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<a href="Phaser.Utils.html">Utils</a>
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<li class="class-depth-2">
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<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.World.html">World</a>
</li>
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<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
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</li>
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</li>
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</li>
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<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
</li>
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</li>
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</li>
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<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
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</li>
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
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<a href="PIXI.Circle.html">Circle</a>
</li>
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</li>
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<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
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<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObject.html">DisplayObject</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
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<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
</li>
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</li>
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<a href="PIXI.Event.html">Event</a>
</li>
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<a href="PIXI.EventTarget.html">EventTarget</a>
</li>
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<a href="PIXI.FilterBlock.html">FilterBlock</a>
</li>
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<a href="PIXI.FilterTexture.html">FilterTexture</a>
</li>
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<a href="PIXI.Graphics.html">Graphics</a>
</li>
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<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
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</li>
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<a href="PIXI.ImageLoader.html">ImageLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InteractionData.html">InteractionData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InteractionManager.html">InteractionManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InvertFilter.html">InvertFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.JsonLoader.html">JsonLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Matrix.html">Matrix</a>
</li>
<li class="class-depth-1">
<a href="PIXI.MovieClip.html">MovieClip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
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<a href="PIXI.Point.html">Point</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Polygon.html">Polygon</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PolyK.html">PolyK</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rectangle.html">Rectangle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Spine.html">Spine</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpineLoader.html">SpineLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Stage.html">Stage</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Strip.html">Strip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.StripShader.html">StripShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Text.html">Text</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Texture.html">Texture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TilingSprite.html">TilingSprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TwistFilter.html">TwistFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.VideoTexture.html">VideoTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
</li>
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
</li>
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<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
</li>
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</ul>
</li>
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<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-0">
<a href="global.html#clone">clone</a>
</li>
<li class="class-depth-0">
<a href="global.html#createCustomLayer">createCustomLayer</a>
</li>
<li class="class-depth-0">
<a href="global.html#createFixedLayer">createFixedLayer</a>
</li>
<li class="class-depth-0">
<a href="global.html#createFluidLayer">createFluidLayer</a>
</li>
<li class="class-depth-0">
<a href="global.html#createFullLayer">createFullLayer</a>
</li>
<li class="class-depth-0">
<a href="global.html#debug">debug</a>
</li>
<li class="class-depth-0">
<a href="global.html#destroy">destroy</a>
</li>
<li class="class-depth-0">
<a href="global.html#onResize">onResize</a>
</li>
<li class="class-depth-0">
<a href="global.html#originalEvent">originalEvent</a>
</li>
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</li>
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<a href="global.html#reset">reset</a>
</li>
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<a href="global.html#setSize">setSize</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
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<div class="span8">
<div id="main">
<h1 class="page-title">Class: Timer</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Timer
</h2>
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<div class="class-description"><p>Phaser.Timer</p></div>
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</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="Timer"><span class="type-signature"></span>new Timer<span class="signature">(game, <span class="optional">autoDestroy</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>A Timer is a way to create small re-usable or disposable objects that do nothing but wait for a specific moment in time, and then dispatch an event.
You can add as many events to a Timer as you like, each with their own delays. A Timer uses milliseconds as its unit of time. There are 1000 ms in 1 second.
