phaser/src/tilemaps/components/GetTilesWithinWorldXY.js

50 lines
2.2 KiB
JavaScript
Raw Normal View History

2018-02-12 16:01:20 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
2020-01-15 12:07:09 +00:00
* @copyright 2020 Photon Storm Ltd.
2019-05-10 15:15:04 +00:00
* @license {@link https://opensource.org/licenses/MIT|MIT License}
2018-02-12 16:01:20 +00:00
*/
var GetTilesWithin = require('./GetTilesWithin');
var Vector2 = require('../../math/Vector2');
var pointStart = new Vector2();
var pointEnd = new Vector2();
2017-11-27 13:33:30 +00:00
/**
* Gets the tiles in the given rectangular area (in world coordinates) of the layer.
*
2018-02-08 01:08:59 +00:00
* @function Phaser.Tilemaps.Components.GetTilesWithinWorldXY
* @since 3.0.0
*
* @param {number} worldX - The world x coordinate for the top-left of the area.
* @param {number} worldY - The world y coordinate for the top-left of the area.
* @param {number} width - The width of the area.
* @param {number} height - The height of the area.
2017-11-27 13:33:30 +00:00
* @param {object} [filteringOptions] - Optional filters to apply when getting the tiles.
* @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have -1 for an index.
* @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide on at least one side.
* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when factoring in which tiles to return.
2018-02-08 02:02:37 +00:00
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
2018-02-08 01:08:59 +00:00
* @return {Phaser.Tilemaps.Tile[]} Array of Tile objects.
2017-11-27 13:33:30 +00:00
*/
var GetTilesWithinWorldXY = function (worldX, worldY, width, height, filteringOptions, camera, layer)
{
// Top left corner of the rect, rounded down to include partial tiles
layer.tilemapLayer.worldToTileXY(worldX, worldY, true, pointStart, camera);
2020-09-19 08:56:05 +00:00
var xStart = pointStart.x;
var yStart = pointStart.y;
// Bottom right corner of the rect, rounded up to include partial tiles
layer.tilemapLayer.worldToTileXY(worldX + width, worldY + height, false, pointEnd, camera);
2020-09-19 08:56:05 +00:00
var xEnd = Math.ceil(pointEnd.x);
var yEnd = Math.ceil(pointEnd.y);
return GetTilesWithin(xStart, yStart, xEnd - xStart, yEnd - yStart, filteringOptions, layer);
};
module.exports = GetTilesWithinWorldXY;