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# Version 3.60.0 - Miku - 12th April 2023
Due to the size and importance of the v3.60 release we have split the Change Log up into multiple sections.
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This makes it easier for you to browse and find the information you need.
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## New Features
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These are the headliner features in this release:
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* 14 bundled [Special FX ](FX.md ) including Bloom, Blur, Distort, Glow, Wipe and more
* Vastly improved [Mobile Rendering Performance ](MobilePerformance.md ) - over 7000% faster!
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* New [Timeline Sequencer ](Timeline.md ) for creating complex flows of events
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* New [Plane Game Object ](PlaneGameObject.md ) for perspective distortions
* New [Nine Slice Game Object ](NineSliceGameObject.md ) for perfect UI scaling
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* [Built-in Spector JS ](Spector.md ) for WebGL debugging on desktop and mobile
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* Brand new [Video Game Object ](VideoGameObject.md ) handles videos and media streams with ease
* Brand new [Particle Emitter ](ParticleEmitter.md ) comes with explosive new features
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* Support for [Spatial Audio ](SpatialSound.md ) and distance based volume
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* New [Spine 4 Plugin ](Spine4.md ) support
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* Upgraded to [Matter Physics v0.19 ](MatterPhysics.md )
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* New [Tween Manager ](TweenManager.md ) with better performance and memory management
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* New [Dynamic Textures ](DynamicTextures.md ) for rendering to textures at runtime
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* New [TimeStep features and Timer Event Updates ](Timestep.md ) for enforcing fps rates and more
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* Support for [Compressed Textures ](CompressedTextures.md )
* [ESM Module Support ](ESMSupport.md )
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## System and Plugins
Pick any of the following sections to see the breaking changes, new features, updates, and bug fixes for that area of the API.
* [Animation System ](Animation.md )
* [Arcade Physics ](ArcadePhysics.md )
* [Bitmap and Geometry Masks ](Masks.md )
* [Camera System ](Camera.md )
* [Canvas Renderer ](CanvasRenderer.md )
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* [WebGL Renderer ](WebGLRenderer.md )
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* [Colors and Display ](Colors.md )
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* [Game, Device and Game Config ](Game.md )
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* [Geometry, Paths and Curves ](Geometry.md )
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* [Input System ](Input.md )
* [Loader System ](Loader.md )
* [Scale Manager ](ScaleManager.md )
* [Scenes and Scene Manager ](Scene.md )
* [Sound System ](Sound.md )
* [Spine 3 Plugin ](Spine3.md )
* [Texture Manager ](TextureManager.md )
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* [Utils, Math and Actions ](Utils.md )
* [Build Config and Browser Updates ](Build.md )
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## Game Object Updates
Finally, here are the updates related to Game Objects:
* [Bitmap Text Game Object ](BitmapTextGameObject.md )
* [Container Game Object ](Container.md )
* [Graphics Game Object ](GraphicsGameObject.md )
* [Mesh Game Object, Vertices and Faces ](Mesh.md )
* [Text Game Object ](TextGameObject.md )
* [Tilemap Game Object ](Tilemap.md )
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* [All other Game Object related Updates ](GameObject.md )
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## Examples, Documentation, Beta Testing and TypeScript
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My thanks to the following for helping with the Phaser 3 Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
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| 💖 | 💖 | 💖 | 💖 |
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| ----- | ----- | ----- | ----- |
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| @0day -oni | @201flaviosilva | @AlbertMontagutCasero | @Arcanorum |
| @arosemena | @austinlyon | @chrisl8 | @christian -post |
| @danfoster | @darrylpizarro | @DeweyHur | @drunkcat |
| @ef4 | @eltociear | @EsteFilipe | @etherealmachine |
| @EmilSV | @Fake | @florestankorp | @hacheraw |
| @hanzooo | @jerricko | @joegaffey | @jonasrundberg |
| @kainage | @kootoopas | @lolimay | @MaffDev |
| @michalfialadev | @monteiz | @necrokot | @Nero0 |
| @OdinvonDoom | @orjandh | @pavle -goloskokovic | @PhaserEditor2D |
| @Pythux | @quocsinh | @rgk | @rollinsafary -inomma |
| @rstanuwijaya | 👑 @samme 👑 | @Smirnov48 | @steveja42 |
| @sylvainpolletvillard | @twoco | @ubershmekel | @ultimoistante |
| @VanaMartin | @vforsh | @Vidminas | @x -wk |
| @xmahle | @xuxucode | @YeloPartyHat | @ZekeLu |
| FromChris | Golen | OmniOwl | and you ... |
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📖 Read the [Phaser 3 API Docs ](https://newdocs.phaser.io/ ) 💻 Browse 2000+ [Code Examples ](https://labs.phaser.io ) 🤝 Join the awesome [Phaser Discord ](https://discord.gg/phaser )