phaser/Phaser/FXManager.d.ts

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/// <reference path="Game.d.ts" />
module Phaser {
class FXManager {
constructor(game: Game);
private _fx;
private _length;
private _game;
public active: bool;
public visible: bool;
public add(effect): any;
public preUpdate(): void;
public postUpdate(): void;
public preRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
public render(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
public postRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
public destroy(): void;
}
}