So if you want to fire an event every quarter of a second you'd need to set the delay to 250.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
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<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
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<tr>
<td class="name"><code>autoDestroy</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>A Timer that is set to automatically destroy itself will do so after all of its events have been dispatched (assuming no looping events).</p></td>
</tr>
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</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-17">line 17</a>
</dt>
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</dl>
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</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
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<h4 class="name "
id="HALF"><span class="type-signature">&lt;static, constant> </span>HALF<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-159">line 159</a>
</dt>
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</dl>
</dd>
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<dt>
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<h4 class="name "
id="MINUTE"><span class="type-signature">&lt;static, constant> </span>MINUTE<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-147">line 147</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="QUARTER"><span class="type-signature">&lt;static, constant> </span>QUARTER<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-165">line 165</a>
</dt>
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</dl>
</dd>
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<dt>
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<h4 class="name "
id="SECOND"><span class="type-signature">&lt;static, constant> </span>SECOND<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-153">line 153</a>
</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
id="autoDestroy"><span class="type-signature"></span>autoDestroy<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
<p>A Timer that is set to automatically destroy itself will do so after all of its events have been dispatched (assuming no looping events).</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-35">line 35</a>
</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="duration"><span class="type-signature">&lt;readonly> </span>duration<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The duration in ms remaining until the next event will occur.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-645">line 645</a>
</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="elapsed"><span class="type-signature">&lt;internal> </span>elapsed<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Elapsed time since the last frame (in ms).</p>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-48">line 48</a>
</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="events"><span class="type-signature"></span>events<span class="type-signature"> :array.&lt;<a href="Phaser.TimerEvent.html">Phaser.TimerEvent</a>></span></h4>
</dt>
<dd>
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<div class="description">
<p>An array holding all of this timers Phaser.TimerEvent objects. Use the methods add, repeat and loop to populate it.</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">array.&lt;<a href="Phaser.TimerEvent.html">Phaser.TimerEvent</a>></span>
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</li>
</ul>
<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-53">line 53</a>
</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="expired"><span class="type-signature">&lt;readonly> </span>expired<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
<p>An expired Timer is one in which all of its events have been dispatched and none are pending.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-42">line 42</a>
</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Local reference to game.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-24">line 24</a>
</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="length"><span class="type-signature">&lt;readonly> </span>length<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The number of pending events in the queue.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-667">line 667</a>
</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="ms"><span class="type-signature">&lt;readonly> </span>ms<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The duration in milliseconds that this Timer has been running for.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-680">line 680</a>
</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="next"><span class="type-signature">&lt;readonly> </span>next<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The time at which the next event will occur.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-632">line 632</a>
</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="nextTick"><span class="type-signature">&lt;internal, readonly> </span>nextTick<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The time the next tick will occur.</p>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-65">line 65</a>
</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onComplete"><span class="type-signature"></span>onComplete<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>This signal will be dispatched when this Timer has completed, meaning there are no more events in the queue.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-58">line 58</a>
</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="paused"><span class="type-signature">&lt;readonly> </span>paused<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
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<div class="description">
<p>The paused state of the Timer. You can pause the timer by calling Timer.pause() and Timer.resume() or by the game pausing.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-78">line 78</a>
</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="running"><span class="type-signature"></span>running<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
<p>True if the Timer is actively running. Do not switch this boolean, if you wish to pause the timer then use Timer.pause() instead.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-30">line 30</a>
</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="seconds"><span class="type-signature">&lt;readonly> </span>seconds<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The duration in seconds that this Timer has been running for.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-702">line 702</a>
</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="timeCap"><span class="type-signature"></span>timeCap<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>If the difference in time between two frame updates exceeds this value, the event times are reset to avoid catch-up situations.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-71">line 71</a>
</dt>
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</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
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<h4 class="name "
id="add"><span class="type-signature"></span>add<span class="signature">(delay, callback, callbackContext, arguments)</span><span class="type-signature"> &rarr; {<a href="Phaser.TimerEvent.html">Phaser.TimerEvent</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Adds a new Event to this Timer. The event will fire after the given amount of 'delay' in milliseconds has passed, once the Timer has started running.
Call Timer.start() once you have added all of the Events you require for this Timer. The delay is in relation to when the Timer starts, not the time it was added.
If the Timer is already running the delay will be calculated based on the timers current time.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>delay</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The number of milliseconds that should elapse before the Timer will call the given callback.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The callback that will be called when the Timer event occurs.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The context in which the callback will be called.</p></td>
</tr>
<tr>
<td class="name"><code>arguments</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="attributes">
&lt;repeatable><br>
</td>
<td class="description last"><p>The values to be sent to your callback function when it is called.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.TimerEvent.html">Phaser.TimerEvent</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Phaser.TimerEvent object that was created.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-208">line 208</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="adjustEvents"><span class="type-signature"></span>adjustEvents<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Adjusts the time of all pending events and the nextTick by the given baseTime.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-521">line 521</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="clearPendingEvents"><span class="type-signature"></span>clearPendingEvents<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Clears any events from the Timer which have pendingDelete set to true and then resets the private _len and _i values.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-362">line 362</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Destroys this Timer. Any pending Events are not dispatched.
The onComplete callbacks won't be called.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-614">line 614</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="loop"><span class="type-signature"></span>loop<span class="signature">(delay, callback, callbackContext, arguments)</span><span class="type-signature"> &rarr; {<a href="Phaser.TimerEvent.html">Phaser.TimerEvent</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Adds a new looped Event to this Timer that will repeat forever or until the Timer is stopped.
