phaser/src/gameobjects/sprite3d/Sprite3DCreator.js

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var BuildGameObject = require('../BuildGameObject');
var BuildGameObjectAnimation = require('../BuildGameObjectAnimation');
var GameObjectCreator = require('../../scene/plugins/GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var Sprite3D = require('./Sprite3D');
// When registering a factory function 'this' refers to the GameObjectCreator context.
GameObjectCreator.register('sprite3D', function (config)
{
var key = GetAdvancedValue(config, 'key', null);
var frame = GetAdvancedValue(config, 'frame', null);
var sprite = new Sprite3D(this.scene, 0, 0, key, frame);
BuildGameObject(this.scene, sprite, config);
// Sprite specific config options:
BuildGameObjectAnimation(sprite, config);
// Physics, Input, etc to follow ...
return sprite;
});