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< li class = "class-depth-1" >
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< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
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< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
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< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Time.html" > Time< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
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< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
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< li class = "class-depth-2" >
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< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.World.html" > World< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.AbstractFilter.html" > AbstractFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AjaxRequest.html" > AjaxRequest< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AlphaMaskFilter.html" > AlphaMaskFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AsciiFilter.html" > AsciiFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AssetLoader.html" > AssetLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AtlasLoader.html" > AtlasLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BitmapFontLoader.html" > BitmapFontLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BitmapText.html" > BitmapText< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurFilter.html" > BlurFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurXFilter.html" > BlurXFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurYFilter.html" > BlurYFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Circle.html" > Circle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ColorMatrixFilter.html" > ColorMatrixFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ColorStepFilter.html" > ColorStepFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ConvolutionFilter.html" > ConvolutionFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CrossHatchFilter.html" > CrossHatchFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplacementFilter.html" > DisplacementFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DotScreenFilter.html" > DotScreenFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Ellipse.html" > Ellipse< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Event.html" > Event< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.EventTarget.html" > EventTarget< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterBlock.html" > FilterBlock< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Graphics.html" > Graphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GrayFilter.html" > GrayFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ImageLoader.html" > ImageLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InteractionData.html" > InteractionData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InteractionManager.html" > InteractionManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InvertFilter.html" > InvertFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.JsonLoader.html" > JsonLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Matrix.html" > Matrix< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.MovieClip.html" > MovieClip< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.NoiseFilter.html" > NoiseFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.NormalMapFilter.html" > NormalMapFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixelateFilter.html" > PixelateFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PIXI.html" > PIXI< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Point.html" > Point< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Polygon.html" > Polygon< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PolyK.html" > PolyK< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Rectangle.html" > Rectangle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RGBSplitFilter.html" > RGBSplitFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Rope.html" > Rope< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SepiaFilter.html" > SepiaFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SmartBlurFilter.html" > SmartBlurFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Spine.html" > Spine< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpineLoader.html" > SpineLoader< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "PIXI.SpineTextureLoader.html" > SpineTextureLoader< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "PIXI.Sprite.html" > Sprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpriteSheetLoader.html" > SpriteSheetLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Stage.html" > Stage< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Strip.html" > Strip< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.StripShader.html" > StripShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Text.html" > Text< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Texture.html" > Texture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftFilter.html" > TiltShiftFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftXFilter.html" > TiltShiftXFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftYFilter.html" > TiltShiftYFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TwistFilter.html" > TwistFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.VideoTexture.html" > VideoTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
< / li >
2013-10-25 15:54:40 +00:00
< / ul >
< / li >
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< li class = "dropdown" >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
2015-01-06 06:57:25 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Input.html" > Input Manager< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
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2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
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< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
2015-01-06 06:57:25 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Particles.Arcade.Emitter.html" > Particle Emitter< / a > < / li >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
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< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
2015-01-06 06:57:25 +00:00
< li class = "class-depth-1" > < a href = "https://leanpub.com/u/photonstorm" > Phaser Books< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
< li class = "class-depth-1" > < a href = "http://examples.phaser.io" > Phaser Examples< / a > < / li >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
< li class = "class-depth-1" > < a href = "https://confirmsubscription.com/h/r/369DE48E3E86AF1E" > Newsletter< / a > < / li >
< li class = "class-depth-1" > < a href = "https://twitter.com/photonstorm" > Twitter< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/" > IRC< / a > < / li >
< li class = "class-depth-1" > < a href = "https://www.gittip.com/photonstorm/" > GitTip< / a > < / li >
