mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 11:33:28 +00:00
73 lines
2.8 KiB
TypeScript
73 lines
2.8 KiB
TypeScript
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/**
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* Phaser - Components - Debug
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*
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*
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*/
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module Phaser.Components {
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export class Debug {
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/**
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* Render bound of this sprite for debugging? (default to false)
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* @type {boolean}
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*/
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public renderDebug: bool = false;
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/**
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* Color of the Sprite when no image is present. Format is a css color string.
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* @type {string}
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*/
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public fillColor: string = 'rgb(255,255,255)';
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/**
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* Color of bound when render debug. (see renderDebug) Format is a css color string.
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* @type {string}
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*/
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public renderDebugColor: string = 'rgba(0,255,0,0.5)';
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/**
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* Color of points when render debug. (see renderDebug) Format is a css color string.
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* @type {string}
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*/
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public renderDebugPointColor: string = 'rgba(255,255,255,1)';
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/**
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* Renders the bounding box around this Sprite and the contact points. Useful for visually debugging.
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* @param camera {Camera} Camera the bound will be rendered to.
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* @param cameraOffsetX {number} X offset of bound to the camera.
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* @param cameraOffsetY {number} Y offset of bound to the camera.
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*/
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/*
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private renderBounds(camera: Camera, cameraOffsetX: number, cameraOffsetY: number) {
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this._dx = cameraOffsetX + (this.frameBounds.topLeft.x - camera.worldView.x);
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this._dy = cameraOffsetY + (this.frameBounds.topLeft.y - camera.worldView.y);
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this.context.fillStyle = this.renderDebugColor;
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this.context.fillRect(this._dx, this._dy, this.frameBounds.width, this.frameBounds.height);
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//this.context.fillStyle = this.renderDebugPointColor;
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//var hw = this.frameBounds.halfWidth * this.scale.x;
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//var hh = this.frameBounds.halfHeight * this.scale.y;
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//var sw = (this.frameBounds.width * this.scale.x) - 1;
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//var sh = (this.frameBounds.height * this.scale.y) - 1;
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//this.context.fillRect(this._dx, this._dy, 1, 1); // top left
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//this.context.fillRect(this._dx + hw, this._dy, 1, 1); // top center
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//this.context.fillRect(this._dx + sw, this._dy, 1, 1); // top right
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//this.context.fillRect(this._dx, this._dy + hh, 1, 1); // left center
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//this.context.fillRect(this._dx + hw, this._dy + hh, 1, 1); // center
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//this.context.fillRect(this._dx + sw, this._dy + hh, 1, 1); // right center
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//this.context.fillRect(this._dx, this._dy + sh, 1, 1); // bottom left
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//this.context.fillRect(this._dx + hw, this._dy + sh, 1, 1); // bottom center
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//this.context.fillRect(this._dx + sw, this._dy + sh, 1, 1); // bottom right
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}
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*/
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}
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}
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