2013-10-03 00:21:08 +00:00
<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "utf-8" >
< title > Phaser Class: SoundManager< / title >
<!-- [if lt IE 9]>
< script src = "//html5shiv.googlecode.com/svn/trunk/html5.js" > < / script >
<![endif]-->
2014-11-15 20:01:46 +00:00
< link type = "text/css" rel = "stylesheet" href = "styles/default.css" >
2013-10-03 00:21:08 +00:00
< link type = "text/css" rel = "stylesheet" href = "styles/sunlight.default.css" >
< link type = "text/css" rel = "stylesheet" href = "styles/site.cerulean.css" >
< / head >
< body >
2014-11-25 00:23:44 +00:00
2013-10-03 00:21:08 +00:00
< div class = "container-fluid" >
< div class = "navbar navbar-fixed-top navbar-inverse" >
2014-11-25 00:23:44 +00:00
< div style = "position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050" > < a href = "http://phaser.io" > < img src = "img/phaser.png" border = "0" / > < / a > < / div >
2013-10-03 00:21:08 +00:00
< div class = "navbar-inner" >
2014-11-25 00:23:44 +00:00
< a class = "brand" href = "index.html" > Phaser API< / a >
2013-10-03 00:21:08 +00:00
< ul class = "nav" >
2014-11-25 00:23:44 +00:00
2013-10-03 00:21:08 +00:00
< li class = "dropdown" >
2013-10-03 01:38:35 +00:00
< a href = "namespaces.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Namespaces< b
2013-10-03 00:21:08 +00:00
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-0" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.html" > Phaser< / a >
2013-10-03 00:21:08 +00:00
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-0" >
< a href = "PIXI.html" > PIXI< / a >
< / li >
2013-10-03 00:21:08 +00:00
< / ul >
< / li >
< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
2013-10-03 00:21:08 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
2013-10-03 00:21:08 +00:00
< / li >
2014-04-29 14:39:02 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArrayList.html" > ArrayList< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArraySet.html" > ArraySet< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArrayUtils.html" > ArrayUtils< / a >
< / li >
2014-10-09 15:12:53 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.AudioSprite.html" > AudioSprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.BitmapData.html" > BitmapData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.BitmapText.html" > BitmapText< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Button.html" > Button< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Cache.html" > Cache< / a >
2013-10-03 00:21:08 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Camera.html" > Camera< / a >
2013-10-03 00:21:08 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Canvas.html" > Canvas< / a >
2013-10-03 00:21:08 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Circle.html" > Circle< / a >
2013-10-03 00:21:08 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Color.html" > Color< / a >
2013-10-03 00:21:08 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Device.html" > Device< / a >
2013-10-03 00:21:08 +00:00
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.DOM.html" > DOM< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Easing.html" > Easing< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Ellipse.html" > Ellipse< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Events.html" > Events< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Filter.html" > Filter< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.FlexGrid.html" > FlexGrid< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.FlexLayer.html" > FlexLayer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.FrameData.html" > FrameData< / a >
2013-10-03 00:21:08 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Game.html" > Game< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.Gamepad.html" > Gamepad< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.GamepadButton.html" > GamepadButton< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Graphics.html" > Graphics< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Group.html" > Group< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-08 07:24:22 +00:00
< a href = "Phaser.Image.html" > Image< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Input.html" > Input< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.InputHandler.html" > InputHandler< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Key.html" > Key< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Keyboard.html" > Keyboard< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.Line.html" > Line< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.LinkedList.html" > LinkedList< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Loader.html" > Loader< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
2013-10-03 00:21:08 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Math.html" > Math< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.MSPointer.html" > MSPointer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Net.html" > Net< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Particle.html" > Particle< / a >
< / li >
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Particles.html" > Particles< / a >
< / li >
2014-10-09 15:12:53 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Particles.Arcade.html" > Arcade< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Physics.html" > Physics< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.html" > Ninja< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.AABB.html" > AABB< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Body.html" > Body< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Circle.html" > Circle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Tile.html" > Tile< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.html" > P2< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Body.html" > Body< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.BodyDebug.html" > BodyDebug< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.DistanceConstraint.html" > DistanceConstraint< / a >
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.FixtureList.html" > FixtureList< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.GearConstraint.html" > GearConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.InversePointProxy.html" > InversePointProxy< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.LockConstraint.html" > LockConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Material.html" > Material< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.PointProxy.html" > PointProxy< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.PrismaticConstraint.html" > PrismaticConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.RevoluteConstraint.html" > RevoluteConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.RotationalSpring.html" > RotationalSpring< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Point.html" > Point< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-07 06:10:15 +00:00