< / ul >
< / li >
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< / ul >
< / div >
< / div >
< div class = "row-fluid" >
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< div class = "span8" >
< div id = "main" >
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<!-- <h1 class="page - title">Class: RenderTexture</h1> -->
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< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
RenderTexture
< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dt >
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< h4 class = "name "
id="RenderTexture">< span class = "type-signature" > < / span > new RenderTexture< span class = "signature" > (game, key, < span class = "optional" > width< / span > , < span class = "optional" > height< / span > , < span class = "optional" > key< / span > , < span class = "optional" > scaleMode< / span > , < span class = "optional" > resolution< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and
render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > Current game instance.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > Internal Phaser reference key for the render texture.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
100
< / td >
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< td class = "description last" > < p > The width of the render texture.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
100
< / td >
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< td class = "description last" > < p > The height of the render texture.< / p > < / td >
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< / tr >
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< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
''
< / td >
< td class = "description last" > < p > The key of the RenderTexture in the Cache, if stored there.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > scaleMode< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
Phaser.scaleModes.DEFAULT
< / td >
< td class = "description last" > < p > One of the Phaser.scaleModes consts.< / p > < / td >
< / tr >
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< tr >
< td class = "name" > < code > resolution< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
1
< / td >
< td class = "description last" > < p > The resolution of the texture being generated.< / p > < / td >
< / tr >
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< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "RenderTexture.js_.html" > gameobjects/RenderTexture.js< / a > , < a href = "RenderTexture.js_.html#sunlight-1-line-22" > line 22< / a >
< / dt >
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< / dl >
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< / dd >
< / div >
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< h3 class = "subsection-title" > Extends< / h3 >
< ul >
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< li > < a href = "PIXI.RenderTexture.html" > PIXI.RenderTexture< / a > < / li >
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< / ul >
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< h3 class = "subsection-title" > Members< / h3 >
< dl >
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< dt >
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< h4 class = "name "
id="baseTexture">< span class = "type-signature" > < / span > baseTexture< span class = "type-signature" > :< a href = "PIXI.BaseTexture.html" > PIXI.BaseTexture< / a > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > The base texture object that this texture uses< / p >
< / div >
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< dl class = "details" >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#baseTexture" > PIXI.RenderTexture#baseTexture< / a >
< / li > < / dd >
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< dt class = "tag-source" > Source -
< a href = "RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-78" > line 78< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="crop">< span class = "type-signature" > < / span > crop< span class = "type-signature" > :< a href = "PIXI.Rectangle.html" > PIXI.Rectangle< / a > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,
irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)< / p >
< / div >
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< dl class = "details" >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#crop" > PIXI.RenderTexture#crop< / a >
< / li > < / dd >
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< dt class = "tag-source" > Source -
< a href = "RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-69" > line 69< / a >
< / dt >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name "
id="frame">< span class = "type-signature" > < / span > frame< span class = "type-signature" > :< a href = "PIXI.Rectangle.html" > PIXI.Rectangle< / a > < / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > The framing rectangle of the render texture< / p >
< / div >
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< dl class = "details" >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#frame" > PIXI.RenderTexture#frame< / a >
< / li > < / dd >
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< dt class = "tag-source" > Source -
< a href = "RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-61" > line 61< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="game">< span class = "type-signature" > < / span > game< span class = "type-signature" > :< a href = "Phaser.Game.html" > Phaser.Game< / a > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > A reference to the currently running game.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "RenderTexture.js_.html" > gameobjects/RenderTexture.js< / a > , < a href = "RenderTexture.js_.html#sunlight-1-line-31" > line 31< / a >
< / dt >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name "
id="height">< span class = "type-signature" > < / span > height< span class = "type-signature" > :Number< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > The height of the render texture< / p >
< / div >
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< dl class = "details" >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#height" > PIXI.RenderTexture#height< / a >
< / li > < / dd >
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< dt class = "tag-source" > Source -
< a href = "RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-45" > line 45< / a >
< / dt >
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< / dl >
< / dd >
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< dt >
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< h4 class = "name "
id="key">< span class = "type-signature" > < / span > key< span class = "type-signature" > :string< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > The key of the RenderTexture in the Cache, if stored there.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "RenderTexture.js_.html" > gameobjects/RenderTexture.js< / a > , < a href = "RenderTexture.js_.html#sunlight-1-line-36" > line 36< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="matrix">< span class = "type-signature" > < / span > matrix< span class = "type-signature" > :< a href = "PIXI.Matrix.html" > PIXI.Matrix< / a > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The matrix that is applied when display objects are rendered to this RenderTexture.< / p >
