2018-04-05 08:23:29 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @author Felipe Alfonso <@bitnenfer>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2018-03-23 17:15:52 +00:00
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var GameObject = require('../GameObject');
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2018-04-05 08:23:29 +00:00
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/**
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* Renders this Game Object with the WebGL Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.Container#renderWebGL
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* @since 3.4.0
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* @private
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*
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* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
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* @param {Phaser.GameObjects.Container} container - The Game Object being rendered in this call.
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* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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*/
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2018-03-23 17:15:52 +00:00
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var ContainerWebGLRenderer = function (renderer, container, interpolationPercentage, camera, parentMatrix)
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{
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if (GameObject.RENDER_MASK !== container.renderFlags || (container.cameraFilter > 0 && (container.cameraFilter & camera._id)))
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{
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return;
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}
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2018-04-05 12:52:11 +00:00
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var children = container.list;
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2018-03-23 17:15:52 +00:00
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var transformMatrix = container.localTransform;
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if (parentMatrix === undefined)
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{
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transformMatrix.applyITRS(container.x, container.y, container.rotation, container.scaleX, container.scaleY);
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}
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else
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{
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transformMatrix.loadIdentity();
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transformMatrix.multiply(parentMatrix);
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transformMatrix.translate(container.x, container.y);
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transformMatrix.rotate(container.rotation);
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transformMatrix.scale(container.scaleX, container.scaleY);
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}
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for (var index = 0; index < children.length; ++index)
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{
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children[index].renderWebGL(renderer, children[index], interpolationPercentage, camera, transformMatrix);
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}
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};
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2018-04-05 08:02:36 +00:00
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module.exports = ContainerWebGLRenderer;
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