The event will fire after the given amount of 'delay' milliseconds has passed once the Timer has started running.
Call Timer.start() once you have added all of the Events you require for this Timer. The delay is in relation to when the Timer starts, not the time it was added.
If the Timer is already running the delay will be calculated based on the timers current time.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>delay</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The number of milliseconds that should elapse before the Timer will call the given callback.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The callback that will be called when the Timer event occurs.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The context in which the callback will be called.</p></td>
</tr>
<tr>
<td class="name"><code>arguments</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="attributes">
&lt;repeatable><br>
</td>
<td class="description last"><p>The values to be sent to your callback function when it is called.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.TimerEvent.html">Phaser.TimerEvent</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Phaser.TimerEvent object that was created.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-246">line 246</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="order"><span class="type-signature"></span>order<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Orders the events on this Timer so they are in tick order. This is called automatically when new events are created.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-326">line 326</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="pause"><span class="type-signature"></span>pause<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Pauses the Timer and all events in the queue.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-479">line 479</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="remove"><span class="type-signature"></span>remove<span class="signature">(event)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Removes a pending TimerEvent from the queue.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.TimerEvent.html">Phaser.TimerEvent</a></span>
</td>
<td class="description last"><p>The event to remove from the queue.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-306">line 306</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="removeAll"><span class="type-signature"></span>removeAll<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Removes all Events from this Timer and all callbacks linked to onComplete, but leaves the Timer running.
The onComplete callbacks won't be called.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-599">line 599</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="repeat"><span class="type-signature"></span>repeat<span class="signature">(delay, repeatCount, callback, callbackContext, arguments)</span><span class="type-signature"> &rarr; {<a href="Phaser.TimerEvent.html">Phaser.TimerEvent</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Adds a new TimerEvent that will always play through once and then repeat for the given number of iterations.
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The event will fire after the given amount of 'delay' milliseconds has passed once the Timer has started running.
Call Timer.start() once you have added all of the Events you require for this Timer. The delay is in relation to when the Timer starts, not the time it was added.
If the Timer is already running the delay will be calculated based on the timers current time.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>delay</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The number of milliseconds that should elapse before the Timer will call the given callback.</p></td>
</tr>
<tr>
<td class="name"><code>repeatCount</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
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<td class="description last"><p>The number of times the event will repeat once is has finished playback. A repeatCount of 1 means it will repeat itself once, playing the event twice in total.</p></td>
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</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The callback that will be called when the Timer event occurs.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The context in which the callback will be called.</p></td>
</tr>
<tr>
<td class="name"><code>arguments</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="attributes">
&lt;repeatable><br>
</td>
<td class="description last"><p>The values to be sent to your callback function when it is called.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.TimerEvent.html">Phaser.TimerEvent</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Phaser.TimerEvent object that was created.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-226">line 226</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="resume"><span class="type-signature"></span>resume<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Resumes the Timer and updates all pending events.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-558">line 558</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="sortHandler"><span class="type-signature">&lt;internal> </span>sortHandler<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sort handler used by Phaser.Timer.order.</p>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-342">line 342</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="start"><span class="type-signature"></span>start<span class="signature">(<span class="optional">delay</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Starts this Timer running.</p>
</div>
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<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>delay</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The number of milliseconds that should elapse before the Timer will start.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-265">line 265</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="stop"><span class="type-signature"></span>stop<span class="signature">(<span class="optional">clearEvents</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Stops this Timer from running. Does not cause it to be destroyed if autoDestroy is set to true.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>clearEvents</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true all the events in Timer will be cleared, otherwise they will remain.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-288">line 288</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="update"><span class="type-signature">&lt;internal> </span>update<span class="signature">(time)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The main Timer update event, called automatically by Phaser.Time.update.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>time</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The time from the core game clock.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if there are still events waiting to be dispatched, otherwise false if this Timer can be destroyed.</p>
</div>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
<a href="Timer.js.html">time/Timer.js</a>, <a href="Timer.js.html#sunlight-1-line-384">line 384</a>
</dt>
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</dl>
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2014-02-05 06:29:17 +00:00
</dd>
</dl>
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</article>
</section>
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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