phaser/docs/Phaser.Canvas.html

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<!DOCTYPE html>
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<title>Phaser Class: Canvas</title>
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<div class="container-fluid">
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<a class="brand" href="index.html">Phaser API</a>
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<a href="Phaser.Animation.html">Animation</a>
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<a href="Phaser.AnimationManager.html">AnimationManager</a>
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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<a href="Phaser.BitmapData.html">BitmapData</a>
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<a href="Phaser.Camera.html">Camera</a>
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<a href="Phaser.Canvas.html">Canvas</a>
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<a href="Phaser.Circle.html">Circle</a>
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<a href="Phaser.Color.html">Color</a>
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<a href="Phaser.Device.html">Device</a>
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<a href="Phaser.DOM.html">DOM</a>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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<a href="Phaser.Events.html">Events</a>
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<a href="Phaser.Filter.html">Filter</a>
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<a href="Phaser.FlexGrid.html">FlexGrid</a>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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<li class="class-depth-1">
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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<a href="Phaser.Graphics.html">Graphics</a>
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<a href="Phaser.Image.html">Image</a>
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<a href="Phaser.Input.html">Input</a>
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<li class="class-depth-1">
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<li class="class-depth-1">
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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<li class="class-depth-1">
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<a href="Phaser.Line.html">Line</a>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<li class="class-depth-1">
<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Math.html">Math</a>
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<li class="class-depth-1">
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<a href="Phaser.Mouse.html">Mouse</a>
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<li class="class-depth-1">
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<li class="class-depth-1">
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<a href="Phaser.Net.html">Net</a>
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<li class="class-depth-1">
<a href="Phaser.Particle.html">Particle</a>
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<a href="Phaser.Particles.html">Particles</a>
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<li class="class-depth-2">
<a href="Phaser.Particles.Arcade.html">Arcade</a>
</li>
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<li class="class-depth-3">
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<li class="class-depth-1">
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<a href="Phaser.Physics.html">Physics</a>
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<li class="class-depth-2">
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
</li>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
</li>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
</li>
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
</li>
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<li class="class-depth-1">
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<a href="Phaser.Plugin.html">Plugin</a>
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<li class="class-depth-1">
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<li class="class-depth-1">
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<a href="Phaser.Point.html">Point</a>
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<li class="class-depth-1">
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<a href="Phaser.Pointer.html">Pointer</a>
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<li class="class-depth-1">
<a href="Phaser.Polygon.html">Polygon</a>
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<li class="class-depth-1">
<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<li class="class-depth-1">
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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<li class="class-depth-1">
<a href="Phaser.RetroFont.html">RetroFont</a>
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<a href="Phaser.Rope.html">Rope</a>
</li>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
</li>
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<a href="Phaser.Signal.html">Signal</a>
</li>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<a href="Phaser.Sound.html">Sound</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
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<a href="Phaser.Sprite.html">Sprite</a>
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<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.State.html">State</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Text.html">Text</a>
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<a href="Phaser.Tile.html">Tile</a>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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<li class="class-depth-1">
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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<a href="Phaser.Tileset.html">Tileset</a>
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<li class="class-depth-1">
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<a href="Phaser.TileSprite.html">TileSprite</a>
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<li class="class-depth-1">
<a href="Phaser.Time.html">Time</a>
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<li class="class-depth-1">
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<a href="Phaser.Timer.html">Timer</a>
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<li class="class-depth-1">
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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<li class="class-depth-1">
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<a href="Phaser.Touch.html">Touch</a>
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<li class="class-depth-1">
<a href="Phaser.Tween.html">Tween</a>
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<li class="class-depth-1">
<a href="Phaser.TweenData.html">TweenData</a>
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<li class="class-depth-1">
<a href="Phaser.TweenManager.html">TweenManager</a>
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<li class="class-depth-1">
<a href="Phaser.Utils.html">Utils</a>
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<li class="class-depth-2">
<a href="Phaser.Utils.Debug.html">Debug</a>
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<li class="class-depth-1">
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<a href="Phaser.World.html">World</a>
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<li class="class-depth-1">
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
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<li class="class-depth-1">
<a href="PIXI.AjaxRequest.html">AjaxRequest</a>
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<li class="class-depth-1">
<a href="PIXI.AlphaMaskFilter.html">AlphaMaskFilter</a>
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<li class="class-depth-1">
<a href="PIXI.AsciiFilter.html">AsciiFilter</a>
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<li class="class-depth-1">
<a href="PIXI.AssetLoader.html">AssetLoader</a>
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<li class="class-depth-1">
<a href="PIXI.AtlasLoader.html">AtlasLoader</a>
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
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<li class="class-depth-1">
<a href="PIXI.BitmapFontLoader.html">BitmapFontLoader</a>
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<li class="class-depth-1">
<a href="PIXI.BitmapText.html">BitmapText</a>
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<li class="class-depth-1">
<a href="PIXI.BlurFilter.html">BlurFilter</a>
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<li class="class-depth-1">
<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
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<li class="class-depth-1">
