phaser/src/gameobjects/image/Image.js

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var Class = require('../../utils/Class');
var Components = require('../components');
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var GameObject = require('../GameObject');
var ImageRender = require('./ImageRender');
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/**
* [description]
*
* @class Image
* @extends Phaser.GameObjects.GameObject
* @memberOf Phaser.GameObjects
* @constructor
* @since 3.0.0
*
* @extends Phaser.GameObjects.Components.Alpha
* @extends Phaser.GameObjects.Components.BlendMode
* @extends Phaser.GameObjects.Components.Depth
* @extends Phaser.GameObjects.Components.Flip
* @extends Phaser.GameObjects.Components.GetBounds
* @extends Phaser.GameObjects.Components.Origin
* @extends Phaser.GameObjects.Components.Pipeline
* @extends Phaser.GameObjects.Components.ScaleMode
* @extends Phaser.GameObjects.Components.ScrollFactor
* @extends Phaser.GameObjects.Components.Size
* @extends Phaser.GameObjects.Components.Texture
* @extends Phaser.GameObjects.Components.Tint
* @extends Phaser.GameObjects.Components.Transform
* @extends Phaser.GameObjects.Components.Visible
*
* @param {Phaser.Scene} scene - [description]
* @param {number} x - [description]
* @param {number} y - [description]
* @param {string} texture - [description]
* @param {string|integer} frame - [description]
*/
var Image = new Class({
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Extends: GameObject,
Mixins: [
Components.Alpha,
Components.BlendMode,
Components.Depth,
Components.Flip,
Components.GetBounds,
Components.Origin,
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Components.Pipeline,
Components.ScaleMode,
Components.ScrollFactor,
Components.Size,
Components.Texture,
Components.Tint,
Components.Transform,
Components.Visible,
ImageRender
],
initialize:
function Image (scene, x, y, texture, frame)
{
GameObject.call(this, scene, 'Image');
this.setTexture(texture, frame);
this.setPosition(x, y);
this.setSizeToFrame();
this.setOrigin();
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this.initPipeline('TextureTintPipeline');
}
});
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module.exports = Image;