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.RetroFont.html" > RetroFont< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Rope.html" > Rope< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.State.html" > State< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Text.html" > Text< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Time.html" > Time< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.World.html" > World< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.AbstractFilter.html" > AbstractFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AjaxRequest.html" > AjaxRequest< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AlphaMaskFilter.html" > AlphaMaskFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AsciiFilter.html" > AsciiFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AssetLoader.html" > AssetLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AtlasLoader.html" > AtlasLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BitmapFontLoader.html" > BitmapFontLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BitmapText.html" > BitmapText< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurFilter.html" > BlurFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurXFilter.html" > BlurXFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurYFilter.html" > BlurYFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Circle.html" > Circle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ColorMatrixFilter.html" > ColorMatrixFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ColorStepFilter.html" > ColorStepFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ConvolutionFilter.html" > ConvolutionFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CrossHatchFilter.html" > CrossHatchFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplacementFilter.html" > DisplacementFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DotScreenFilter.html" > DotScreenFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Ellipse.html" > Ellipse< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Event.html" > Event< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.EventTarget.html" > EventTarget< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterBlock.html" > FilterBlock< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Graphics.html" > Graphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GrayFilter.html" > GrayFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ImageLoader.html" > ImageLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InteractionData.html" > InteractionData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InteractionManager.html" > InteractionManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InvertFilter.html" > InvertFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.JsonLoader.html" > JsonLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Matrix.html" > Matrix< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.MovieClip.html" > MovieClip< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.NoiseFilter.html" > NoiseFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.NormalMapFilter.html" > NormalMapFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixelateFilter.html" > PixelateFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PIXI.html" > PIXI< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Point.html" > Point< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Polygon.html" > Polygon< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PolyK.html" > PolyK< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Rectangle.html" > Rectangle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RGBSplitFilter.html" > RGBSplitFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Rope.html" > Rope< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SepiaFilter.html" > SepiaFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SmartBlurFilter.html" > SmartBlurFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Spine.html" > Spine< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpineLoader.html" > SpineLoader< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.SpineTextureLoader.html" > SpineTextureLoader< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.Sprite.html" > Sprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpriteSheetLoader.html" > SpriteSheetLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Stage.html" > Stage< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Strip.html" > Strip< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.StripShader.html" > StripShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Text.html" > Text< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Texture.html" > Texture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftFilter.html" > TiltShiftFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftXFilter.html" > TiltShiftXFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftYFilter.html" > TiltShiftYFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TwistFilter.html" > TwistFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.VideoTexture.html" > VideoTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
< / li >
2013-10-03 00:21:08 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
< li class = "dropdown" >
2014-11-25 00:23:44 +00:00
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.InputManager.html" > Input Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
2014-11-15 20:01:46 +00:00
< ul class = "dropdown-menu " >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Emitter.html" > Emitter< / a > < / li >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
2014-11-15 20:01:46 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
< li class = "class-depth-1" > < a href = "http://examples.phaser.io" > Phaser Examples< / a > < / li >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
< li class = "class-depth-1" > < a href = "https://confirmsubscription.com/h/r/369DE48E3E86AF1E" > Newsletter< / a > < / li >
< li class = "class-depth-1" > < a href = "https://twitter.com/photonstorm" > Twitter< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/" > IRC< / a > < / li >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "https://leanpub.com/u/photonstorm" > Phaser Books< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "https://www.gittip.com/photonstorm/" > GitTip< / a > < / li >
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
2013-10-03 00:21:08 +00:00
< div class = "span8" >
< div id = "main" >
2014-11-25 00:23:44 +00:00
<!-- <h1 class="page - title">Class: SoundManager</h1> -->
2013-10-03 00:21:08 +00:00
< section >
< header >
< h2 >
2013-10-03 01:38:35 +00:00
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
2013-10-03 00:21:08 +00:00
SoundManager
< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="SoundManager">< span class = "type-signature" > < / span > new SoundManager< span class = "signature" > (game)< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< div class = "description" >
2014-10-09 15:12:53 +00:00
< p > The Sound Manager is responsible for playing back audio via either the Legacy HTML Audio tag or via Web Audio if the browser supports it.
2014-05-20 09:12:48 +00:00
Note: On Firefox 25+ on Linux if you have media.gstreamer disabled in about:config then it cannot play back mp3 or m4a files.
The audio file type and the encoding of those files are extremely important. Not all browsers can play all audio formats.
