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< li class = "class-depth-1" >
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< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
< / li >
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< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
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< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.State.html" > State< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Text.html" > Text< / a >
< / li >
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< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
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< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Time.html" > Time< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
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< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
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< li class = "class-depth-2" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.World.html" > World< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.AbstractFilter.html" > AbstractFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AjaxRequest.html" > AjaxRequest< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AlphaMaskFilter.html" > AlphaMaskFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AsciiFilter.html" > AsciiFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AssetLoader.html" > AssetLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AtlasLoader.html" > AtlasLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BitmapFontLoader.html" > BitmapFontLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BitmapText.html" > BitmapText< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurFilter.html" > BlurFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurXFilter.html" > BlurXFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurYFilter.html" > BlurYFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Circle.html" > Circle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ColorMatrixFilter.html" > ColorMatrixFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ColorStepFilter.html" > ColorStepFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ConvolutionFilter.html" > ConvolutionFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CrossHatchFilter.html" > CrossHatchFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplacementFilter.html" > DisplacementFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DotScreenFilter.html" > DotScreenFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Ellipse.html" > Ellipse< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Event.html" > Event< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.EventTarget.html" > EventTarget< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterBlock.html" > FilterBlock< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Graphics.html" > Graphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GrayFilter.html" > GrayFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ImageLoader.html" > ImageLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InteractionData.html" > InteractionData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InteractionManager.html" > InteractionManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InvertFilter.html" > InvertFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.JsonLoader.html" > JsonLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Matrix.html" > Matrix< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.MovieClip.html" > MovieClip< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.NoiseFilter.html" > NoiseFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.NormalMapFilter.html" > NormalMapFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixelateFilter.html" > PixelateFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PIXI.html" > PIXI< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Point.html" > Point< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Polygon.html" > Polygon< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PolyK.html" > PolyK< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Rectangle.html" > Rectangle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RGBSplitFilter.html" > RGBSplitFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Rope.html" > Rope< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SepiaFilter.html" > SepiaFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SmartBlurFilter.html" > SmartBlurFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Spine.html" > Spine< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpineLoader.html" > SpineLoader< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.SpineTextureLoader.html" > SpineTextureLoader< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.Sprite.html" > Sprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpriteSheetLoader.html" > SpriteSheetLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Stage.html" > Stage< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Strip.html" > Strip< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.StripShader.html" > StripShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Text.html" > Text< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Texture.html" > Texture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftFilter.html" > TiltShiftFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftXFilter.html" > TiltShiftXFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftYFilter.html" > TiltShiftYFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TwistFilter.html" > TwistFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.VideoTexture.html" > VideoTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
< / li >
2013-10-02 14:05:55 +00:00
< / ul >
< / li >
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2014-11-15 20:01:46 +00:00
< li class = "dropdown" >
2014-11-25 00:23:44 +00:00
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.InputManager.html" > Input Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
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2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
2014-11-15 20:01:46 +00:00
< ul class = "dropdown-menu " >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Emitter.html" > Emitter< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
< / ul >
< / li >
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2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
2014-11-15 20:01:46 +00:00
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
< li class = "class-depth-1" > < a href = "http://examples.phaser.io" > Phaser Examples< / a > < / li >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
< li class = "class-depth-1" > < a href = "https://confirmsubscription.com/h/r/369DE48E3E86AF1E" > Newsletter< / a > < / li >
< li class = "class-depth-1" > < a href = "https://twitter.com/photonstorm" > Twitter< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/" > IRC< / a > < / li >
< li class = "class-depth-1" > < a href = "https://www.gittip.com/photonstorm/" > GitTip< / a > < / li >
< / ul >
< / li >
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< / ul >
< / div >
< / div >
< div class = "row-fluid" >
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< div class = "span8" >
< div id = "main" >
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<!-- <h1 class="page - title">Class: Mouse</h1> -->
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< section >
< header >
< h2 >
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< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
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Mouse
< / h2 >
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< div class = "class-description" > < p > Phaser.Mouse< / p > < / div >
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< / header >
< article >
< div class = "container-overview" >
< dt >
