phaser/v3/src/gameobjects/tilemap/Tile.js

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var Class = require('../../utils/Class');
var Components = require('../components');
var Tile = new Class({
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// TODO: custom rotation or use transform component
// TODO: Add in bounds mixin, or custom replacement
Mixins: [
Components.Alpha,
Components.Flip,
Components.Visible
],
initialize:
function Tile (layer, index, x, y, width, height)
{
this.layer = layer;
this.index = index;
this.x = x;
this.y = y;
this.worldX = x * width;
this.worldY = y * height;
this.width = width;
this.height = height;
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this.properties = {};
this.rotation = 0;
this.collideLeft = false;
this.collideRight = false;
this.collideUp = false;
this.collideDown = false;
this.faceLeft = false;
this.faceRight = false;
this.faceTop = false;
this.faceBottom = false;
this.collisionCallback = null;
this.collisionCallbackContext = this;
this.scanned = false;
// TODO: update renders to allow for using Components.Tint
this.tint = 0xFFFFFF;
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},
// Copy everything except position
copy: function (tile)
{
this.index = tile.index;
this.alpha = tile.alpha;
this.properties = tile.properties;
this.visible = tile.visible;
this.setFlip(tile.flipX, tile.flipY);
this.tint = tile.tint;
this.rotation = tile.rotation;
this.collideUp = tile.collideUp;
this.collideDown = tile.collideDown;
this.collideLeft = tile.collideLeft;
this.collideRight = tile.collideRight;
this.collisionCallback = tile.collisionCallback;
this.collisionCallbackContext = tile.collisionCallbackContext;
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return this;
},
// Does not factor in scroll offset or tilemap layer position
containsPoint: function (x, y)
{
return !(x < this.worldX || y < this.worldY || x > this.right || y > this.bottom);
},
destroy: function ()
{
this.collisionCallback = undefined;
this.collisionCallbackContext = undefined;
this.properties = undefined;
},
// Does not factor in scroll offset or tilemap layer position
intersects: function (x, y, right, bottom)
{
return !(right <= this.worldX || bottom <= this.worldY || x >= this.right || y >= this.bottom);
},
isInteresting: function (collides, faces)
{
if (collides && faces) { return (this.canCollide || this.hasInterestingFace); }
else if (collides) { return this.collides; }
else if (faces) { return this.hasInterestingFace; }
return false;
},
resetCollision: function ()
{
this.collideLeft = false;
this.collideRight = false;
this.collideUp = false;
this.collideDown = false;
this.faceTop = false;
this.faceBottom = false;
this.faceLeft = false;
this.faceRight = false;
},
setCollision: function (left, right, up, down)
{
if (right === undefined) { right = left; }
if (up === undefined) { up = left; }
if (down === undefined) { down = left; }
this.collideLeft = left;
this.collideRight = right;
this.collideUp = up;
this.collideDown = down;
this.faceLeft = left;
this.faceRight = right;
this.faceTop = up;
this.faceBottom = down;
},
setCollisionCallback: function (callback, context)
{
this.collisionCallback = callback;
this.collisionCallbackContext = context;
},
setSize: function (tileWidth, tileHeight)
{
this.worldX = this.x * tileWidth;
this.worldY = this.y * tileHeight;
this.width = tileWidth;
this.height = tileHeight;
},
// True if this tile can collide on any of its faces or has a collision callback set.
canCollide: {
get: function ()
{
return (this.collideLeft || this.collideRight || this.collideUp || this.collideDown || this.collisionCallback);
}
},
// True if this tile can collide on any of its faces.
collides: {
get: function ()
{
return (this.collideLeft || this.collideRight || this.collideUp || this.collideDown);
}
},
// True if this tile has any interesting faces
hasInterestingFace: {
get: function ()
{
return (this.faceTop || this.faceBottom || this.faceLeft || this.faceRight);
}
},
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left: {
get: function ()
{
return this.worldX;
}
},
right: {
get: function ()
{
return this.worldX + this.width;
}
},
top: {
get: function ()
{
return this.worldY;
}
},
bottom: {
get: function ()
{
return this.worldY + this.height;
}
},
centerX: {
get: function ()
{
return this.worldX + this.width / 2;
}
},
centerY: {
get: function ()
{
return this.worldY + this.height / 2;
}
}
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});
module.exports = Tile;