< / div >
< dl class = "details" >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="noFrame">< span class = "type-signature" > < / span > noFrame< span class = "type-signature" > :Boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Does this Texture have any frame data assigned to it?< / p >
< / div >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.Texture.html#noFrame" > PIXI.Texture#noFrame< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
< a href = "Texture.js.html" > pixi/textures/Texture.js< / a > , < a href = "Texture.js.html#sunlight-1-line-24" > line 24< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="renderer">< span class = "type-signature" > < / span > renderer< span class = "type-signature" > :< a href = "PIXI.CanvasRenderer.html" > PIXI.CanvasRenderer< / a > |< a href = "PIXI.WebGLRenderer.html" > PIXI.WebGLRenderer< / a > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The renderer this RenderTexture uses. A RenderTexture can only belong to one renderer at the moment if its webGL.< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > < a href = "PIXI.CanvasRenderer.html" > PIXI.CanvasRenderer< / a > < / span >
|
< span class = "param-type" > < a href = "PIXI.WebGLRenderer.html" > PIXI.WebGLRenderer< / a > < / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#renderer" > PIXI.RenderTexture#renderer< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
< a href = "RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-99" > line 99< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="requiresUpdate">< span class = "type-signature" > < / span > requiresUpdate< span class = "type-signature" > :Boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)< / p >
< / div >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.Texture.html#requiresUpdate" > PIXI.Texture#requiresUpdate< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
< a href = "Texture.js.html" > pixi/textures/Texture.js< / a > , < a href = "Texture.js.html#sunlight-1-line-75" > line 75< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="resolution">< span class = "type-signature" > < / span > resolution< span class = "type-signature" > :Number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The Resolution of the texture.< / p >
< / div >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#resolution" > PIXI.RenderTexture#resolution< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="trim">< span class = "type-signature" > < / span > trim< span class = "type-signature" > :< a href = "PIXI.Rectangle.html" > PIXI.Rectangle< / a > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The texture trim data.< / p >
< / div >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.Texture.html#trim" > PIXI.Texture#trim< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
< a href = "Texture.js.html" > pixi/textures/Texture.js< / a > , < a href = "Texture.js.html#sunlight-1-line-59" > line 59< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="type">< span class = "type-signature" > < / span > type< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Base Phaser object type.< / p >
< / div >
< dl class = "details" >
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< / dl >
< / dd >
< dt >
< h4 class = "name "
id="valid">< span class = "type-signature" > < / span > valid< span class = "type-signature" > :Boolean< / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#valid" > PIXI.RenderTexture#valid< / a >
< / li > < / dd >
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< a href = "RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-125" > line 125< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="width">< span class = "type-signature" > < / span > width< span class = "type-signature" > :Number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The with of the render texture< / p >
< / div >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#width" > PIXI.RenderTexture#width< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
< a href = "RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-37" > line 37< / a >
< / dt >
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name "
id="clear">< span class = "type-signature" > < / span > clear< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Clears the RenderTexture.< / p >
< / div >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#clear" > PIXI.RenderTexture#clear< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
< a href = "RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-171" > line 171< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="destroy">< span class = "type-signature" > < / span > destroy< span class = "signature" > (destroyBase)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Destroys this texture< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > destroyBase< / code > < / td >
< td class = "type" >
< span class = "param-type" > Boolean< / span >
< / td >
< td class = "description last" > < p > Whether to destroy the base texture as well< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.Texture.html#destroy" > PIXI.Texture#destroy< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
< a href = "Texture.js.html" > pixi/textures/Texture.js< / a > , < a href = "Texture.js.html#sunlight-1-line-149" > line 149< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="getBase64">< span class = "type-signature" > < / span > getBase64< span class = "signature" > ()< / span > < span class = "type-signature" > → {String}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Will return a a base64 encoded string of this texture. It works by calling RenderTexture.getCanvas and then running toDataURL on that.< / p >
< / div >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > String< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > A base64 encoded string of the texture.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#getBase64" > PIXI.RenderTexture#getBase64< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
< a href = "RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-291" > line 291< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="getCanvas">< span class = "type-signature" > < / span > getCanvas< span class = "signature" > ()< / span > < span class = "type-signature" > → {HTMLCanvasElement}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a Canvas element, renders this RenderTexture to it and then returns it.< / p >
< / div >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > HTMLCanvasElement< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > A Canvas element with the texture rendered on.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#getCanvas" > PIXI.RenderTexture#getCanvas< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