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< h4 class = "name "
id="Mouse">< span class = "type-signature" > < / span > new Mouse< span class = "signature" > (game)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > The Mouse class is responsible for handling all aspects of mouse interaction with the browser.< / p >
< p > It captures and processes mouse events that happen on the game canvas object. It also adds a single < code > mouseup< / code > listener to < code > window< / code > which
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is used to capture the mouse being released when not over the game.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-17" > line 17< / a >
< / dt >
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< / dl >
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< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
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< h4 class = "name "
id="LEFT_BUTTON">< span class = "type-signature" > < static, constant> < / span > LEFT_BUTTON< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-163" > line 163< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="MIDDLE_BUTTON">< span class = "type-signature" > < static, constant> < / span > MIDDLE_BUTTON< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-169" > line 169< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="NO_BUTTON">< span class = "type-signature" > < static, constant> < / span > NO_BUTTON< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-157" > line 157< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="RIGHT_BUTTON">< span class = "type-signature" > < static, constant> < / span > RIGHT_BUTTON< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-175" > line 175< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="WHEEL_DOWN">< span class = "type-signature" > < static, constant> < / span > WHEEL_DOWN< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-187" > line 187< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="WHEEL_UP">< span class = "type-signature" > < static, constant> < / span > WHEEL_UP< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-181" > line 181< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="button">< span class = "type-signature" > < / span > button< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > button-< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The type of click, either: Phaser.Mouse.NO_BUTTON, Phaser.Mouse.LEFT_BUTTON, Phaser.Mouse.MIDDLE_BUTTON or Phaser.Mouse.RIGHT_BUTTON.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-68" > line 68< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="callbackContext">< span class = "type-signature" > < / span > callbackContext< span class = "type-signature" > :Object< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > The context under which callbacks are called.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-27" > line 27< / a >
< / dt >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name "
id="capture">< span class = "type-signature" > < / span > capture< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > If true the DOM mouse events will have event.preventDefault applied to them, if false they will propogate fully.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-62" > line 62< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="enabled">< span class = "type-signature" > < / span > enabled< span class = "type-signature" > :boolean< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Mouse input will only be processed if enabled.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-80" > line 80< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="event">< span class = "type-signature" > < / span > event< span class = "type-signature" > :MouseEvent|null< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > The browser mouse DOM event. Will be null if no mouse event has ever been received.
Access this property only inside a Mouse event handler and do not keep references to it.< / p >
< / div >
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< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > MouseEvent< / span >
|
< span class = "param-type" > null< / span >
< / li >
< / ul >
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< dl class = "details" >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-106" > line 106< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="game">< span class = "type-signature" > < / span > game< span class = "type-signature" > :< a href = "Phaser.Game.html" > Phaser.Game< / a > < / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > A reference to the currently running game.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-22" > line 22< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="locked">< span class = "type-signature" > < / span > locked< span class = "type-signature" > :boolean< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > If the mouse has been Pointer Locked successfully this will be set to true.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-86" > line 86< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="mouseDownCallback">< span class = "type-signature" > < / span > mouseDownCallback< span class = "type-signature" > :function< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > A callback that can be fired when the mouse is pressed down.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-32" > line 32< / a >
< / dt >
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< / dl >
< / dd >
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< dt >
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< h4 class = "name "
id="mouseMoveCallback">< span class = "type-signature" > < / span > mouseMoveCallback< span class = "type-signature" > :function< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > A callback that can be fired when the mouse is moved while pressed down.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-37" > line 37< / a >
< / dt >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name "
id="mouseOutCallback">< span class = "type-signature" > < / span > mouseOutCallback< span class = "type-signature" > :function< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > A callback that can be fired when the mouse is no longer over the game canvas.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="mouseOverCallback">< span class = "type-signature" > < / span > mouseOverCallback< span class = "type-signature" > :function< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > A callback that can be fired when the mouse enters the game canvas (usually after a mouseout).< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="mouseUpCallback">< span class = "type-signature" > < / span > mouseUpCallback< span class = "type-signature" > :function< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > A callback that can be fired when the mouse is released from a pressed down state.< / p >
< / div >
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< dt >
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< h4 class = "name "
id="mouseWheelCallback">< span class = "type-signature" > < / span > mouseWheelCallback< span class = "type-signature" > :function< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > A callback that can be fired when the mousewheel is used.< / p >
< / div >
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< / dl >
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< dt >
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< h4 class = "name "
id="pointerLock">< span class = "type-signature" > < / span > pointerLock< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
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< dd >
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< div class = "description" >
< p > This event is dispatched when the browser enters or leaves pointer lock state.< / p >
< / div >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name "
