phaser/src/gameobjects/rendertexture/RenderTextureCanvasRenderer.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var GameObject = require('../GameObject');
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/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.RenderTexture#renderCanvas
* @since 3.2.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.RenderTexture} renderTexture - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
*/
var RenderTextureCanvasRenderer = function (renderer, renderTexture, interpolationPercentage, camera)
{
if (GameObject.RENDER_MASK !== renderTexture.renderFlags || (renderTexture.cameraFilter > 0 && (renderTexture.cameraFilter & camera._id)))
{
return;
}
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var ctx = renderer.currentContext;
if (renderer.currentBlendMode !== renderTexture.blendMode)
{
renderer.currentBlendMode = renderTexture.blendMode;
ctx.globalCompositeOperation = renderer.blendModes[renderTexture.blendMode];
}
if (renderer.currentAlpha !== renderTexture.alpha)
{
renderer.currentAlpha = renderTexture.alpha;
ctx.globalAlpha = renderTexture.alpha;
}
if (renderer.currentScaleMode !== renderTexture.scaleMode)
{
renderer.currentScaleMode = renderTexture.scaleMode;
}
var dx = 0;
var dy = 0;
var fx = 1;
var fy = 1;
if (renderTexture.flipX)
{
fx = -1;
dx -= renderTexture.canvas.width - renderTexture.displayOriginX;
}
else
{
dx -= renderTexture.displayOriginX;
}
if (renderTexture.flipY)
{
fy = -1;
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dy -= renderTexture.canvas.height - renderTexture.displayOriginY;
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}
else
{
dy -= renderTexture.displayOriginY;
}
ctx.save();
ctx.translate(renderTexture.x - camera.scrollX * renderTexture.scrollFactorX, renderTexture.y - camera.scrollY * renderTexture.scrollFactorY);
ctx.rotate(renderTexture.rotation);
ctx.scale(renderTexture.scaleX, renderTexture.scaleY);
ctx.scale(fx, fy);
ctx.drawImage(renderTexture.canvas, dx, dy);
ctx.restore();
};
module.exports = RenderTextureCanvasRenderer;