<a href="PIXI.BlurYFilter.html">BlurYFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Circle.html">Circle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ColorMatrixFilter.html">ColorMatrixFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObject.html">DisplayObject</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Ellipse.html">Ellipse</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Event.html">Event</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EventTarget.html">EventTarget</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterBlock.html">FilterBlock</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterTexture.html">FilterTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GrayFilter.html">GrayFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ImageLoader.html">ImageLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InteractionData.html">InteractionData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InteractionManager.html">InteractionManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InvertFilter.html">InvertFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.JsonLoader.html">JsonLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Matrix.html">Matrix</a>
</li>
<li class="class-depth-1">
<a href="PIXI.MovieClip.html">MovieClip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Point.html">Point</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Polygon.html">Polygon</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PolyK.html">PolyK</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rectangle.html">Rectangle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Spine.html">Spine</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpineLoader.html">SpineLoader</a>
</li>
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<li class="class-depth-1">
<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
</li>
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<li class="class-depth-1">
<a href="PIXI.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Stage.html">Stage</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Strip.html">Strip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.StripShader.html">StripShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Text.html">Text</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Texture.html">Texture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TilingSprite.html">TilingSprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TwistFilter.html">TwistFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.VideoTexture.html">VideoTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
</li>
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</ul>
</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
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<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
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<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
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<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
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<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="https://leanpub.com/u/photonstorm">Phaser Books</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
</ul>
</li>
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</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: Canvas</h1>-->
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<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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Canvas
</h2>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="Canvas"><span class="type-signature"></span>new Canvas<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The Canvas class handles everything related to creating the <code>canvas</code> DOM tag that Phaser will use, including styles, offset and aspect ratio.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-13">line 13</a>
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</dt>
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</dl>
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</dd>
</div>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
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<h4 class="name "
id="addToDOM"><span class="type-signature">&lt;static> </span>addToDOM<span class="signature">(canvas, parent, <span class="optional">overflowHidden</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Adds the given canvas element to the DOM. The canvas will be added as a child of the given parent.
If no parent is given it will be added as a child of the document.body.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
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<td class="attributes">
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</td>
<td class="default">
</td>
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<td class="description last"><p>The canvas to be added to the DOM.</p></td>
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</tr>
<tr>
<td class="name"><code>parent</code></td>
<td class="type">
<span class="param-type">string</span>
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|
<span class="param-type">HTMLElement</span>
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</td>
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<td class="attributes">
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</td>
<td class="default">
</td>
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<td class="description last"><p>The DOM element to add the canvas to.</p></td>
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</tr>
<tr>
<td class="name"><code>overflowHidden</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
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<td class="attributes">
&lt;optional><br>
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</td>
<td class="default">
true
</td>
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<td class="description last"><p>If set to true it will add the overflow='hidden' style to the parent DOM element.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-107">line 107</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="create"><span class="type-signature">&lt;static> </span>create<span class="signature">(<span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">id</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Creates a <code>canvas</code> DOM element. The element is not automatically added to the document.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
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<td class="attributes">
&lt;optional><br>
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</td>
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<td class="default">
256
</td>
<td class="description last"><p>The width of the canvas element.</p></td>
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</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
256
</td>
<td class="description last"><p>The height of the canvas element..</p></td>
</tr>
<tr>
<td class="name"><code>id</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
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(none)
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</td>
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<td class="description last"><p>If specified, and not the empty string, this will be set as the ID of the canvas element. Otherwise no ID will be set.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>The newly created canvas element.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-15">line 15</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name toc-deprecated"
id="getAspectRatio"><span class="type-signature">&lt;static> </span>getAspectRatio<span class="signature">(canvas)</span><span class="type-signature"> &rarr; {number}</span></h4>
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</dt>
<dd>
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<dt class="important deprecated-notice">
This method is <em>deprecated</em> and should not be used. It may be removed in the future.
</dt>
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<div class="description">
<p>Returns the aspect ratio of the given canvas.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to get the aspect ratio from.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The ratio between canvas' width and height.</p>
</div>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Deprecated:</dt>
<dd class="tag-deprecated"><ul>
<li>2.1.4 - User <a href="Phaser.DOM.html#getAspectRatio">Phaser.DOM.getAspectRatio</a></li>
</ul></dd>
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<dt class="tag-source">Source -
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-279">line 279</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name toc-deprecated"
id="getOffset"><span class="type-signature">&lt;static> </span>getOffset<span class="signature">(element, <span class="optional">point</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Point.html">Phaser.Point</a>}</span></h4>
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</dt>
<dd>
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<dt class="important deprecated-notice">
This method is <em>deprecated</em> and should not be used. It may be removed in the future.
