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<a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints
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2014-12-03 10:39:11 +00:00
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<h1 class="page-title">Source: src/plugins/path/PathPoint.js</h1>
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<section>
<article>
<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey &lt;rich@photonstorm.com>
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* @author Pete Baron &lt;pete@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
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* The PathPoint class contains data and functions for each point on a Path.
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*
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* @class Phaser.PathPoint
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* @constructor
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* @param {number} x - The x coordinate of the PathPoint.
* @param {number} y - The y coordinate of the PathPoint.
* @param {number} vx - The x coordinate of the tangent vector to create the curve from.
* @param {number} vy - The y coordinate of the tangent vector to create the curve from.
* @param {number} [speed=1] - The speed multiplier for PathFollowers on this Path segment.
* @param {object} [data] - The data associated with this point, e.g.: { type: PathPoint.DATA_VALUE, value: XXX }
* @param {Phaser.Path} [branchPath] - A branched path which is attached to this point.
* @param {number} [branchPointIndex] - The index where the branch is attached to on the new path.
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*/
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Phaser.PathPoint = function (x, y, vx, vy, speed, data, branchPath, branchPointIndex) {
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if (speed === undefined) { speed = 1; }
if (data === undefined) { data = { type: 0, value: 0 }; }
if (branchPath === undefined) { branchPath = null; }
if (branchPointIndex === undefined) { branchPointIndex = 0; }
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/**
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* @property {number} x - The x coordinate of the PathPoint.
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*/
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this.x = x;
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/**
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* @property {number} y - The y coordinate of the PathPoint.
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*/
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this.y = y;
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/**
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* @property {number} vx - The x coordinate of the tangent vector to create the curve from.
*/
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this.vx = vx;
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/**
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* @property {number} vy - The y coordinate of the tangent vector to create the curve from.
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*/
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this.vy = vy;
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/**
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* @property {number} speed - The speed multiplier for PathFollowers on this path segment.
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*/
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this.speed = speed;
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/**
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* @property {object} data - Data associated with this point eg: { type: PathPoint.DATA_VALUE, value: XXX }
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*/
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this.data = data;
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/**
* @property {Phaser.Path} branchPath - A branched path which is attached at this point.
*/
this.branchPath = branchPath;
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/**
* @property {number} branchPointIndex - The index where the branch is attached to on the new path.
*/
this.branchPointIndex = branchPointIndex;
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/**
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* @property {number} branchType - The branch type of the path this point is on. Either 0 (attached) or 1 (joined)
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*/
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this.branchType = 0;
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/**
* @property {number} curve - Once the Hermite curve is calculated, store it to avoid recalculation later.
* @protected
*/
this.curve = null;
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/**
* @property {boolean} active - Is this point a selected (or active) point?
* @warn For Path Editor use only
*/
this.active = false;
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/**
* @property {array} controlPoints - A list of Phaser.Point objects representing the control points on the segment.
* @warn For Path Editor use only
*/
this.controlPoints = null;
};
Phaser.PathPoint.prototype.constructor = Phaser.PathPoint;
/**
* @constant
* @type {number}
*/
Phaser.PathPoint.DATA_NONE = 0;
/**
* @constant
* @type {number}
*/
Phaser.PathPoint.DATA_PAUSE = 1;
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/**
* @constant
* @type {number}
*/
Phaser.PathPoint.DATA_VALUE = 2;
/**
* @constant
* @type {number}
*/
Phaser.PathPoint.DATA_COUNTER = 3;
Phaser.PathPoint.prototype = {
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/**
* Sets the x, y and optionally vx and vy properties of this PathPoint.
*
* @method Phaser.PathPoint#setTo
* @param {number} x - The x coordinate of the PathPoint.
* @param {number} y - The y coordinate of the PathPoint.
* @param {number} [vx] - The x coordinate of the tangent vector to create the curve from.
* @param {number} [vy] - The y coordinate of the tangent vector to create the curve from.
* @return {Phaser.PathPoint} This object.
*/
setTo: function (x, y, vx, vy) {
this.x = x;
this.y = y;
if (vx !== undefined)
{
this.vx = vx;
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}
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if (vy !== undefined)
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{
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this.vy = vy;
}
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// Invalidate the pre-calculated curve to force it to recalculate with these new settings
this.curve = null;
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return this;
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},
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/**
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* Sets the tangent vector properties of this PathPoint.
*
* @method Phaser.PathPoint#setTangent
* @param {number} vx - The x coordinate of the tangent vector to create the curve from.
* @param {number} vy - The y coordinate of the tangent vector to create the curve from.
* @return {Phaser.PathPoint} This object.
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*/
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setTangent: function (vx, vy) {
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this.vx = vx;
this.vy = vy;
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// Invalidate the pre-calculated curve to force it to recalculate with these new settings
this.curve = null;
return this;
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},
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/**
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* Creates a clone of this PathPoint object.
*
* @method Phaser.PathPoint#clone
* @param {Phaser.PathPoint} [out] - An optional PathPoint object into which this object is cloned. If no object is provided a new PathPoint is created.
* @return {Phaser.PathPoint} A clone of this PathPoint.
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*/
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clone: function (out) {
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if (out === undefined) { out = new Phaser.PathPoint(); }
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return out.copy(this);
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},
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/**
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* Copies all of the values from the given PathPoint object into this PathPoint.
* The source PathPoint is untouched by this operation.
*
* @method Phaser.PathPoint#copy
* @param {Phaser.PathPoint} source - The PathPoint object to copy the values from.
* @return {Phaser.PathPoint} This PathPoint object.
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*/
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copy: function (source) {
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this.x = source.x;
this.y = source.y;
this.vx = source.vx;
this.vy = source.vy;
this.speed = source.speed;
this.data = source.data;
this.branchPath = source.branchPath;
this.branchPointIndex = source.branchPointIndex;
this.curve = null;
this.active = source.active;
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return this;
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},
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/**
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* Compare this PathPoint with another PathPoint object and return `true`
* if they have the same `x`, `y` and `speed` properties, after taking the optional
* offset values into consideration.
*
* @method Phaser.PathPoint#equals
* @param {Phaser.PathPoint} pathPoint - The PathPoint to compare against this PathPoint.
* @param {number} [offsetX=0] - A value to apply to the x coordinate before comparison.
* @param {number} [offsetY=0] - A value to apply to the y coordinate before comparison.
* @return {boolean} True if the two PathPoint objects match, after the offsets are applied, or false if they don't.
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*/
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equals: function (pathPoint, offsetX, offsetY) {
if (offsetX === undefined) { offsetX = 0; }
if (offsetY === undefined) { offsetY = 0; }
return (this.x === pathPoint.x + offsetX &amp;&amp;
this.y === pathPoint.y + offsetY &amp;&amp;
this.speed === pathPoint.speed);
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},
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/**
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* Serializes this PathPoint into a JSON object and returns it.
*
* @method Phaser.PathPoint#toJSON
* @return {Object} A JSON object representing this PathPoint.
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*/
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toJSON: function () {
return {
x: this.x,
y: this.y,
vx: this.vx,
vy: this.vy,
speed: this.speed,
data: this.data,
branchPath: !!this.branchPath ? this.branchPath.name : null,
branchPointIndex: this.branchPointIndex,
branchType: this.branchType
};
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}
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};</pre>
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</article>
</section>
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