id="stopOnGameOut">< span class = "type-signature" > < / span > stopOnGameOut< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > If true Pointer.stop will be called if the mouse leaves the game canvas.< / p >
< / div >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
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< dt >
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< h4 class = "name "
id="wheelDelta">< span class = "type-signature" > < / span > wheelDelta< span class = "type-signature" > :number< / span > < / h4 >
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< dd >
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< div class = "description" >
< p > The direction of the < em > last< / em > mousewheel usage 1 for up -1 for down< / p >
< / div >
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< / dl >
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< h3 class = "subsection-title" > Methods< / h3 >
< dl >
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< dt >
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< h4 class = "name "
id="onMouseDown">< span class = "type-signature" > < / span > onMouseDown< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
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< p > The internal method that handles the mouse down event from the browser.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > MouseEvent< / span >
< / td >
< td class = "description last" > < p > The native event from the browser. This gets stored in Mouse.event.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dt class = "tag-source" > Source -
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< dt >
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< h4 class = "name "
id="onMouseMove">< span class = "type-signature" > < / span > onMouseMove< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
< p > The internal method that handles the mouse move event from the browser.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > MouseEvent< / span >
< / td >
< td class = "description last" > < p > The native event from the browser. This gets stored in Mouse.event.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dt >
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< h4 class = "name "
id="onMouseOut">< span class = "type-signature" > < / span > onMouseOut< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
< p > The internal method that handles the mouse out event from the browser.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > MouseEvent< / span >
< / td >
< td class = "description last" > < p > The native event from the browser. This gets stored in Mouse.event.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dt >
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< h4 class = "name "
id="onMouseOver">< span class = "type-signature" > < / span > onMouseOver< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
< p > The internal method that handles the mouse over event from the browser.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > MouseEvent< / span >
< / td >
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< td class = "description last" > < p > The native event from the browser. This gets stored in Mouse.event.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dt >
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< h4 class = "name "
id="onMouseUp">< span class = "type-signature" > < / span > onMouseUp< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
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< p > The internal method that handles the mouse up event from the browser.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > MouseEvent< / span >
< / td >
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< td class = "description last" > < p > The native event from the browser. This gets stored in Mouse.event.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dt class = "tag-source" > Source -
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< dt >
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< h4 class = "name "
id="onMouseUpGlobal">< span class = "type-signature" > < / span > onMouseUpGlobal< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > The internal method that handles the mouse up event from the window.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > MouseEvent< / span >
< / td >
< td class = "description last" > < p > The native event from the browser. This gets stored in Mouse.event.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dt class = "tag-source" > Source -
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< dt >
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< h4 class = "name "
id="onMouseWheel">< span class = "type-signature" > < / span > onMouseWheel< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
< p > The internal method that handles the mouse wheel event from the browser.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > MouseEvent< / span >
< / td >
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< td class = "description last" > < p > The native event from the browser.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dt >
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< h4 class = "name "
id="pointerLockChange">< span class = "type-signature" > < / span > pointerLockChange< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
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< p > Internal pointerLockChange handler.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
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< span class = "param-type" > Event< / span >
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< / td >
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< td class = "description last" > < p > The native event from the browser. This gets stored in Mouse.event.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dt class = "tag-source" > Source -
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< dt >
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< h4 class = "name "
id="releasePointerLock">< span class = "type-signature" > < / span > releasePointerLock< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
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< p > Internal release pointer lock handler.< / p >
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< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-533" > line 533< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="requestPointerLock">< span class = "type-signature" > < / span > requestPointerLock< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > If the browser supports it you can request that the pointer be locked to the browser window.
This is classically known as 'FPS controls', where the pointer can't leave the browser until the user presses an exit key.
If the browser successfully enters a locked state the event Phaser.Mouse.pointerLock will be dispatched and the first parameter will be 'true'.< / p >
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< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-479" > line 479< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="start">< span class = "type-signature" > < / span > start< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Starts the event listeners running.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-191" > line 191< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="stop">< span class = "type-signature" > < / span > stop< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Stop the event listeners.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-549" > line 549< / a >
< / dt >
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< / dl >
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< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
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on Tue Nov 25 2014 00:17:39 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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