< a href = "RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-302" > line 302< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="getImage">< span class = "type-signature" > < / span > getImage< span class = "signature" > ()< / span > < span class = "type-signature" > → {Image}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Will return a HTML Image of the texture< / p >
< / div >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > Image< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< / div >
< / div >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#getImage" > PIXI.RenderTexture#getImage< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
< a href = "RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-278" > line 278< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="render">< span class = "type-signature" > < / span > render< span class = "signature" > (displayObject, position, clear)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > This function will draw the display object to the texture.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > displayObject< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Image.html" > Phaser.Image< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Text.html" > Phaser.Text< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.BitmapText.html" > Phaser.BitmapText< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Group.html" > Phaser.Group< / a > < / span >
< / td >
< td class = "description last" > < p > The display object to render to this texture.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > position< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
< / td >
< td class = "description last" > < p > A Point object containing the position to render the display object at.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > clear< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > If true the texture will be cleared before the display object is drawn.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "RenderTexture.js_.html" > gameobjects/RenderTexture.js< / a > , < a href = "RenderTexture.js_.html#sunlight-1-line-82" > line 82< / a >
< / dt >
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< / dl >
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< / dd >
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< dt >
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< h4 class = "name "
id="renderXY">< span class = "type-signature" > < / span > renderXY< span class = "signature" > (displayObject, x, y, clear)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > This function will draw the display object to the texture.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > displayObject< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Image.html" > Phaser.Image< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Text.html" > Phaser.Text< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.BitmapText.html" > Phaser.BitmapText< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Group.html" > Phaser.Group< / a > < / span >
< / td >
< td class = "description last" > < p > The display object to render to this texture.< / p > < / td >
< / tr >
< tr >
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< td class = "name" > < code > x< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The x position to render the object at.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y position to render the object at.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > clear< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > If true the texture will be cleared before the display object is drawn.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "RenderTexture.js_.html" > gameobjects/RenderTexture.js< / a > , < a href = "RenderTexture.js_.html#sunlight-1-line-57" > line 57< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="resize">< span class = "type-signature" > < / span > resize< span class = "signature" > (width, height, updateBase)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Resizes the RenderTexture.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > width< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Number< / span >
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< / td >
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< td class = "description last" > < p > The width to resize to.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > height< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Number< / span >
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< / td >
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< td class = "description last" > < p > The height to resize to.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > updateBase< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Boolean< / span >
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< / td >
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< td class = "description last" > < p > Should the baseTexture.width and height values be resized as well?< / p > < / td >
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< / tr >
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< / tbody >
< / table >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#resize" > PIXI.RenderTexture#resize< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
< a href = "RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-137" > line 137< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="setFrame">< span class = "type-signature" > < / span > setFrame< span class = "signature" > (frame)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Specifies the region of the baseTexture that this texture will use.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
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< tr >
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< td class = "name" > < code > frame< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "PIXI.Rectangle.html" > PIXI.Rectangle< / a > < / span >
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< / td >
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< td class = "description last" > < p > The frame of the texture to set it to< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.Texture.html#setFrame" > PIXI.Texture#setFrame< / a >
< / li > < / dd >
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< dt class = "tag-source" > Source -
< a href = "Texture.js.html" > pixi/textures/Texture.js< / a > , < a href = "Texture.js.html#sunlight-1-line-162" > line 162< / a >
< / dt >
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< / dl >
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< / dd >
< / dl >
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< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2015-01-06 06:57:25 +00:00
on Tue Jan 06 2015 06:32:17 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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},
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scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >