
|
if (layer === null) { return null; }
|
|
|
|
return TilemapComponents.RemoveTileWorldXY(worldX, worldY, replaceWithNull, camera, layer);
|
|
|
|
},
|
|
|
|
|
2017-11-17 01:08:58 +00:00
|
|
|
replaceByIndex: function (findIndex, newIndex, tileX, tileY, width, height, layer)
|
|
|
|
{
|
|
|
|
layer = this.getLayer(layer);
|
2017-11-17 01:58:35 +00:00
|
|
|
if (this._isStaticCall(layer, 'replaceByIndex')) { return this; }
|
2017-11-17 01:08:58 +00:00
|
|
|
if (layer !== null)
|
|
|
|
{
|
|
|
|
TilemapComponents.ReplaceByIndex(findIndex, newIndex, tileX, tileY, width, height, layer);
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2017-11-15 20:55:26 +00:00
|
|
|
setLayer: function (layer)
|
|
|
|
{
|
|
|
|
var index = this.getLayerIndex(layer);
|
|
|
|
if (index !== null)
|
|
|
|
{
|
2017-11-15 21:05:11 +00:00
|
|
|
this.currentLayerIndex = index;
|
2017-11-15 20:55:26 +00:00
|
|
|
}
|
|
|
|
return this;
|
2017-11-16 02:06:07 +00:00
|
|
|
},
|
|
|
|
|
2017-11-17 01:09:28 +00:00
|
|
|
setTileSize: function (tileWidth, tileHeight)
|
|
|
|
{
|
|
|
|
this.tileWidth = tileWidth;
|
|
|
|
this.tileHeight = tileHeight;
|
|
|
|
this.widthInPixels = this.width * tileWidth;
|
|
|
|
this.heightInPixels = this.height * tileHeight;
|
|
|
|
},
|
|
|
|
|
2017-11-16 02:06:07 +00:00
|
|
|
shuffle: function (tileX, tileY, width, height, layer)
|
|
|
|
{
|
|
|
|
layer = this.getLayer(layer);
|
2017-11-17 01:58:35 +00:00
|
|
|
if (this._isStaticCall(layer, 'shuffle')) { return this; }
|
2017-11-16 02:06:07 +00:00
|
|
|
if (layer !== null)
|
|
|
|
{
|
|
|
|
TilemapComponents.Shuffle(tileX, tileY, width, height, layer);
|
|
|
|
}
|
|
|
|
return this;
|
2017-11-17 01:08:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
swapByIndex: function (indexA, indexB, tileX, tileY, width, height, layer)
|
|
|
|
{
|
|
|
|
layer = this.getLayer(layer);
|
2017-11-17 01:58:35 +00:00
|
|
|
if (this._isStaticCall(layer, 'swapByIndex')) { return this; }
|
2017-11-17 01:08:58 +00:00
|
|
|
if (layer !== null)
|
|
|
|
{
|
|
|
|
TilemapComponents.SwapByIndex(indexA, indexB, tileX, tileY, width, height, layer);
|
|
|
|
}
|
|
|
|
return this;
|
2017-11-17 01:58:35 +00:00
|
|
|
},
|
|
|
|
|
2017-11-17 02:36:45 +00:00
|
|
|
worldToTileX: function (worldX, camera, layer)
|
|
|
|
{
|
|
|
|
layer = this.getLayer(layer);
|
|
|
|
if (layer === null) { return null; }
|
|
|
|
return TilemapComponents.WorldToTileX(worldX, camera, layer);
|
|
|
|
},
|
|
|
|
|
|
|
|
worldToTileY: function (worldY, camera, layer)
|
|
|
|
{
|
|
|
|
layer = this.getLayer(layer);
|
|
|
|
if (layer === null) { return null; }
|
|
|
|
return TilemapComponents.WorldToTileY(worldY, camera, layer);
|
|
|
|
},
|
|
|
|
|
|
|
|
worldToTileXY: function (worldX, worldY, point, camera, layer)
|
|
|
|
{
|
|
|
|
layer = this.getLayer(layer);
|
|
|
|
if (layer === null) { return null; }
|
|
|
|
return TilemapComponents.WorldToTileXY(worldX, worldY, point, camera, layer);
|
|
|
|
},
|
|
|
|
|
2017-11-17 01:58:35 +00:00
|
|
|
_isStaticCall: function (layer, functionName)
|
|
|
|
{
|
|
|
|
if (layer.tilemapLayer instanceof StaticTilemapLayer)
|
|
|
|
{
|
|
|
|
console.warn(functionName + ': You cannot change the tiles in a static tilemap layer');
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
2017-11-11 16:38:52 +00:00
|
|
|
}
|
2017-11-15 20:55:26 +00:00
|
|
|
|
2017-11-11 16:38:52 +00:00
|
|
|
});
|
|
|
|
|
|
|
|
module.exports = Tilemap;
|