There is a good guide to what's supported here: < a href = "http://hpr.dogphilosophy.net/test/" > http://hpr.dogphilosophy.net/test/< / a > < / p >
2014-11-25 00:23:44 +00:00
< p > If you are reloading a Phaser Game on a page that never properly refreshes (such as in an AngularJS project) then you will quickly run out
of AudioContext nodes. If this is the case create a global var called PhaserGlobal on the window object before creating the game. The active
AudioContext will then be saved to window.PhaserGlobal.audioContext when the Phaser game is destroyed, and re-used when it starts again.< / p >
2013-10-03 00:21:08 +00:00
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
2014-11-25 00:23:44 +00:00
< td class = "description last" > < p > Reference to the current game instance.< / p > < / td >
2013-10-03 00:21:08 +00:00
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-21" > line 21< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="channels">< span class = "type-signature" > < / span > channels< span class = "type-signature" > :number< / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The number of audio channels to use in playback.< / p >
< / div >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-03 00:21:08 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 32< / li > < / ul > < / dd >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-107" > line 107< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-11-28 15:57:09 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="connectToMaster">< span class = "type-signature" > < / span > connectToMaster< span class = "type-signature" > :boolean< / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the SoundManager master gain node.< / p >
< / div >
2013-11-28 15:57:09 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-95" > line 95< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="context">< span class = "type-signature" > < / span > context< span class = "type-signature" > :AudioContext< / span > < / h4 >
< / dt >
< dd >
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The AudioContext being used for playback.< / p >
< / div >
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-11-28 15:57:09 +00:00
< dt class = "tag-default" > Default Value:< / dt >
2014-11-15 20:01:46 +00:00
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-71" > line 71< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="game">< span class = "type-signature" > < / span > game< span class = "type-signature" > :< a href = "Phaser.Game.html" > Phaser.Game< / a > < / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Local reference to game.< / p >
< / div >
2013-10-03 00:21:08 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-26" > line 26< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="mute">< span class = "type-signature" > < / span > mute< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Gets or sets the muted state of the SoundManager. This effects all sounds in the game.< / p >
< / div >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-562" > line 562< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="noAudio">< span class = "type-signature" > < / span > noAudio< span class = "type-signature" > :boolean< / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Has audio been disabled via the PhaserGlobal object? Useful if you need to use a 3rd party audio library instead.< / p >
< / div >
2013-10-03 00:21:08 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-89" > line 89< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="onSoundDecode">< span class = "type-signature" > < / span > onSoundDecode< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The event dispatched when a sound decodes (typically only for mp3 files)< / p >
< / div >
2013-10-03 00:21:08 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-31" > line 31< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="touchLocked">< span class = "type-signature" > < / span > touchLocked< span class = "type-signature" > :boolean< / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > true if the audio system is currently locked awaiting a touch event.< / p >
< / div >
2013-10-03 00:21:08 +00:00
< dl class = "details" >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-101" > line 101< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="usingAudioTag">< span class = "type-signature" > < readonly> < / span > usingAudioTag< span class = "type-signature" > :boolean< / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > true if the sound is being played via the Audio tag.< / p >
< / div >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-83" > line 83< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="usingWebAudio">< span class = "type-signature" > < readonly> < / span > usingWebAudio< span class = "type-signature" > :boolean< / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > true if this sound is being played with Web Audio.< / p >
< / div >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-77" > line 77< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="volume">< span class = "type-signature" > < / span > volume< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Gets or sets the global volume of the SoundManager, a value between 0 and 1.< / p >
< / div >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-602" > line 602< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="add">< span class = "type-signature" > < / span > add< span class = "signature" > (key, < span class = "optional" > volume< / span > , < span class = "optional" > loop< / span > , < span class = "optional" > connect< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Sound.html" > Phaser.Sound< / a > }< / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< div class = "description" >
< p > Adds a new Sound into the SoundManager.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > volume< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
1
< / td >
< td class = "description last" > < p > Default value for the volume.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > loop< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Whether or not the sound will loop.< / p > < / td >
< / tr >
2013-11-28 15:57:09 +00:00
< tr >
< td class = "name" > < code > connect< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio.< / p > < / td >
< / tr >
2013-10-03 00:21:08 +00:00
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Sound.html" > Phaser.Sound< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The new sound instance.< / p >
< / div >
< / div >
2013-10-03 00:21:08 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-356" > line 356< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-10-09 15:12:53 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="addSprite">< span class = "type-signature" > < / span > addSprite< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.AudioSprite.html" > Phaser.AudioSprite< / a > }< / span > < / h4 >
2014-10-09 15:12:53 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-10-09 15:12:53 +00:00
< div class = "description" >
< p > Adds a new AudioSprite into the SoundManager.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.AudioSprite.html" > Phaser.AudioSprite< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The new AudioSprite instance.< / p >
< / div >
< / div >
2014-10-09 15:12:53 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-380" > line 380< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-10-09 15:12:53 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-10-09 15:12:53 +00:00
