phaser/v3/src/sound/html5/HTML5AudioSoundManager.js

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var Class = require('../../utils/Class');
var BaseSoundManager = require('../BaseSoundManager');
var HTML5AudioSoundManager = new Class({
Extends: BaseSoundManager,
initialize: function HTML5AudioSoundManager(game) {
BaseSoundManager.call(this, game);
}
});
module.exports = HTML5AudioSoundManager;