</dt>
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<div class="description">
<p>Get the DOM offset values of any given element</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>element</code></td>
<td class="type">
<span class="param-type">HTMLElement</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The targeted element that we want to retrieve the offset.</p></td>
</tr>
<tr>
<td class="name"><code>point</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The point we want to take the x/y values of the offset.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
-
</div>
<div class="returns-desc param-desc">
<ul>
<li>A point objet with the offsetX and Y as its properties.</li>
</ul>
</div>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Deprecated:</dt>
<dd class="tag-deprecated"><ul>
<li>2.1.4 - Use <a href="Phaser.DOM.html#getOffset">Phaser.DOM.getOffset</a></li>
</ul></dd>
2013-10-03 00:21:08 +00:00
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<dt class="tag-source">Source -
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-268">line 268</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="getSmoothingEnabled"><span class="type-signature">&lt;static> </span>getSmoothingEnabled<span class="signature">(context)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Returns <code>true</code> if the given context has image smoothing enabled, otherwise returns <code>false</code>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The context to check for smoothing on.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
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<div class="returns-type">
<span class="param-type">boolean</span>
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-
</div>
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<div class="returns-desc param-desc">
<p>True if the given context has image smoothing enabled, otherwise false.</p>
</div>
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</div>
2014-09-09 14:36:56 +00:00
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<dl class="details">
2014-09-09 14:36:56 +00:00
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<dt class="tag-source">Source -
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-214">line 214</a>
</dt>
2014-09-09 14:36:56 +00:00
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2014-09-09 14:36:56 +00:00
2014-11-15 20:01:46 +00:00
2014-09-09 14:36:56 +00:00
</dl>
2014-11-15 20:01:46 +00:00
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2014-09-09 14:36:56 +00:00
</dd>
<dt>
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<h4 class="name "
id="removeFromDOM"><span class="type-signature">&lt;static> </span>removeFromDOM<span class="signature">(canvas)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Removes the given canvas element from the DOM.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to be removed from the DOM.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-154">line 154</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setBackgroundColor"><span class="type-signature">&lt;static> </span>setBackgroundColor<span class="signature">(canvas, <span class="optional">color</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the background color behind the canvas. This changes the canvas style property.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The canvas to set the background color on.</p></td>
</tr>
<tr>
<td class="name"><code>color</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The color to set. Can be in the format 'rgb(r,g,b)', or '#RRGGBB' or any valid CSS color.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-45">line 45</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setImageRenderingBicubic"><span class="type-signature">&lt;static> </span>setImageRenderingBicubic<span class="signature">(canvas)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the CSS image-rendering property on the given canvas to be 'bicubic' (aka 'auto').
Note that if this doesn't given the desired result then see the CanvasUtils.setSmoothingEnabled method.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to set image-rendering bicubic on.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-249">line 249</a>
</dt>
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</dl>
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2013-10-03 00:21:08 +00:00
</dd>
<dt>
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<h4 class="name "
id="setImageRenderingCrisp"><span class="type-signature">&lt;static> </span>setImageRenderingCrisp<span class="signature">(canvas)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Sets the CSS image-rendering property on the given canvas to be 'crisp' (aka 'optimize contrast' on webkit).
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Note that if this doesn't given the desired result then see the setSmoothingEnabled.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to set image-rendering crisp on.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-227">line 227</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setSmoothingEnabled"><span class="type-signature">&lt;static> </span>setSmoothingEnabled<span class="signature">(context, value)</span><span class="type-signature"> &rarr; {CanvasRenderingContext2D}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the Image Smoothing property on the given context. Set to false to disable image smoothing.
By default browsers have image smoothing enabled, which isn't always what you visually want, especially
when using pixel art in a game. Note that this sets the property on the context itself, so that any image
drawn to the context will be affected. This sets the property across all current browsers but support is
patchy on earlier browsers, especially on mobile.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The context to enable or disable the image smoothing on.</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If set to true it will enable image smoothing, false will disable it.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">CanvasRenderingContext2D</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source context.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-190">line 190</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setTouchAction"><span class="type-signature">&lt;static> </span>setTouchAction<span class="signature">(canvas, <span class="optional">value</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the touch-action property on the canvas style. Can be used to disable default browser touch actions.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The canvas to set the touch action on.</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
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<span class="param-type">string</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The touch action to set. Defaults to 'none'.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>The source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-63">line 63</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setTransform"><span class="type-signature">&lt;static> </span>setTransform<span class="signature">(context, translateX, translateY, scaleX, scaleY, skewX, skewY)</span><span class="type-signature"> &rarr; {CanvasRenderingContext2D}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the transform of the given canvas to the matrix values provided.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The context to set the transform on.</p></td>
</tr>
<tr>
<td class="name"><code>translateX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to translate horizontally by.</p></td>
</tr>
<tr>
<td class="name"><code>translateY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to translate vertically by.</p></td>
</tr>
<tr>
<td class="name"><code>scaleX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to scale horizontally by.</p></td>
</tr>
<tr>
<td class="name"><code>scaleY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to scale vertically by.</p></td>
</tr>
<tr>
<td class="name"><code>skewX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to skew horizontaly by.</p></td>
</tr>
<tr>
<td class="name"><code>skewY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to skew vertically by.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">CanvasRenderingContext2D</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source context.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-169">line 169</a>
</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setUserSelect"><span class="type-signature">&lt;static> </span>setUserSelect<span class="signature">(canvas, <span class="optional">value</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the user-select property on the canvas style. Can be used to disable default browser selection actions.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The canvas to set the touch action on.</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
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<span class="param-type">string</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The touch action to set. Defaults to 'none'.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>The source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-83">line 83</a>
</dt>
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</dl>
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</dd>
</dl>
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