2013-10-03 00:21:08 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="boot">< span class = "type-signature" > < internal> < / span > boot< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< div class = "description" >
< p > Initialises the sound manager.< / p >
< / div >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2013-10-03 00:21:08 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-113" > line 113< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="decode">< span class = "type-signature" > < / span > decode< span class = "signature" > (key, < span class = "optional" > sound< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< div class = "description" >
< p > Decode a sound by its assets key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "description last" > < p > Assets key of the sound to be decoded.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > sound< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Sound.html" > Phaser.Sound< / a > < / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > Its buffer will be set to decoded data.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-295" > line 295< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2014-09-09 14:36:56 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="destroy">< span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-09-09 14:36:56 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-09-09 14:36:56 +00:00
< div class = "description" >
< p > Stops all the sounds in the game, then destroys them and finally clears up any callbacks.< / p >
< / div >
2014-11-15 20:01:46 +00:00
2014-09-09 14:36:56 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-529" > line 529< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-09-09 14:36:56 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-09-09 14:36:56 +00:00
2013-10-03 00:21:08 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="pauseAll">< span class = "type-signature" > < / span > pauseAll< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< div class = "description" >
< p > Pauses all the sounds in the game.< / p >
< / div >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-261" > line 261< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="play">< span class = "type-signature" > < / span > play< span class = "signature" > (key, < span class = "optional" > volume< / span > , < span class = "optional" > loop< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Sound.html" > Phaser.Sound< / a > }< / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-11-28 15:57:09 +00:00
< div class = "description" >
< p > Adds a new Sound into the SoundManager and starts it playing.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > volume< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
1
< / td >
< td class = "description last" > < p > Default value for the volume.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > loop< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Whether or not the sound will loop.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Sound.html" > Phaser.Sound< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The new sound instance.< / p >
< / div >
< / div >
2013-11-28 15:57:09 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-447" > line 447< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-11-28 15:57:09 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-11-28 15:57:09 +00:00
2014-04-10 22:13:43 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="remove">< span class = "type-signature" > < / span > remove< span class = "signature" > (sound)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
2014-04-10 22:13:43 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< div class = "description" >
< p > Removes a Sound from the SoundManager. The removed Sound is destroyed before removal.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > sound< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Sound.html" > Phaser.Sound< / a > < / span >
< / td >
< td class = "description last" > < p > The sound object to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the sound was removed successfully, otherwise false.< / p >
< / div >
< / div >
2014-04-10 22:13:43 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-395" > line 395< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-04-10 22:13:43 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="removeByKey">< span class = "type-signature" > < / span > removeByKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
2014-04-10 22:13:43 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< div class = "description" >
< p > Removes all Sounds from the SoundManager that have an asset key matching the given value.
The removed Sounds are destroyed before removal.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The key to match when removing sound objects.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > number< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The number of matching sound objects that were removed.< / p >
< / div >
< / div >
2014-04-10 22:13:43 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-420" > line 420< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-04-10 22:13:43 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
2013-10-03 00:21:08 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="resumeAll">< span class = "type-signature" > < / span > resumeAll< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< div class = "description" >
2014-04-29 14:39:02 +00:00
< p > Resumes every sound in the game.< / p >
2013-10-03 00:21:08 +00:00
< / div >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-278" > line 278< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="stopAll">< span class = "type-signature" > < / span > stopAll< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< div class = "description" >
< p > Stops all the sounds in the game.< / p >
< / div >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-244" > line 244< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="unlock">< span class = "type-signature" > < / span > unlock< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< div class = "description" >
< p > Enables the audio, usually after the first touch.< / p >
< / div >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-210" > line 210< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="update">< span class = "type-signature" > < / span > update< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-03 00:21:08 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< div class = "description" >
< p > Updates every sound in the game.< / p >
< / div >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2014-11-25 00:23:44 +00:00
< a href = "SoundManager.js.html" > sound/SoundManager.js< / a > , < a href = "SoundManager.js.html#sunlight-1-line-328" > line 328< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-03 00:21:08 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-03 00:21:08 +00:00
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
2014-02-05 06:29:17 +00:00
Phaser Copyright © 2012-2014 Photon Storm Ltd.
2013-10-03 00:21:08 +00:00
< / span >
< br / >
< span class = "jsdoc-message" >
2014-04-11 12:09:28 +00:00
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-12-04 11:33:42 +00:00
on Thu Dec 04 2014 11:32:54 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2013-10-03 00:21:08 +00:00
< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
2014-04-10 22:13:43 +00:00
anchorName : function(i, heading, prefix) {
2014-03-14 06:36:05 +00:00
return $(heading).attr("id") || ( prefix + i );
},
2013-10-03 00:21:08 +00:00
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >