mirror of
https://github.com/photonstorm/phaser
synced 2024-12-27 13:33:35 +00:00
76 lines
2.1 KiB
JavaScript
76 lines
2.1 KiB
JavaScript
|
/**
|
||
|
* @author Richard Davey <rich@photonstorm.com>
|
||
|
* @copyright 2019 Photon Storm Ltd.
|
||
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||
|
*/
|
||
|
|
||
|
var Class = require('../../utils/Class');
|
||
|
var Components = require('../components');
|
||
|
var GameObject = require('../GameObject');
|
||
|
var ShaderRender = require('./ShaderRender');
|
||
|
|
||
|
/**
|
||
|
* @classdesc
|
||
|
* A Shader Game Object.
|
||
|
*
|
||
|
* @class Shader
|
||
|
* @extends Phaser.GameObjects.GameObject
|
||
|
* @memberof Phaser.GameObjects
|
||
|
* @constructor
|
||
|
* @webglOnly
|
||
|
* @since 3.17.0
|
||
|
*
|
||
|
* @extends Phaser.GameObjects.Components.Depth
|
||
|
* @extends Phaser.GameObjects.Components.GetBounds
|
||
|
* @extends Phaser.GameObjects.Components.Mask
|
||
|
* @extends Phaser.GameObjects.Components.Origin
|
||
|
* @extends Phaser.GameObjects.Components.Pipeline
|
||
|
* @extends Phaser.GameObjects.Components.Size
|
||
|
* @extends Phaser.GameObjects.Components.Transform
|
||
|
* @extends Phaser.GameObjects.Components.Visible
|
||
|
* @extends Phaser.GameObjects.Components.ScrollFactor
|
||
|
*
|
||
|
* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
|
||
|
* @param {number} x - The horizontal position of this Game Object in the world.
|
||
|
* @param {number} y - The vertical position of this Game Object in the world.
|
||
|
*/
|
||
|
var Shader = new Class({
|
||
|
|
||
|
Extends: GameObject,
|
||
|
|
||
|
Mixins: [
|
||
|
Components.BlendMode,
|
||
|
Components.Depth,
|
||
|
Components.GetBounds,
|
||
|
Components.Mask,
|
||
|
Components.Origin,
|
||
|
Components.Pipeline,
|
||
|
Components.Size,
|
||
|
Components.Transform,
|
||
|
Components.Visible,
|
||
|
Components.ScrollFactor,
|
||
|
ShaderRender
|
||
|
],
|
||
|
|
||
|
initialize:
|
||
|
|
||
|
function Shader (scene, x, y, width, height, vert, frag)
|
||
|
{
|
||
|
GameObject.call(this, scene, 'Shader');
|
||
|
|
||
|
this.vertSrc = vert;
|
||
|
this.fragSrc = frag;
|
||
|
|
||
|
this.program = null;
|
||
|
|
||
|
this.initPipeline('QuadShaderPipeline');
|
||
|
|
||
|
this.setPosition(x, y);
|
||
|
this.setSize(width, height);
|
||
|
this.setOrigin(0.5, 0.5);
|
||
|
}
|
||
|
|
||
|
});
|
||
|
|
||
|
module.exports = Shader;
|